Search the Community
Showing results for tags 'group simple contests'.
I have some questions around Combat, principally using the Group Simple Contest. I sorta get it but have difficulty when the situation needs a more definitive result. Let’s say the party has snuck in somewhere and is then confronted by some guards. The guards want to prove their mettle and kill the intruders, and the party wants to permanently silence the guards by means of Force. It’s a not fight the players are emotionally invested in, so a simple contest seems the way forward. So, let’s say the result is a marginal victory for the party. What does that mean exactly? Would you have something like a Costly Success? I.e. the party defeats the guards, but say is impaired or hurt in the process, or another complication for example? Or would you leave the situation without a definitive result? I.e. the party has got the better of the guards but they’re still in the fight. And if so how to proceed from there? I've seen other posts (from @Ian Cooper) talk about 'bringing the pain' and turning the contest into an Extended Contest from there if the players wish to do so. How does that work exactly? Do you start the extended contest with resolution points already scored depending on the results of the Group Simple Contest?