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Found 148 results

  1. Version 1.1.0

    38 downloads

    Previous Versions 0.2b Updated to include better rune affiliations, cults, rune points, skills (including some corrections). Tried to get as much practical information on the front page while keeping the same general layout as before. 0.3b Updated to include combat skills, addition of shield to combat silhouette, adjusted passions to allow better usage, and some minor rearrangement. It should be pretty function at this point though you might need reading glasses. 0.70b This is probably about the best I can manage short of the final game. Added all known skills in list, adjusted font sizes and styles for readability (if over 45 you may still need glasses), updated layout, many minor tweaks. Two versions of this one with a splash of color and one solely in black and white. Final version until the release of the full game barring any glaring errors. 0.75b One more with some minor fixes discovered while using during play. Fixed track skill percent which was incorrect and too high. Changed Point to HP on listed weapons to avoid confusion based on new players feedback. Everything else is the same. 0.76b Fixed the glaring error of wrong hit location number for chest on the homunculus. 0.78b Added an approximation of the new RuneQuest logo and did some minor layout fixes Previous versions can be found here: https://basicroleplaying.org/files/file/581-runequest-roleplaying-in-glorantha-character-sheet/ Current 1.0 Updated to released version of RuneQuest. Contains three varieties, black & white, color, and textured. This version supersedes the previous ones above.
  2. I´m playing a Kolati shaman in the eleven lights campaign in RQ Rolelaying in Glorantha (a Free Adaptation from my GM) and I want to take the Spirit Affinity to bargain better with the Air Elementals, so I don't know which is the correct category for that kind of spirits: Main category which gives me a 10% in command and -10% to others to control my spirit or the minor category, which gives 20% and -20%? Thanks for your answers.
  3. MOB

    World Tapir Day

    The Morokanth of Prax would like everyone to know that April 27 is of course World Tapir Day!
  4. Dungeons & Dragons & Glorantha?—A review of 13th Age Glorantha, the roleplaying supplement published by Chaosium, Inc. which brings the d20 System action of Pelgrane Press’ 13th Age and narrative storytelling to Greg Stafford’s Glorantha. http://rlyehreviews.blogspot.com/2019/03/dungeons-dragons-glorantha.html #reviewsfromrlyeh #rpgreview #rpgreviews #Glorantha #13thAge #d20System #Chaosium
  5. Version 1.1

    70 downloads

    These are my edited first two pages of Chaosium's human Character Sheet for RuneQuest: Glorantha (RQG). These two pages should be sufficient for players who prefer to write their own backgrounds/biographies. I kept the overall look of the original sheet while shuffling things around and adding some things I thought were missing: Removed weapon category skills (only kept "natural weapons"), moved equipment to the first page, moved Rune Affinities and Passions to 2nd page, added 8 rune affinities (Chaos, Plant, Law, etc.) added "Original" and "Current" characteristic lines, added armor type/ENC/SIZ per location lines and a move speed line, added blank lines (at least one) to most skill categories, including weapons and Sorcerous Magic, divided the long lines in equipment and spells sections, moved Mount/Ally section to 2nd page (from 3rd), and probably other minor things I forgot about.
  6. Version 1.0.0

    11 downloads

    These are my edited first two pages of Chaosium's elf Character Sheet for RuneQuest: Glorantha (RQG). These two pages should be sufficient for players who prefer to write their own backgrounds/biographies. I kept the overall look of the original sheet while shuffling things around and adding some things I thought were missing: Removed weapon category skills (only kept "natural weapons"), moved equipment to the first page, moved Rune Affinities and Passions to 2nd page, added 8 rune affinities (Chaos, Plant, Law, etc.) added "Original", "Current", and "Species Max" characteristic lines, added armor type/ENC/SIZ per location lines, added a move speed line, added blank lines (at least one) to most skill categories, including weapons and Sorcerous Magic, divided the long lines in equipment and spells sections, moved Mount/Ally section to 2nd page (from 3rd), added a "Race" line (replacing "Ransom", which was removed), added race-specific color and pretty pictures to the frame, and probably other minor things I forgot about.
  7. With just two days to go, there are still spaces left for Glorantha Games, the one-day gaming event in Birmingham dedicated to RuneQuest: Roleplaying in Glorantha, HeroQuest, and 13th Age Glorantha. Suitable for both dedicated Gloranthaphiles and those new to the world of Glorantha, we are running twenty games and a charity raffle with all monies going to Shelter. Now with added helmet (and some really great raffle prizes). https://www.eventbrite.co.uk/e/gloranthan-games-2019-tickets-51814039186
  8. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  9. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  10. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  11. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  12. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  13. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  14. By a series of interesting chances, I'm going to end up running HQG for three people new to Glorantha this coming Sunday. I've given them some background to read and such not, and everyone seems pretty excited. They want to do a clan based political game, so, looks like they want to be the Clan Ring itself. I'm basing them in Sartar, right as the Lunars invade from the north. So there'll be ominous signs and such not, and then blame, invaders stepping all over your tula. Anything I should worry about or do special? It'll be the first time for me running it, though I'm not to worried, just a shift a bit in my mind towards these rules, but I've been reading them for a while now, and like what I've been seeing. Anything to be wary of? How much fun are we gonna have?
  15. Benvenuti a Prax! - Here are the game rules of Khans of Khans in Italian! Many thanks to Matteo Montanari for the Italian translation of the rules. Annotated Rulebook: Khan of Khans-ITALIAN-Rulebook.pdf Text Only: Khan of Khans-ITALIAN-Rules-Text.pdf
  16. Hi. In RQ Roleplaying in Glorantha, shamans of certain cults (Daka Fal, Waha) acts as priests of the cult. Does it means they have the benefits and obligations of a priest, like easy chance to increase Pow, more oportunitties to increease it and to recover rune magic.? Or is it only a social role in the community? Since is easier to became a shaman than to became a priest I think the correct answer is the second but I want to ask another people. Thanks for your answers.
  17. Please post any errors/typos spotted in the Glorantha Sourcebook to this thread. Please take care to note the page number where you've noticed something! We'll keep this tribal edit open until March 6th. We'll then review the thread and make any necessary changes to the files before sending to print. Please note there is a separate thread for the 13th Age Glorantha rule book here. Many thanks!
  18. Hey folks, is there a listed collection of source material (bibliography) for the Gloranthian topics "Seas" and "Seafaring"? The sources could be canonical or non-canonical. Quite interesting for all GMs who like to plot some adventures regarding the Gloranthian seas. Thanks in advance!
  19. Version 1.0.0

    40 downloads

    This is the freeform two-hour 13th Age Glorantha demo we ran at GenCon 2018. It's designed to keep the game fresh for GMs by making every session different, using the player characters' stories and uniques to shape the action instead of having a set adventure. Six third level pre-gen characters included. Works for longer sessions also.
  20. Iconic, the 13th Age podcast, looks at one of the new 13th Age Glorantha character classes, the Berserker. Glorantha fans, you can play a Storm Bull or a Zorak Zorani in this class! https://iconicpodcast.com/2018/08/27/s2-e11 And review 13th Age Glorantha itself here, in earlier episodes: Part One: https://iconicpodcast.com/2018/06/04/s2-e05 Part Two: https://iconicpodcast.com/2018/06/18/s2e06/ And talk to 13th Age and 13th Age Glorantha creators Rob and Jonathan: https://iconicpodcast.com/2018/04/09/s2-e01
  21. I'm going to be running a game set in Sartar/Dragon Pass soon. The PCs are going to be the young adult children of members of the clan ring/prominent thanes who get tasked by the ring to be kind of problem solvers in an attempt to make a name for themselves and make them worthy of inheriting their parents prominence.The way I'm currently thinking about doing prep is taking the Dragon Pass board game map (available via google image search), noting where the PCs clan tula is, figuring out where the other clans/tribes are, stocking some hexes they are likely to go through using the Ruins & Relics tables from the old Judges Guild Wilderlands products (ignoring the ones that aren't very Glorantha), and putting 5-10 ruins/dungeons for them to explore because both my group and I like dungeons. Then I would use a random hook generator I have to make up what problem the ring needs dealing with (or what problems they can pick from) in a given session. Does anyone have any advice for this sort of game? What are some things that can be interpreted as dungeons that exist in Dragon Pass/Sartar? What are the best things I can read in a short time to get my head around that area of Glorantha? What would be a good way to introduce my players to being Orlanthi?If it matters I am using OpenQuest with some stuff borrowed from RQ 6.
  22. Version 1.0.0

    33 downloads

    A list of trade goods, unusual items and places of interest pulled from the Guide to Glorantha. Spreadsheet version for those who want to add or re-arrange. Gloranthan_Trade_Goods.xlsx
  23. Hi Chaosium, I'd like to know who is the artist of each piece in the rulebook. I can only recognise Andrey Fetisov, Michelle Lockamy, Mignola and Kalin Kadiev. Failing that, I'd like to know who is the artist who has done the art in page 136, 177, etc.
  24. With the release of RuneQuest: Roleplaying in Glorantha on PDF, this thread is to catch any typos or errors spotted. Please note them here, quoting the page number, the error, and the suggested correction. Many thanks.
  25. Link to the Roll20 Posting The River Runs Red It is the Year 1622. Last year, the Lunar Empire killed the gods Orlanth and Ernalda. The Red Emperor declared a year of celebration as, at last, they had triumphed over their immortal enemies. The Great Winter swept across the land, starving many and forcing many others to resort to new allies and create new enemies. At the same time, a cradle carrying a giant's babe was carried down the Zola Fel river. Despite gold spent and life lost, the Lunar forces sent there were unable to defeat its defenders and seize the cradle. This is not to happen again. You are a group of Lunar settlers, granted a piece of land along the Cradle of Rivers. For some of you this may be a reward, for others a punishment. Whether you've been ordered, whether you're a slave or whether you're a freeman looking for a piece of land to call your own, you have what seems to be a simple task ahead of you: Make the river run red. What is this? This is a RuneQuest: Roleplaying in Glorantha game utilising the new RuneQuest rules. The game is taking place from the perspective of the Lunars who are, by most souls on Glorantha, viewed as a pretty damn evil empire who cavorts with Chaotic beings and is seeking to end the worship of anyone else across the whole world. The game will be text-based and will likely run 6pm GMT Wednesdays. Info for Gloranthaphiles In this Glorantha, the Grantlands were never truly settled by Lunar occupants. Everything south of Sun County is wild countryside. The timeline for this is shifted back a few years from the default starting date just to allow the players time to ramp up while the Hero Wars does. P.S. Not sure this is the right place to post this but I couldn't find a LFG sub forum.
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