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Hi from Argentina, this is for people that know about Dresden Files or FATE, or helping us, wants to read a lot about it. so, lets go.. i was lurking this forum since last year, when our party took RQ/BRP to handle our sessions. We were playing Dresden Files since maybe 2 years ago every 15 days. First starting with FATE rules that we never used before, so to us were really hard to handle when we started "playing". Character/city creation was amaing with FATE, but when we needed to play, we failed. Then we changed to MAGE the Ascencion, just for one session, because was horrible. That was
So far, HeroQuest is the rule system that fits better our narrative style, but the opposing rolls tend to result in ties too often, and we don't like Marginal Victories or Defeats. They are fine in Extended Contests, when players want to tell how the conflict evolves step by step. But we don't use to have more than one Extended Contest by game, being the rest of contests Simple, which end in draw. That's rather frustrating! So we tried FATE, but it was too gamist. Thus, after merging HeroQuest, FATE and FU's resolution system, we ended up with our own hack, Fets i prets: https:/
So for my last article review of the semester I decided to look into any papers supporting the use of roleplaying games in the classroom. I was able to dig up three of them through googlescholar, and I was less than happy after reading them. Unlike other articles I've read, they didn't seem overly compelling, and some provided information that may have hurt their case. Long story short, I wrote a less than enthused review, and suggested teachers ditch rule heavy games like D&D, and instead focus on games that build vocabulary and writing skills. I really wish there had been a strong