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Found 16 results

  1. We are participating in DriveThruRPG's annual sale, so stock up now and save 25%. Hey, only two products are behind a paywall anyhow, but now's your chance. http://www.drivethrurpg.com/browse/pub/10499/Old-Bones-Publishing I regret that the timing was not better for the release of Savage Swords Against the Necromancer. We are still on track for the end of the month, though. It won't be too much, I promise.
  2. Here are several fantasy drink descriptions, as well as stats worked out in Runequest terms: Burlman's Bucolic Brew: Made with black barley and local rye, is a much-loved stout of the region, especially with the farmers of the region who appreciate having a ready market for their grain as much as they do access to good beer. Unfortunately, the latest batch of rye included rye urgot, and each draft of the hearty beer now has a 2 in 6 chance of causing hallucinations, dizziness, aggression, paranoia. a small percentage of the locals have taken to the "special" version and have dubbed it Bur
  3. And what better way to end the year than making a new setting available? The Shade Land lies under a cover of impenetrable clouds where dwells the Dark Goddess, mother of the ruling race of dark elves known as Sha'zir. Here creatures of darkness lurk in the shadows, from poisonous dragonkind to huge insects. And here mankind has retreated to the highlands, where it breeds giant featherless birds as mounts, in a fight for its very existence. This introductory Fantasy setting includes: Dark cult examples Monks of the Order, a unique
  4. http://www.drivethrurpg.com/product/198941/Secrets-of-Blood-Rock--FREE-TASTER http://www.drivethrurpg.com/product/198942/Secrets-of-Blood-Rock In the northwestern reaches of The Vale rises an odd mountain of dappled red and grey stone. Maps call this place Pied Peak, but in the nearby town of Crafton it is known as Blood Rock. That name is shared by the village on the mountain, a quiet settlement with an unsettling ambience, and a dubious history. Days ago a well known peddler returned breathless and pale from that isolated hamlet, bearing a tale of mystery and woe. Villagers ar
  5. Eternity Realms is a game based on a realm that connects to every world imaginable. It sits at a magical epicenter where all kinds of people and monsters converge. There are great realms of wonder and realms of dread. Majestic forests, snowy mountains and dreaded undead deserts and demon haunted lands all make up the Eternity Realm. Although based off another popular d100 system, Eternity Realms offers new rules that help make it more cinematic. Increased hit points, which grow with Resilience skill increases, natural armour points, increasing Combat Actions with Combat Style inc
  6. Version 1

    136 downloads

    The professions section of the character creation document that I use for my fantasy game. I have borrowed ideas from others to use for my fantasy games so if you see something you recognize, it's because I liked what you did and wanted to use it for my game.
  7. Hello BRP Central! I am currently working on a conversion of Iron Kingdoms to BRP. While most of the items and equipment are pretty straightforward, I've had to get a bit creative get the "feel" of IK magic, yet keep it functional from a game perspective. I'm listing my conversion notes below: o Arcanists (wizards) and Sorcerers will have access to magic spells supplemented by a handful of psychic powers (all appropriately renamed or removed as consistent with the setting) to use with the standard Magic rules from the Big Gold Book. To differentiate between Arcanists and Sorcerers, I'
  8. In my kids' composition and literature class they've had to read both Around the World in 80 Days and The Hobbit. Their current assignment to write an essay comparing and contrasting Phileas Fogg with Bilbo Baggins. That got me thinking. What if you mixed the two up a bit? You have: Phileas Fogg -- taciturn, calculating, single-minded, utterly unflappable, armed with a small, portable fortune as a travel aid, addicted to whist ; "The unforeseen does not exist." Bilbo Baggins -- half-hearted adventurer, excitable, totally unprepared, addicted to gourmet meals, improvises solutions to
  9. Hi, I'm working on dusting off some of my old AD&D 2nd edition adventure modules (specifically the more memorable Ravenloft adventures) to run them again. I came to the conclusion that it would be easier and more cost effective to try converting them to a system I know and use than to try to relearn a game system I haven't played in 15 years. I was wondering if there was a quick and easy rule for converting AD&D adventures to BRP? Especially in the area of bonuses/penalties to rolls (IE, a +1 bonus translates to +X%) and monster stat writeups. I know that Classic Fantasy is essenti
  10. This scenario/sourcebook features two open and non-linear adventures and information about the city-state of Miraz and the setting of the Shattered Lands. It is an epic self-contained mini-campaign that is designed to be picked up and played, or be a mine of ideas for a Gamesmaster looking to adapt it to his/her own campaign. Miraz the Golden sees itself as inheritor of the old Lion Empire. It is an oppressive military police state which seeks to dominate its neighbours. Some say the wrath of the gods has been brought down because of its hubris and it is currently stricken by a plagu
  11. UPDATE: I've picked up a huge load of supplements for high fantasy, high magic settings and wanted to share my findings. My original inquiry saved at the bottom of this post with my findings being posted below with the most useful at the top. All inclusive means it's a complete overhaul to the BRB for a fantasy setting containing Character Generation, Magic, Combat, Equipment, Spot Rules, Creatures, and in some cases Settings: BRB: Well, you wouldn't be reading this if you weren't a BRP core book holder would you? For obvious reasons, It's a great idea to pick this up first! Classic Fant
  12. In Search of the Trollslayer is classic beer-and-pretzel dungeon-crawl filled with monsters, traps, and treasure! Your players will need to use their brawn as well as their wits to survive this dungeon. It is designed for 3-6 characters of Heroic Campaign power level. Other power levels may be used with some adjustment to encounters and obstacles. It is also suggested that the players create their characters using the total hit point option, as this will allow for a much more dynamic and exciting adventure. It is recommended that the party include at least one Wizard or Sorcerer, as th
  13. Hi, I just learned that Fantasy Grounds 2 has add-ons for BRP and Call of Cthulhu, as well as something fan-based for Classic Traveller, and another fan-based project underway for Chaosium RQ2. Alephtar has got some BRP products for FG2. Since those are all games I love, and my gaming buds to their scattered cities have gone, I thought this might be a great purchase for me! However, given my scant ability to modify software to fit my personal needs, I thought I'd post here and see if anyone has done any modifications to FG2 that they might be willing to share. Adventures, rules sets or m
  14. Zamonia is a rather obscure fantasy world with a cult following, created by German author and cartoonist Walter Moers. It is the setting for such amazing novels as The 13 1/2 Lives of Captain Bluebear, and The City of Dreaming Books. The world is rather silly in the tradition of Terry Pratchett's Discworld, but its novels contain quite a bit of interesting philosophy and drama. They are charmingly illustrated with amusing cartoons, and yet are intended for an adult audience, which is awesome. The only Zamonia books I have so far read is The City of Dreaming books, in which an anthropomorphi
  15. Contained within is a Saga of Swords and Sorcery action set in cold barbarian lands, where savage warriors stalk evil monsters in mist shrouded forests. New lands and religions to explore and four new adventures for OpenQuest, also compatible with other D100 systems: Guide to the Savage North: A new mini-setting filled with Tundra, Glaciers, Mountains and Barbarians. Although self contained it ties in with the setting in the OpenQuest rule book. Cults of the Savage North: The Barbarian Gods and the terrifying Blood Gods detailed with full cult write ups. Adventures: • Sellswords of
  16. Ashes to Ashes is a dark fantasy setting where wizards deliberately broke the world around a century Ago. The remnants of a mighty, high fantasy civilization litter the world, but civilization is no longer great. It's now a world of poverty, low magic and scarce resources, where people struggle to survive. This setting casts the players as mavericks in a fantasy world that is losing a war it does not even know that it is fighting. Hidden demons and their mortal minions, many of whom do not even know who their masters truly are, manipulate events from the shadows, experimenting with social cont
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