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Hello. I've been a fan of Glorantha for decades but I've only lately become active in the wider community. This is also my first (though not last) post on this forum. I'm normally pretty shy at starting forum topics, but it so happens that I'm going to hold a talk at Ropecon, a Finnish role playing convention held on July 2018, on the subject of illumination: how it works in the real world on one hand and in Glorantha on the other. For the real world I'm mostly focusing on Japanese buddhism since that's what I'm most familiar with. Just to make things clear (disclaimer time), my prac
I posted this over on BoardGameGeek some time ago, and thought this would be at least as appropriate a place for it. Enjoy: These guys seemed to be glaringly absent from the game, so I came up with a little rules modification for them. The mechanics involved obviously complicate things tactically (as if the game needed it), but I like them a lot. The rules are numbered to match the point where they would be included in the rules for the Avalon Hill version. If you have any questions, post them and I'll do my best to answer them. The Hero is described last, for reasons which will become o
A Martial Artist's power comes from life-giving Chi, which suffuses the land of the Dragon Empire. It is your duty to use your martial skills and amazing Chi powers to protect the Forbidden City from the hungry ghosts, hopping vampires and Foreign Devils who murder and steal from the innocent. Use an expanded Martial Arts system that is compatible with any Basic Roleplaying game. Characters may employ real-life styles, like boxing or ninjitsu; mystical styles that stem from magic; or design their own styles with the tools provided. There are dozens of styles to choose from, and over one hundre