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Found 135 results

  1. Benvenuti a Prax! - Here are the game rules of Khans of Khans in Italian! Many thanks to Matteo Montanari for the Italian translation of the rules. Annotated Rulebook: Khan of Khans-ITALIAN-Rulebook.pdf Text Only: Khan of Khans-ITALIAN-Rules-Text.pdf
  2. Kolati

    Shamans and Priests

    Hi. In RQ Roleplaying in Glorantha, shamans of certain cults (Daka Fal, Waha) acts as priests of the cult. Does it means they have the benefits and obligations of a priest, like easy chance to increase Pow, more oportunitties to increease it and to recover rune magic.? Or is it only a social role in the community? Since is easier to became a shaman than to became a priest I think the correct answer is the second but I want to ask another people. Thanks for your answers.
  3. Please post any errors/typos spotted in the Glorantha Sourcebook to this thread. Please take care to note the page number where you've noticed something! We'll keep this tribal edit open until March 6th. We'll then review the thread and make any necessary changes to the files before sending to print. Please note there is a separate thread for the 13th Age Glorantha rule book here. Many thanks!
  4. Hey folks, is there a listed collection of source material (bibliography) for the Gloranthian topics "Seas" and "Seafaring"? The sources could be canonical or non-canonical. Quite interesting for all GMs who like to plot some adventures regarding the Gloranthian seas. Thanks in advance!
  5. Rob Heinsoo

    13G_2HourDemo_NextValleyOver.pdf

    Version 1.0.0

    30 downloads

    This is the freeform two-hour 13th Age Glorantha demo we ran at GenCon 2018. It's designed to keep the game fresh for GMs by making every session different, using the player characters' stories and uniques to shape the action instead of having a set adventure. Six third level pre-gen characters included. Works for longer sessions also.
  6. Iconic, the 13th Age podcast, looks at one of the new 13th Age Glorantha character classes, the Berserker. Glorantha fans, you can play a Storm Bull or a Zorak Zorani in this class! https://iconicpodcast.com/2018/08/27/s2-e11 And review 13th Age Glorantha itself here, in earlier episodes: Part One: https://iconicpodcast.com/2018/06/04/s2-e05 Part Two: https://iconicpodcast.com/2018/06/18/s2e06/ And talk to 13th Age and 13th Age Glorantha creators Rob and Jonathan: https://iconicpodcast.com/2018/04/09/s2-e01
  7. Armadeus

    Advice for Satarite Campaign

    I'm going to be running a game set in Sartar/Dragon Pass soon. The PCs are going to be the young adult children of members of the clan ring/prominent thanes who get tasked by the ring to be kind of problem solvers in an attempt to make a name for themselves and make them worthy of inheriting their parents prominence.The way I'm currently thinking about doing prep is taking the Dragon Pass board game map (available via google image search), noting where the PCs clan tula is, figuring out where the other clans/tribes are, stocking some hexes they are likely to go through using the Ruins & Relics tables from the old Judges Guild Wilderlands products (ignoring the ones that aren't very Glorantha), and putting 5-10 ruins/dungeons for them to explore because both my group and I like dungeons. Then I would use a random hook generator I have to make up what problem the ring needs dealing with (or what problems they can pick from) in a given session. Does anyone have any advice for this sort of game? What are some things that can be interpreted as dungeons that exist in Dragon Pass/Sartar? What are the best things I can read in a short time to get my head around that area of Glorantha? What would be a good way to introduce my players to being Orlanthi?If it matters I am using OpenQuest with some stuff borrowed from RQ 6.
  8. Version 1.0.0

    30 downloads

    A list of trade goods, unusual items and places of interest pulled from the Guide to Glorantha. Spreadsheet version for those who want to add or re-arrange. Gloranthan_Trade_Goods.xlsx
  9. Hi Chaosium, I'd like to know who is the artist of each piece in the rulebook. I can only recognise Andrey Fetisov, Michelle Lockamy, Mignola and Kalin Kadiev. Failing that, I'd like to know who is the artist who has done the art in page 136, 177, etc.
  10. MOB

    RQG Corrections Thread

    With the release of RuneQuest: Roleplaying in Glorantha on PDF, this thread is to catch any typos or errors spotted. Please note them here, quoting the page number, the error, and the suggested correction. Many thanks.
  11. MachinaMandala

    Roll20 Text Game - The River Runs Red

    Link to the Roll20 Posting The River Runs Red It is the Year 1622. Last year, the Lunar Empire killed the gods Orlanth and Ernalda. The Red Emperor declared a year of celebration as, at last, they had triumphed over their immortal enemies. The Great Winter swept across the land, starving many and forcing many others to resort to new allies and create new enemies. At the same time, a cradle carrying a giant's babe was carried down the Zola Fel river. Despite gold spent and life lost, the Lunar forces sent there were unable to defeat its defenders and seize the cradle. This is not to happen again. You are a group of Lunar settlers, granted a piece of land along the Cradle of Rivers. For some of you this may be a reward, for others a punishment. Whether you've been ordered, whether you're a slave or whether you're a freeman looking for a piece of land to call your own, you have what seems to be a simple task ahead of you: Make the river run red. What is this? This is a RuneQuest: Roleplaying in Glorantha game utilising the new RuneQuest rules. The game is taking place from the perspective of the Lunars who are, by most souls on Glorantha, viewed as a pretty damn evil empire who cavorts with Chaotic beings and is seeking to end the worship of anyone else across the whole world. The game will be text-based and will likely run 6pm GMT Wednesdays. Info for Gloranthaphiles In this Glorantha, the Grantlands were never truly settled by Lunar occupants. Everything south of Sun County is wild countryside. The timeline for this is shifted back a few years from the default starting date just to allow the players time to ramp up while the Hero Wars does. P.S. Not sure this is the right place to post this but I couldn't find a LFG sub forum.
  12. We've sent out our latest RQG Preview, featuring preliminary sketches of Andrey Fetisov's wonderful piece of the adventurers in Snakepipe Hollow. Plus the finished work. We've also reminded everyone that RuneQuest goes on sale tomorrow (June 1st)! The preview list is here, if you'd like to join it: http://eepurl.com/dtqE9T
  13. MOB

    Don't lick the duck!

    Ok, so "Don't lick the duck!" is Twitter's valiant effort at translating the Japanese, but come to think of it that is probably sensible advice too... #DontMessWithTheDucks
  14. This thread is for collection of errata in the RuneQuest Quickstart Rules and Adventure booklet; my hope is that some of these can be corrected or clarified for the 1 July 2017 PDF and print-on-demand releases. p. 7, Strike Rank Modifiers table and Magical Attacks and Strike Rank section: These sections both say that the first Magic Point in a spirit-magic spell does not add to the strike rank of the casting, conflicting with the Spell Strike Rank section on p. 20. p. 18, Spirit Magic section: Says that spirit magic spells usually have duration of two minutes, conflicting with Duration section on p. 20. p. 20, Spell Strike Rank section: This section says that all Magic Points in a spirit-magic spell add to the strike rank of the casting, conflicting with the Strike Rank Modifiers table and the Magical Attacks and Strike Rank section on p. 7. p. 20, Duration section: Says that all temporal spirit-magic spells last five minutes (25 rounds), conflicting with Spirit Magic section on p. 18. Back cover (bottom centre): In the "For more information about Chaosium..." text, "seeour" should be "see our".
  15. TerryTee

    Shamans and fetches

    Hi. I've got some questions related to shamans and fetches that I've been trying to figure out. I'm playing RQ3, but will appreciate answers from other systems. My group have played RQ for a long time, so we have plenty of house rules and rule specifications, but we always try to find answers in the rules and supplements before changing/extending rules. Sorry that this is a bit long, but here goes: 1) Can a fetch cast spells when the shaman is not discorporate? The RQ3 magic book states that the fetch appears on the mundane plane and guards the body while the shaman is discorporate. It also states that the fetch can cast spells, and has access to the shamans' spells, in this situation. The RQ3 Magic Book however never states that a fetch can cast spells 'on it's own' in regular situations (when the fetch is on the spirit plane and the shaman is in his body). Can a fetch cast spells when the shaman is not discorporate? If it can, can it do so 'independent og the shaman, effectively enabling the shaman-fetch-pair to cast two spells at once? In my current Glorantha the answer to 1a) and 1b) is yes, but is this consistent with general Gloranthan thinking, RQ3 or other RQ versions? 2) Can a shaman and fetch send sprits back and forth between planes? RQ3 Magic books describes that a fetch can hold spirits that the shaman has beaten, and that the shaman can use these spirits later for healing, exorcism etc. This implies that a shaman can beat a sprit on the mundane plane, and then transfer that sprit back to the spirit plane via the shaman-fetch-link. Later, the spirit can be pulled into the mundane plane though that same link (no Summon needed to transport a spirit between planes). Is this correct? If so, when a spirit is pulled from the spirit plane into the mundane plane, will it become visible? (would it not have to in order to initiate spirit combat?) Can a shaman use a control spell and send a spirit into the spirit plane and the fetch instead of beating it in spirit combat? 3) If a fetch can cast spells, can it cast spells on the mundane plane? The answer to question 1) above will obviously impact this question. I also imagine that the answer to question 2) should impact this question. Can a fetch cast spells on the shaman? Protection etc to prepare for combat, Healing during combat and even when the shaman is unconscious? Can a fetch cast spells on targets on the mundane plane that the shaman is touching? Can a fetch cast spells on targets on the mundane plane that the shaman is not touching? The fetch will need to perceive the target somehow. Thanks and regards, -Terry
  16. What's been keeping Jeff busy after the RQG rules themselves headed over into layout? Find out here... https://www.chaosium.com/blogwhats-happening-with-rqg-2-the-gods-of-glorantha
  17. Jeff and Jason have passed on some exciting news: layout and proofreading of RQG is all-but-done ("we're just doing some final finishing up and tweaks"). The book is truly both a thing of beauty, and also a very easy-to-use reference when playing the game. Stay tuned for an announcement soon about preorders! Art credit: "Binding an Earth Elemental" by Andrey Fetisov
  18. In our last update, Jason revealed the new RuneQuest logo, and the process we went through to get there; in our newest Design Note, here it is on the cover of the book itself, with amazing art by Andrey Fetisov! Jeff also details where we are with the whole RQG project. Well worth a read... https://www.chaosium.com/blogdesigning-the-new-runequest-part-23/ (please note, the cover is still a work-in-progress!)
  19. MOB

    Show don't tell

    Here's another great visual representation from the new RuneQuest: Roleplaying in Glorantha, showing strike ranks and reach of a weapon. As we all know, RQ combat is relatively quick and simple, but deliciously realistic and immersive. And always potentially deadly. More about the progress of the layout is in Jeff's recent update.
  20. New at Chaosium.com - THE ELEVEN LIGHTS in full color hardback! The Eleven Lights is a Gloranthan campaign set in Dragon Pass, taking the PCs as members of the Red Cow clan from the Occupation in 1618 through to the Liberation from the Lunar Empire in 1625. It features 20 complete adventures and many more outlines, and is a companion to The Coming Storm (also available from Chaosium). This product is for HeroQuest Glorantha, but can be easily adapted to RuneQuest as well. Available from our USA, UK and Australian warehouses.
  21. sufiazafran

    RQG materials, need opinions

    Hello everyone, It is my first time writing in this forum. I am writing this message because I am writing diverse materials about Glorantha blending, adapting and developing different sources such as articles from the fanzines Ye Book of Tentacles, Tradetalk and Tales of the Reaching Moon with up to date materials such as The Guide to Glorantha or the Stafford Library. The thing is that I need someone to review my materials because I don't know if I am missing important details or not, so I need someone more knowledgeable to give me a second opinion.I inform you in advance that everything is written in Spanish, in case that may be a problem. Keep in mind that all are incomplete works that I update daily, well more like thrice a week. here's a dropbox link with all my materials:https://www.dropbox.com/sh/1bl6lr46ipfzfkm/AAAKveg8TITMuv08H-slDOdYa?dl=0These are the materials I am working on right now: Afinidades rúnicas: the set of rules I use for the runic affinities, including the use of the chaos rune.La tercera profecía: a campaign settled around the Kingdom of War in 1620 that tells events that precede the War against War.Los hsunchen: an article about the hsunchen with systems to make them more colourful and fun to play.Notas Glorantha: an adaptation of RQ6 rules for the Glorantha setting.Resumen magia: a mash-up of third and sixth edition rules I use for magic.El hijo pródigo (now a part of Cuentos apócrifos): a tale about the first owner of the Magic rune and how it ended up in the hands of Arachne Solara.
  22. EN WORLD previews 13th Age Glorantha, "a 400+ page love letter to Greg Stafford’s World of Glorantha, one of the most extensively developed and renowned fantasy settings of all time" by Rob Heinsoo and Jonathan Tweet, the lead designers of the 3rd and 4th editions of D&D. http://www.enworld.org/forum/content.php?5088-Preview-Greg-Stafford-s-Glorantha-in-13th-Age!
  23. So much for us getting accused of "lack of realism", just because Greg Stafford's World of Glorantha really is the flat top of a floating cube, under a sky that's an actual dome... https://www.thepoke.co.uk/2018/03/22/guy-makes-role-playing-games-criticised-map-new-orleans-unrealistic-gone-viral/
  24. This is the new (and final) logo for RuneQuest: Roleplaying in Glorantha! In our latest RuneQuest Designer's Notes, Jason goes through the "logorrhea of logos" the game has had in its storied 40 year history, and how we went back to basics to create a logo with "an old world feeling but was relatively clean and not artificially weathered or aged". And here it is. Read more from Jason here: https://www.chaosium.com/blogdesigning-the-new-runequest-part-22/
  25. "...vividly told, beautifully illustrated, and inspirational... Drawing on long out-of-print sources, and including new materials, this belongs in the collection of new Glorantha fans and old timers alike." —Andrew Logan Montgomery's review of THE GLORANTHA SOURCEBOOK is well worth a read... ...and while you're over there, check out his equally insightful review of the recently released 13th AGE GLORANTHA. Both titles are currently available in PDF from Chaosium.com and DTRPG. Buy now from Chaosium.com, and get the full price of the PDF back when the hardback versions come out.
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