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Found 125 results

  1. TerryTee

    Shamans and fetches

    Hi. I've got some questions related to shamans and fetches that I've been trying to figure out. I'm playing RQ3, but will appreciate answers from other systems. My group have played RQ for a long time, so we have plenty of house rules and rule specifications, but we always try to find answers in the rules and supplements before changing/extending rules. Sorry that this is a bit long, but here goes: 1) Can a fetch cast spells when the shaman is not discorporate? The RQ3 magic book states that the fetch appears on the mundane plane and guards the body while the shaman is discorporate. It also states that the fetch can cast spells, and has access to the shamans' spells, in this situation. The RQ3 Magic Book however never states that a fetch can cast spells 'on it's own' in regular situations (when the fetch is on the spirit plane and the shaman is in his body). Can a fetch cast spells when the shaman is not discorporate? If it can, can it do so 'independent og the shaman, effectively enabling the shaman-fetch-pair to cast two spells at once? In my current Glorantha the answer to 1a) and 1b) is yes, but is this consistent with general Gloranthan thinking, RQ3 or other RQ versions? 2) Can a shaman and fetch send sprits back and forth between planes? RQ3 Magic books describes that a fetch can hold spirits that the shaman has beaten, and that the shaman can use these spirits later for healing, exorcism etc. This implies that a shaman can beat a sprit on the mundane plane, and then transfer that sprit back to the spirit plane via the shaman-fetch-link. Later, the spirit can be pulled into the mundane plane though that same link (no Summon needed to transport a spirit between planes). Is this correct? If so, when a spirit is pulled from the spirit plane into the mundane plane, will it become visible? (would it not have to in order to initiate spirit combat?) Can a shaman use a control spell and send a spirit into the spirit plane and the fetch instead of beating it in spirit combat? 3) If a fetch can cast spells, can it cast spells on the mundane plane? The answer to question 1) above will obviously impact this question. I also imagine that the answer to question 2) should impact this question. Can a fetch cast spells on the shaman? Protection etc to prepare for combat, Healing during combat and even when the shaman is unconscious? Can a fetch cast spells on targets on the mundane plane that the shaman is touching? Can a fetch cast spells on targets on the mundane plane that the shaman is not touching? The fetch will need to perceive the target somehow. Thanks and regards, -Terry
  2. MOB

    Don't lick the duck!

    Ok, so "Don't lick the duck!" is Twitter's valiant effort at translating the Japanese, but come to think of it that is probably sensible advice too... #DontMessWithTheDucks
  3. What's been keeping Jeff busy after the RQG rules themselves headed over into layout? Find out here... https://www.chaosium.com/blogwhats-happening-with-rqg-2-the-gods-of-glorantha
  4. Jeff and Jason have passed on some exciting news: layout and proofreading of RQG is all-but-done ("we're just doing some final finishing up and tweaks"). The book is truly both a thing of beauty, and also a very easy-to-use reference when playing the game. Stay tuned for an announcement soon about preorders! Art credit: "Binding an Earth Elemental" by Andrey Fetisov
  5. In our last update, Jason revealed the new RuneQuest logo, and the process we went through to get there; in our newest Design Note, here it is on the cover of the book itself, with amazing art by Andrey Fetisov! Jeff also details where we are with the whole RQG project. Well worth a read... https://www.chaosium.com/blogdesigning-the-new-runequest-part-23/ (please note, the cover is still a work-in-progress!)
  6. Please post any errors/typos spotted in the Glorantha Sourcebook to this thread. Please take care to note the page number where you've noticed something! We'll keep this tribal edit open until March 6th. We'll then review the thread and make any necessary changes to the files before sending to print. Please note there is a separate thread for the 13th Age Glorantha rule book here. Many thanks!
  7. MOB

    Show don't tell

    Here's another great visual representation from the new RuneQuest: Roleplaying in Glorantha, showing strike ranks and reach of a weapon. As we all know, RQ combat is relatively quick and simple, but deliciously realistic and immersive. And always potentially deadly. More about the progress of the layout is in Jeff's recent update.
  8. New at Chaosium.com - THE ELEVEN LIGHTS in full color hardback! The Eleven Lights is a Gloranthan campaign set in Dragon Pass, taking the PCs as members of the Red Cow clan from the Occupation in 1618 through to the Liberation from the Lunar Empire in 1625. It features 20 complete adventures and many more outlines, and is a companion to The Coming Storm (also available from Chaosium). This product is for HeroQuest Glorantha, but can be easily adapted to RuneQuest as well. Available from our USA, UK and Australian warehouses.
  9. sufiazafran

    RQG materials, need opinions

    Hello everyone, It is my first time writing in this forum. I am writing this message because I am writing diverse materials about Glorantha blending, adapting and developing different sources such as articles from the fanzines Ye Book of Tentacles, Tradetalk and Tales of the Reaching Moon with up to date materials such as The Guide to Glorantha or the Stafford Library. The thing is that I need someone to review my materials because I don't know if I am missing important details or not, so I need someone more knowledgeable to give me a second opinion.I inform you in advance that everything is written in Spanish, in case that may be a problem. Keep in mind that all are incomplete works that I update daily, well more like thrice a week. here's a dropbox link with all my materials:https://www.dropbox.com/sh/1bl6lr46ipfzfkm/AAAKveg8TITMuv08H-slDOdYa?dl=0These are the materials I am working on right now: Afinidades rúnicas: the set of rules I use for the runic affinities, including the use of the chaos rune.La tercera profecía: a campaign settled around the Kingdom of War in 1620 that tells events that precede the War against War.Los hsunchen: an article about the hsunchen with systems to make them more colourful and fun to play.Notas Glorantha: an adaptation of RQ6 rules for the Glorantha setting.Resumen magia: a mash-up of third and sixth edition rules I use for magic.El hijo pródigo (now a part of Cuentos apócrifos): a tale about the first owner of the Magic rune and how it ended up in the hands of Arachne Solara.
  10. EN WORLD previews 13th Age Glorantha, "a 400+ page love letter to Greg Stafford’s World of Glorantha, one of the most extensively developed and renowned fantasy settings of all time" by Rob Heinsoo and Jonathan Tweet, the lead designers of the 3rd and 4th editions of D&D. http://www.enworld.org/forum/content.php?5088-Preview-Greg-Stafford-s-Glorantha-in-13th-Age!
  11. So much for us getting accused of "lack of realism", just because Greg Stafford's World of Glorantha really is the flat top of a floating cube, under a sky that's an actual dome... https://www.thepoke.co.uk/2018/03/22/guy-makes-role-playing-games-criticised-map-new-orleans-unrealistic-gone-viral/
  12. This is the new (and final) logo for RuneQuest: Roleplaying in Glorantha! In our latest RuneQuest Designer's Notes, Jason goes through the "logorrhea of logos" the game has had in its storied 40 year history, and how we went back to basics to create a logo with "an old world feeling but was relatively clean and not artificially weathered or aged". And here it is. Read more from Jason here: https://www.chaosium.com/blogdesigning-the-new-runequest-part-22/
  13. "...vividly told, beautifully illustrated, and inspirational... Drawing on long out-of-print sources, and including new materials, this belongs in the collection of new Glorantha fans and old timers alike." —Andrew Logan Montgomery's review of THE GLORANTHA SOURCEBOOK is well worth a read... ...and while you're over there, check out his equally insightful review of the recently released 13th AGE GLORANTHA. Both titles are currently available in PDF from Chaosium.com and DTRPG. Buy now from Chaosium.com, and get the full price of the PDF back when the hardback versions come out.
  14. Greetings, I've started my Mythras/RQ6 game set in Nochet back up again, surrounding an up-and-coming Lanbril initiate. I've kicked it off and would love to add a second character to the mix, and my curiosity of Animism/Shamanism is very high up on my list. I've been doing some reading and am struggling to find connections between an appropriate spirit society that could work in concert with a Lanbril initiate set in Nochet. All of the logical spirit societies seem to be largely based in or around Prax from my readings. Being that Glorantha is still fairly new to me, I wanted to see if someone could set me in the right direction. If it isn't plausible, I'll just roll something up from Prax and possibly try to conclude the Lanbril storyline in Nochet earlier than I had intended to tie it in but would prefer to keep things centered in Nochet for the time being as I feel there is so much to explore there. Thanks!
  15. 13th Age Glorantha authors Jonathan Tweet and Rob Heinsoo talk about their processes, design choices and influences for 13th Age RPG and recently-released 13th Age Glorantha in this Tableplay Podcast interview. They also recount their abiding interest in Glorantha and how that started for them both, and give their "elevator pitches" for 13G (that starts 1.06)... A brief excerpt from the 13G elevator pitches: RH: "...Dragon Pass is a central area in Glorantha that actually literally exists between—though not everyone really knows it—the bodies of four living giant dragons." JT: "W-h-a-t??" RH: "And in between them you have this amazing vibrant area where all these cultures that are connected to different runes collide..." http://www.tableplaypodcast.com/episode051/
  16. If DriveThruRPG is the way you get your gaming stuff, the newly-released 13th Age Glorantha PDF is available there now too...
  17. THE GLORANTHA SOURCEBOOK - an essential resource for Greg Stafford’s world of Glorantha, one of the most extensively developed and renowned fantasy settings of all time. PDF now available to download at DriveThruRPG: http://www.drivethrurpg.com/product/234489/The-Glorantha-Sourcebook
  18. Exciting news - the 13th Age Glorantha Rulebook and the Glorantha Sourcebook were been released to Kickstarter backers earlier today! In the latest Kickstarter update, backers have been advised that their PDFs are ready to be downloaded from Backerkit. Both titles will be available for general purchase from Chaosium.com later this month: 13th Age Glorantha PDF (466pp) - $26.95 Glorantha Sourcebook PDF (226pp) - $19.95
  19. 13TH AGE GLORANTHA—now available in PDF! Greg Stafford’s classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies comes to 13TH AGE, the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears! Buy the 13th Age Glorantha PDF now, and you'll get a coupon for the full price of the PDF back when the hardback book is released later this year. https://www.chaosium.com/13th-age-glorantha-pdf For Game Masters, the 466 page 13th Age Glorantha includes: —More than 80 pages of monsters and enemies fully compatible with any 13th Age campaign, including Chaos priests, dragonsnails, scorpionmen, Crater Makers who call down the Moon, and the awesome Chaos demon known as the Crimson Bat. —More than 60 pages of ready-to-run adventures and heroquests—venture into myth to refight the battles of the gods and gain their cosmic powers! —A distinctive setting that will entertain longtime fans but is aimed at gamers who've never heard of Glorantha. If you’re a 13th Age player you’ll find: —5 new classes, including the hell mother who summons Darkness spirits and giant spiders; the swordmaster Humakti who wields Death; and the trickster who (in theory!) funnels your bad luck onto your enemies. —5 new class variants, including the wind lord, a fighter with magical storm-related exploits; and the rebel, a rogue with the supernatural ability to get where he’s not supposed to be. —2 new PC races, the trolls and ducks, plus Gloranthan humans with new cultural traits.
  20. I watched the most amazingly bonkers Indian epic on the flight back to Melbourne from the US today—Baahubali! It's so Gloranthan, so RuneQuest (and so HQ and 13G too)! And as this enthusiastic Guardian review says, "The final 45 minutes roam a vast battlefield that, with its human shields and Boadicea-style murder chariots, makes Helms Deep resemble a punch-up in a chip shop." Catch it if you can, you won't be disappointed!
  21. This is Lee Moyer & Aaron McConnell's spectacular cover art for 13th Age Glorantha—you can see why the theme of the book is "Chaos is Rising"! And this is Jon Hodgson's glorious cover piece for the Glorantha Sourcebook, featuring the Crimson Bat! Both books will be available in PDF from Chaosium later this month.
  22. The Glorantha Sourcebook was released to 13th Age Glorantha Kickstarter backers today. Both titles will be available for general purchase from Chaosium.com later this month: 13th Age Glorantha PDF (466pp) - $26.95 Glorantha Sourcebook PDF (226pp) - $19.95
  23. Good news - layout for the RuneQuest: Roleplaying in Glorantha core book is underway! More news from Jason in the link: https://www.chaosium.com/blog/designing-the-new-runequest-part-21/
  24. Rob Heinsoo has just informed 13th Age Glorantha Kickstarter backers that we plan to start distributing the 13th Age Glorantha and the Glorantha Sourcebook PDFs next week! Right now, we're in the approvals phase rather than the production phase, and we're all thrilled! More details about next steps are in the most recent backer update, but as a preview of what's coming next week, here's a near-final version of the 13G front cover, as designed by Lee Moyer & Chris Huth:
  25. prinz.slasar

    Glorantha with OpenQuest?

    Hey folks, I want to play in Glorantha with (customized) OpenQuest. I've got OpenQuest 2nd Deluxe (print version) and tons of Mythras+ Glorantha+RQ2/RQ3 material. My intention is rules-light but I want to capture all the wonderful Glorantha flavors. Any tips and suggestions how this is handled? Thanks for any advice.
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