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Showing results for tags 'fanning'.
So if this is not the place for this, please feel free to move... I have been going over different rule ideas and was toying with alternate attack methods. Long story short I contemplated what fanning a six gun in a BRP might look like Fanning Fanning of a revolver was a common means of firing multiple shots in a short amount of time. To do so in combat a character declares he or she is "fanning" on their attack and picks 1 to 3 targets in their line of sight. On the character's normal attack SR, he or she makes a single attack roll at a 25% penalty. If the roll succeeds, roll 1d3 to determine which target is hit and allow that character to make a dodge roll (if applicable). Even if the attack fails, the firing character pits his or her POW against the POW of each of the targets. If the attacker succeeds against a target, that target has a 15% penalty on all actions for one round. So the idea is that even though inaccurate, fanning can be intimidating because of the hail of bullets. Here are some thoughts I had on it Is 25% enough of a penalty for the shooter? Is 15% too big a penalty for the targets? If using Special Successes, 2 targets are hit on a special success If the roll is a critical, all three targets are hit Just curious what others might think. I may actually do a Wild West version of Q21 after Skaerune' and Runed Worlds, so it is not just a throw away thought.