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Showing results for tags 'gun'.
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So I am getting pretty good with Magic World and have used it for a couple of genres now. However I am about to play a modern game and the question has come up about automatic weapons (M16, AK47, etc...). Does anyone have SIMPLE, EASY rules for firing guns that can shoot multiple shells per round? What do you guys recommend? I saw on the Internet that rules are apparently included in CoC but I don't have those books. Anybody? PS - The game we are about to play is styled after X-Files and uses the Alternity Dark Matter setting? Anyone here ever done an X-Files type game?
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Western Revolvers, Shotguns, & Rifles Malfunction Stats
samwise7 posted a topic in Basic Roleplaying
I am going to be running a Western/Fantasy 1-shot at GASPCON in Pittsburgh this year (2012) in November. I found a fun adventure called Devil Gut Rock in the latest One Page Dungeon download. Basically it will be some dungeon crawling cowboys. Campaign Wiki DungeonMaps: One Page Dungeon Contest 2012 I was just curious, the Malfunction stats all say 00 in the BRP book. If I am running a true western setting I'm guessing these guns would malfunction a lot more. So... what would you guys think these Malfunction rates would be for the following guns? Revolver Heavy (Colt .45) Revol