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Showing results for tags 'game mechanics'.
Is there a case to be made for more frequent experience rolls? Would it help prevent swapping weapons frequently if you could roll a chance increase every round instead of every adventure? Would it slow combat down too much? What if instead of one experience box you had 10? Would characters grow too quickly? I'm looking for a solution to the somewhat illogical mechanic that you can only improve at something once per adventure. It doesn't make sense to me that once you successfully strike with your sword that's it, you either improved or didn't for this adventure. I think using your sword more should increase your chances, and I'm looking for a smooth mechanic that can reflect that thought. Or maybe I can be shown the logic from the by-the-books point of view.
Working from the Big Gold Book. I'm trying to create a character that can generate convincing visual and auditory illusions. The Illusion spell from the Magic power suite seems too limited and doesn't really do what I want. I thought about Energy Control (sound and light); that would easily work for Marvel's Dazzler but it doesn't quite achieve what I'm after, either. Any suggestions?