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Showing results for tags 'game aids'.
Inspired by Will Doyle/@BeholderPie's table tracker for D&D/AL, I whipped up this minimal version for Call of Cthulhu to help Keepers organize convention one-shots and FLGS pick-up games. Would people be interested in a version with more skills for concealed rolls besides the favorites Listen and Spot Hidden? Navigation and Psychology are obvious candidates, as are APP and Credit Rating for NPC’s general reactions to PCs. (How often do Keepers here make concealed rolls for Disguise, Fast Talk, Intimidate, Navigation, Persuade, Psychology or Stealth anyway?) What of professional infor
For your delectation... http://www.drivethrurpg.com/product/235 ... Homecoming Some notes: * As mentioned, this is nearly a scenario, depending on how much work you have already done in establishing backstories and world building. * Beyond base Mythras, for gameplay this is nearly totally compatible with Classic Fantasy, I think. The only things missing are the Class aspects of the NPCs, but they should be fairly obvious.
Guidelines: Setting Up Tasks http://www.drivethrurpg.com/product/207768/Guidelines-Setting-Up-Tasks This game aid presents advice for using the Task mechanic in the MYTHRAS gaming system. Although the rules as written are clear, some of the statistical ramifications for multiple skill checks are subtle, and deserve close consideration. Spurred by a discussion at The Design Mechanism’s online forum, Setting Up Tasks is meant to be a handy reference for constructing meaningful Task challenges in scenarios. A suitably defined Task speeds play and promotes drama by presenting well-define