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  1. Enter a podcast of wonder A grizzled old man with a poorly constructed box under his arm limps into the centre of the dusty square, coughs and wipes phlegm speckled lips, scratches his butt and spits. None of the busy merchants or their eager clients spare more than a suspicious glance in his direction. He places the box in the centre of the square and steps shakily on to it and it immediately falls apart with a crash spilling him bodily into the dust, with many loud and profane curses.. A couple of urchins run out and help him to his feet, fleeing after finding his purse as empty
  2. Secrets of Dorastor is out and can be found at https://www.drivethrurpg.com/product/318512/Secrets-of-Dorastor?affiliate_id=66807. A snip at $25.00 for 259 pages, it comes out as a Bargain on the Brooke Scale. There is a Table of Contents at http://www.soltakss.com/JC/StormSpearia-SecretsOfDorastor-TOC.pdf. From Nick's Scenarios: "Complexity: medium to high – a massive collection of material compiled from many years spent running RuneQuest games in Dorastor, including many self-consciously gross old-school elements – tips sadistic gamemaste
  3. Hello my friends, I am officially the proud owner of the RuneQuest: Role-Playing in Glorantha Slipcase Set! Woohoo!!! What follows is a brief summary of what I like so far from just a quick flip through, and my unboxing and first impressions video (more Gloranthan? content to come). First off, I love the fact that this system is what inspired BRP, and the fast paced and deadly combat system. These two things along make this game better than D&D, which is my main comparison point since it is the only other fantasy game I have played. Next, the magic seems very involved and vari
  4. My group tends to put on background music on in our games. For Call of Cthulhu, this is pretty easy, but for Glorantha games less so. Does anyone have any suitable background music suggestions, or even something like a Spotify or YouTube playlist?
  5. Star Trek is 50 years old today. And Greg Stafford also discovered the mythic universe of Glorantha in 1966 too. But did you know that in the intervening half-century Glorantha has found its way into the Star Trek universe? Robert Hewitt Wolfe, RuneQuest fan and one of the producers of Star Trek "Deep Space Nine" and "Star Trek: The Next Generation", entertainingly slipped in various tweaked Gloranthan references to episodes. The most notable of these is the Klingon who proposes a toast to "Rurik the Damned, conqueror of the Zora Fel, liberator of Vrax" (DS9 S5 Ep1), but there's also Fala
  6. Unboxing in the Nook: Valley of Plenty by Shawn and Peggy Carpenter and published by Chaosium, Inc. https://youtu.be/HdT7Fzfk3-4 #reviewsfromrlyeh #rpgreview #rpgreviews #rpg #fantasy #Chaosium #RuneQuest #JonstownCompendium #JonstownJottings #UnboxingInTheNook #HeroQuest #QuestWorlds #Glorantha
  7. Another review for Secrets of Dorastor. Don't forget that it is part of the DTRPG Sale. [5 Stars] I bought this book because I had discovered the authors website for Glorantha and because I was fascinated by his view of high power, no holds barred RuneQuest, I was not dissappointed! Secrets of Dorastor is deeply bonkers and shot through with pure gold! There is just so much great stuff in here with each baddie more deranged than the last but all making complete sense within the context of the living hell that is Dorastor!
  8. Rune Quest: Role-Playing in Glorantha; Dragon of Thunder Hills Chapter 1 (Here be Dragons) Actual play of some completely new players and new Game Master playing (or attempting to play) Rune Quest! Podcast style because some players would not consent to having their cameras recorded, so sit back and take a listen. Through the forests of Sartar and into the spirit of adventure and glory. Welcome to part 1 of Dethstrok9's new Rune Quest: Role-Playing in Glorantha actual play; The Dragon of Thunder Hills. This is chapter 1, entitled: Here be Dragons. In which
  9. How to get into RUNE QUEST: Role-Playing in Gloratha If you are new to the system, welcome! I recently started playing and running RuneQuest Role-Playing in Glorantha (RQ:G) and decided to create and compile some useful resources for those just entering the gates into this Mystical world of ancient powers, exciting yet lethal combat, and mythical Gods... Be forewarned: adventurer or storyteller, this is a path from which once followed, there is no turning back. Excerpt from Chaosium's website: "Glorantha is a world with a deep and rich setting, drawing influence from the Bronze
  10. I am loving this system, and so felt it was time to go back to my roots and create a new "How to get into" mini series, this time focusing on the unique and awesome system/game/setting RQ:G
  11. Some folks have asked us to share notes from our playtest campaign for Valley of Plenty. If you were one of them, or even if you weren't, you can find Peggy's notes here: https://dscarpenter.wordpress.com/2020/06/11/valley-of-plenty-playtest-notes-1/ Enjoy!
  12. Bienvenu à Prax ! - Here are the game rules of Khans of Khans in French! Many thanks to James Coquillat for the French translation. Annotated Rulebook: Khan-of-Khans-FRENCH-Rulebook.pdf Text Only: Khan-of-Khans-FRENCH-Rules-Text.pdf
  13. So... while I have had a fair volume of RQ3 AH material as well as some MRQ, RQ6 and Mythras... I have never used Glorantha as a setting. For reasons, but mainly because I preferred historical or quasi-fantasy historical settings and preferred other worlds (Harn off-island, for instance). I am considering giving Glorantha a go since I happen to have a few hundred pages of material to build off of (not in a hurry to buy RQG). But, as an obnoxious grognard, I like to understand a setting before I dive in, and as I have gotten older I find I do better with a structured plan of info assimilatio
  14. So as I learn about Glorantha from the tribe, I began to do an exercise and began building a clan. This folder contains the ramblings of my feverish mind, I present the piecemeal forming of The Glimmerstone Clan. Everything is a work in progress and I'd love advice. They've got a few unique things to them: The Koza/Koska (?) - They're Sheep, they act more like Goats(intelligent, curious, but have a strong sheep like herding instinct and are unique) The original group of Women were from clans broken or destoryed in Starbrow's Rebellion ins 1613. As a result the Women tu
  15. Hi, As with the post about the French covers of RQ and HQ, I've now compiled all existing RQ and HQ covers of the German edition. 👈 (Except for those which look the same as the original editions). I hope you enjoy the read (remember to use Google translate to transmute the text into your language of preference) 😁 and let me know what you think.
  16. Really enjoyed this amazing podcast, made me want to play a game I had really never heard of!
  17. Draconic magic has been something as bit of mystery to me when researching it. I only found some base spells but never on how to cast them. I understand it is Taboo for those that aren't of Dragon Kin to use but the EWF (Empire of Wyrm Friends) and Some select Groups of Humans have figured it out. My main question is how is it casted and how does one become gifted or cursed to cast them. Some sources say it dampens the Dragonewt cycle but how does this effect those who cast it that are Human? Any help or points would be gratefully appreciated. GeminniRed
  18. Hi all - I am (once again) thinking of setting a game in the Lunar Empire. I thought I’d see if people have any advice or material for how best to use HQ for this. I have to re-read the Lunar magic portion of HQ:G and may have more specific questions after that. I also have the old Hero Wars / Issaries Lunar books and will look back at that, for cult structure etc if nothing else. Similarly I’d be very interested in any home brew materials or personal setting/rules info. Thanks in advance! Hyperlexic
  19. We now have the protagonists defined: five members of the Saliorson household of the Osmanning bloodline of the Red Cow Clan of the Cinsina Tribe. They all participated in Starbrow’s Revolt and have now fled to Pavis to avoid the repression. The year is 1615. We have the two hunter brothers Gaios and Salion, one an Odayla initiate and the other a Yinkin. Their cousins, the Orlanthi farmer Dangsarle, and his brother the Orlanthi redsmith Gaar. And finally their cousin, the Orlanthi farmer Antip. But let me describe the session from start to fin
  20. First of all, I would like to clarify that with this text I do not intend to end a debate as complex as that of the truth in Glorantha. I am rather a new person in the setting, attracted thanks to my fanaticism in the "deep lore" of Elder Scrolls that later became an obsession with religion and folklore. I just wish to give my vision about it, a vision perhaps ignorant, but open to corrections and criticism. I've been reading these pages for a while now in silence. I only uploaded a post once, and since then I have dedicated myself to read and feed myself with the excellent discussions th
  21. I’ve thought for many years about this and still can’t fully articulate it. So I thought that I’d try to start here... When a Gloranthan uses their god’s magic they become their god. Mostly, we see this as the person participating in a fraction of their god. I don’t. I see them as actually becoming their god, with all the consequences that implies for the god. There are a lot of issues with what I’ve just stated. And eventually, I’ll get to (some of) them. First, I see this extending right back to the beginning of creation. The initial forces are very abstract and completely imp
  22. During my time here on BRP I've come to more deeply enjoy the world of Glorantha, and may have gotten some understanding of some of its "secrets", the style with which the texts are often written, and arguably some of the intent behind them. While it's unlikely that anything I write down is totally in line with the canon, it would be fun to try my hand at making up some hopefully-engaging pieces, most likely some kinds of flash fiction and the like. These are my current ideas, off the top of my head: - How Moss Was Made and How Moss Died (Green Age, Greater Darkness Plant Myth) - How Y
  23. Hey there, A few months ago I heard on the KARTAS podcast that Ken Hite's own custom hellenistic 13th Age campaign featured only "in character" maps, i.e. either the players draw their own maps based on the GM's description of their travels (or what NPCs tell them), or, if they want to see some cool hand-outs, they need to go find some cartographer who has maps to sell (or steal). I thought that this is pretty cool -- it's kind of a shame to hold off on maps, because frankly everybody loves maps, especially Gloranthan maps which are often super cool, but on the other hand, this also makes
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