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Showing results for tags 'elric'.
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After perusing the threads, other than the Big Two (Runequest and Call of Cthulhu) Stormbringer/Elric! seems to get the most love of all the BRP iterations, even forming the basis for other versions of the game. What makes Stormbringer special in a way that other out-of-print products, say Ringworld and Superworld, aren't? (I mean, with the latter two your character could one-punch that giant cave troll and sent it drifting off into space!)
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What's peoples thoughts on the pros and cons of the different versions? I started running stormbringer again last summer after a break of 35 years For our group it felt a bit clunky so I moved to elric. Feels a bit smoother. To me anyway. Now I'm reading the elric of melnibone game which is basically elric with RQ2 rules. Seems, pretty decent. What do the rest of you think?
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Hi, we've recently kicked off a weekly elric game on a Fri night. Euro time zone 2000 cet, 1900 gmt. Were using roll20 vtt and discord. We've a steady 4 players atm could always use 1 or 2 more. Rules system is elric although looking at adopting a new magic system. Language is English. Play style is relaxed and friendly. If interested pop on our discord and say hello https://discord.gg/xVZtne956B
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Hi Everyone, I recenty bought an old copy of Stormbringer (4th edition I think!) along with some supplement books. These include Atlas of the Young Kingdoms vol 1, White Wolf, Stealer of Souls, Sorcerers of Pan Tang and Demon Magic. I've noticed a few others out there on Ebay (some for very high prices!). I'm intrigued by the Sea Kings, Rogue Mistress and a few others but a bit hesitant, as I'd like to hear from a few folks who have played them. Also, are there any essentials, stone cold classics etc out there that I'm overlooking? Thanks in advance
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Here's what I already know: Magic World is an update of the Stormbringer rules. Advanced Sorcery is a rules supplement with more subsystems and magic systems for Magic World. Stormbringer/Elric have a bunch of magic systems. So; I've got a question: Are there any mechanical subsystems that I would need to hunt down the old Stormbringer books to use, or are there modern updates of all of them? What am I be missing out on (mechanically) if I don't go hunt them down?
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I am not sure if anyone would be interested but I have an appropriate Ebay sale to pass on. I hope this can help someone get into Micheal Moorcock's world as it truely is a wonderful place. Thanks for reading. http://www.ebay.co.uk/itm/261794451389?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649
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I will be running a Stormbringer 1st edition game on Google + hangouts next Saturday. All are welcome, come and join in. Title: Stormbringer: The Tale of an Egg Time: Saturday 15th October 21.00 BST (20.00 GMT, 16.00 EST, 15.00 CST etc) Hagar the Skeletal, the Beggar-Mage, wants the shell from the egg of a Dragon Turtle and is willing to pay any number of reckless, foolhardy and downright crazy adventurers to fetch it for him from the desolate, barbaric and chaos-tainted land of Yu. A one-off adventure only, soon to be appearing in print in Fight On!. (If it comes out in the next week