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Showing results for tags 'gameplay'.
As GM, how do you provide balance in a game?- by which I mean giving the players a good level of challenge ? is it just down to experience? or are there rough guidelines? I can see that you could roughly equate the numbers and skill levels of opposition to those of the players, but this would soon get tiresome. What about a larger group of lower level denizens or just one very strong monster? How can players assess the strength of opposition - when to fight and when to run/parley/surrender or do GM's just cheese the challenge level to make every encounter winnable? And ho