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Found 4 results

  1. An exercise in looking at how 'wide' the phases of the Red Moon are. The lines are not stationary but move (clockwise?) during the day and night. At the distance of Dragon Pass and Prax each phase is hundreds of miles across...
  2. I need some help with the basic melee combat rules in White Bear-Red Moon/Dragon Pass game. Rule [7.10.3] state that โ€œAt most three of the major units in each stack can fight in the melee. If there are more than three major units in a stack, the fourth major unit from the top and any unit stack beneath It is not allowed to fight in a meleeโ€ I have trouble figuring out how that rule interacts with the rules for taking damage and counterattacking The combat sequence is (if I got it right ๐Ÿ™‚ ๐Ÿ˜ž Total attackers CF of the top three combat units (and any heroes amo
  3. As I'm comparing different maps of Dragon Pass [Sartar, to be precise] I ask myself "what level of detail is the average Gloranthan campaign map?" Are you playing with the highly detailed maps and whenever your characters are pass through some tiny location you end up here on the forum or in some of the books and do your research? [e.g. map of Colymar Tribe from the GM's Screen Pack] Are you running your campaign with broad bushstrokes, so you only have the major, big places in mind; overland travel isn't very important and you put the characters in action without going into much det
  4. I've been looking over King of Sartar with an eye toward creating a new scenario or two for Dragon Pass (the AH version of the board game, originally White Bear & Red Moon). However, some questions arise when it comes to mercenaries from Prax (the Bison and Sable tribes are mentioned in particular). 1. How many counters would be available? I'm guessing that the typical Dragon Pass unit is rather small. The only reference I have found so far is that the typical Sun Dome Templar file is 64 men. Also I doubt that large numbers of Prax nomads would hire out as mercenaries and travel
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