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Ian Cooper has published some notes from Saturday's Impromptu Con on Discord. As not everybody is on Facebook, I have cut and pasted the posts here. Note that the bolding comes from me, not Ian- and my comments are in italics First up, what was discussed in the first session on the QuestWorlds rules: * We started with a goal to extract just the rules text from HQ Core for the SRD * Once done, the pared down text revealed issues around use of game terminology (failure and defeat) that we needed to correct. * Marginal, minor, major and complete have always been an iss
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Branching off from the publications thread where @Andrew J. Luther linked to his excellent blog post on using HQ for D&D-style adventuring & stories. I thought to start a new thread to compare notes. As I alluded to previously, I've toyed around with some similar ideas and thought it would be worthwhile to compare notes and share with the community. The tricky question for me was where to draw the line between letting HeroQuest indulge its "Ability ratings are just measures of problem solving power, resistance is all about pacing drama." tendencies, and how much to break from tha