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Found 27 results

  1. For those of you interested in Heroquest across the world, there's an interview with Robin Mitra on the German language edition of Heroquest, which is supported by an additional book of 18 settings/ adventures and superb covers by French artist Eric Vanel. Original German interview at: https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.teilzeithelden.de%2F2018%2F02%2F22%2Finterview-robin-mitra-und-das-deutsche-heroquest%2F&edit-text=&act=url ; rough and ready Google translate into English at: https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.teilzeithelden.de%2F2018%2F02%2F22%2Finterview-robin-mitra-und-das-deutsche-heroquest%2F&edit-text=&act=url
  2. The Uk's largest gaming convention (and 3rd or 4th largest worldwide) UK Expo is being held on 1st-3rd June in Birmingham. Currently there are 3 Heroquest and 2 Runequest games scheduled, which have now all sold out. Which is good news. Are any more GMs interested in running Glorantha games? (From a selfish perspective I have no games scheduled for Sunday...). There is still time to submit games to Expo and you'll get free entry to Expo for that day and Cult of Chaos credit. Anybody interested in running a 13th Age Glorantha game? It'll be good to raise the profile of Gloranthan gaming at this large event.
  3. I will be running "Temple Heist" at the UK's biggest gaming convention UK Games Expo in Birmingham on Saturday 2 June in the afternoon. Description: You have been hired by a member of the Tarsh Exiles to rob the new Lunar Temple the night before before it opens. What could possibly go wrong?Newcomers to Glorantha or Heroquest (or both) are very welcome.System: Heroquest GloranthaFor 4 players max Book online at: http://www.ukgamesexpo.co.uk/game.php?id=RPG3908 Heroquest line editor Ian Cooper is also running a Heroquest session, "the Night Watch" Once the Jonstown Night Watch was a noble institution--the good burghers of the town mustering to do their military service; the Night Watch protected their kith and kin against fire, theft, brigandry, and mayhem. To be called 'constable' was an honor, and watchmen took their office seriously.No longer.Since the Empire came, the Watch does little more than put on parades. The disinterested burghers of the town mostly pay a proxy to take their place; the proxies, a notorious bunch of drunks, fornicators and gamblers use their constabulary powers to shake down the local merchants, that is when they are not carousing the taverns.You are members of the Night Watch, the gods forbid your city ever actually needs you... http://www.ukgamesexpo.co.uk/game.php?id=RPG3793 There is one space available for that game More Gloranthan games are possible for UK Games Expo but have not been announced yet. Andrew
  4. In the back of my RPG files, I have some notes from a Hero Wars game I had worked up when the box set first came out. I updated it when HeroQuest (first edition) hit the stands, and developed a lot of background material for the players. Unfortunately, the years have not been kind to my records (not enough sacrifices to Lhankor Mhy, I guess) and I've lost some of the material I'd made and some I'd collected from the Internet. Among the things I'd collected was minor things like the Heortling name for Argan Argar (as a trollish name would be unlikely to find as much use as a good Sartarite one). But one of the major ones was the Flesh Man Common Religion. I'm not sure where I found it online, but I had a lot of detail that fleshed out the little bits in the HQ1E deluxe book, along the lines of what the book has for Imarja. I'm hoping that, whatever defunct mailing list, aggregation site (Lokarnos?), or chat I'd collected it from, someone out there has a copy. If so, I'd be grateful if someone could provide the details!
  5. AlHazred

    Isometric Valley Map

    I'm contemplating a Glorantha game, starting with the typical clan of Sartarites. I'd like to have a map of the clan's homeland, and use it for storytelling purposes. But a cursory search of Google has been disappointing so far. Does anyone know of a good source of isometric maps of large outdoor areas, maybe a valley or a range of hills? I was thinking something like the attached , but black-and-white, and without a lot of the minor detail -- something people could just draw on to add depth to a homestead.
  6. Wolfhead

    Looking for players

    Having sadly lost a few players along the way, I hope it's okay to ask here if anyone would be interested in a play-by-mail Fading Suns campaign. There are a few npc's that could be taken over - or new pc's can be introduced. We're using HeroQuest 2 rules with the odd tweak here and there. Gallery of PC's and NPC's here; https://fadingsunshq.obsidianportal.com/characters Description of the Fading Suns universe; https://en.wikipedia.org/wiki/Fading_SunsThe story so far.docx Here is a summary of what happened so far; https://drive.google.com/open?id=1MzZCv329e1ZxRKIR8jEIF2cHhDLKc4Cm
  7. A trio of new HeroQuest Glorantha titles are now available on DriveThruRPG—the core HQG rules, and the linked supplements The Coming Storm and The Eleven Lights. Everything you need to run an epic clan-based campaign at the advent of the Hero Wars!
  8. Cut yourself a deal - Chaosium's Black Friday sale has begun! Runs through Squamous Saturday and ends on Spectral Sunday at 11.59pm PST. Use Code 'Black15' to get 15% off over 400 selected Chaosium titles— including everything for HeroQuest/HeroQuest Glorantha, including recent releases The Coming Storm and The Eleven Lights PDF. More details here: https://www.chaosium.com/blog/cut-yourself-a-deal-on-black-friday-and-cyber-monday-at-chaosiumcom
  9. Version 6.0.0

    26 downloads

    This is my first attempt to design a new character sheet for HeroQuest Glorantha. It is designed to serve as both a worksheet for the as-you-go character creation method and a final character sheet. My goal was to create a sheet for conventions or other settings where I am introducing newcomers to the game. After giving them their culture, community, occupation, and runes, I could allow them to customize the sheet as the game progressed, creating their own additional abilities and boosting their abilities as they wish. I was inspired in part by the great fun I had playing Fate at a convention back in June. That experience showed me how it could be fun to modify a character as the adventure progressed. My next goal is to add a second page with space for notes on magic, companions, or other abilities that need explanation. I welcome any comments.
  10. "The main point of HeroQuest is that characters have traits that they use to solve problems in the game... the trait does not indicate how good you are at doing whatever it is that is covered by the trait. Rather, the number represents how well you can use it to succeed in your goals. It can be a subtle difference at times, but it’s an important one." Some interesting insights about the HeroQuest RPG in this article: https://andrewjluther.com/2017/09/17/heroquest-rpg-not-just-for-glorantha/
  11. Every character gets five additional abilities that can be defined also after character creation. If you have unspent additional abilities and there comes a situation in game that would give you a new ability (for example a relationship with totally new NPC). Do you use a Hero Point to cement the relationship or can you spend one of your additional abilities? In a sense the additional abilities describe the characters past just like in prose method. The things from the characters past are just brought to daylight. But new NPC contact is not like that. So, what is your take on this?
  12. I have been reading The Eleven Lights for a week now (it is great, btw). More than once there is hints about using multiple opponents penalty as a combat tactique against single harder opponent. My understanding about the MOP was that it was only applicable to the PCs. The HeroQuest Glorantha (p. 81) is not 100% clear, but I think it is more into that idea. So that if Harmast and Cormac were fighting a Telmori with resistance 3W they would both throw against 3W. What if the enemy is an abstract resistance. If Harmast and Cormac are trying to rush through a crowd? Does the crowd suffer the MOP? Can the crowd (GM) then decide which competition it gets the -3 against, like the PCs can? How have you used this rule in your games? Does the enemy also suffer from MOP? I think the MOP shouldn't be applied to the resistance (was it abstract or not). The PCs have other tactics when contesting with single resistance like starting multiple contests or assisting.
  13. p.16 – Law rune listed as a Power rune. Power runes are organized in antagonistic pairs – so what would be the antagonist to Law? And the Guide to Glorantha lists Law as a Condition rune (on p.149). p.53 – The Ambitious Noble: “She spends [nine] of her ability points to raise various abilities; she keeps [three] in reserve “just in case.”” p.53 – Character Sheet: “Ability Points: [3]” To summarize: Earth +3, Life +1, Noble +4, Ambitious +1 = 9 p.53 – Character Sheet: “Air 11W Devotee of Orlanth (passionate, proud, unpredictable, violent) Lightning Spear +1 Feat Thunderer +1 [Proud +1] (He already gets Proud at 11W through the Air Rune even if he doesn’t take it as a breakout ability, thus it doesn’t make a lot of sense to take it as a breakout ability from the Mastery Rune at a lower rating of 18, doesn’t it?!? Thus, Air 11W Proud +1) p.54 – The Proud Thane: “He adds his distinguishing characteristic, proud, as a breakout ability of his [Air] Rune.” p.54 – The Proud Thane: “As additional abilities, Neil takes an allied spirit as a companion; a magical lightning spear (a breakout ability of the Air Rune); and a [relationship (Lunars killed my wife)].” (According to the feat rules on p. 146, as a newly-minted devotee Vargast got his Thunderer feat for free. Besides, his “Lunars killed my wife” ability also has to be accounted for.) p.63, point 6 – can you spend more than one Hero Point on one dice roll or just one? p.60 says that one per dice roll is the maximum but p.63 appears to contradict this by saying “any number”. Addendum: in point 4 on p.63 Hero Points are also mentioned as a means to create bumps for successful die rolls. This remark is not in the (quite similar) list description of Simple Contests in the HeroQuest Core Rules. HQ:CR allows using multiple Hero Points for bumping Simple Contest results (HQ:CR, p.23), whereas HeroQuest Glorantha does not (p. HQ:G, p. 60). So this leaves the impression, that this is a copy/paste/not modified error, i.e. point 6 should be deleted from the list on p. 63 completely ... p.68 – Samastina’s Saga: Meeting with the Queen: “”The base difficulty is 14 plus […] W2 (for being Nearly Impossible), bringing the difficulty to [14]W2. Claudia declares, “You have a difficulty of [14]W2.” Everyone gasps. “It is well known that Samastina’s clan and Hendira’s political faction are at odds with each other, and Hendira deeply distrusts this ambitious girl. You need to overcome the difficulty of [14]W2 with your 6W, your mastery cancels out one of mine, giving me an [14]W against your rating of only 6.”” p.68 – “Meeting with the Queen”, I don’t understand why the difficulty modifier for Samastina’s Nearly Impossible task is 2W2. p113 shows the modifier for Nearly Impossible as Base+W2. Am I missing something? The base difficulty is 14 plus W2 (for being Nearly Impossible), bringing the difficulty to 14W2. Difficulty should be +W2 for Nearly Impossible (instead of +2W2). p.128 - Another rules question, this time about the example tables on p128, particularly the second one for the resources of Nochet after the siege.
  14. Gregory M

    Heroquesting in Kothar and Jolar

    If we define a heroquest as a procedure to bring back a part of the God Time into our world, what can be (form, goals...) a heroquest in Jolar and Kothar? In these lands, the Gods' War seems to have had a weaker impact on the world: it is a world of plenty and peace and Pamalt is "alive" (although blocked in the "other world", like all the Gods) while Genertela is a land profoundly different from its God Time version, with wars and a dead "spirit", so that people need more to bring back the might and magic from the God Time. In comparison, in Kothar and Jolar, the frontier / difference between God Time and mundane world seems to be soft. So, why do the Dorradi perform heroquests? Neither for crops / cattle nor for war, at least not so urgently than genertelan people... Some answers that come to my mind: fight Chaos by re-enacting the magic of the Firefall or other anti-chaotic deeds re-enact events / deeds / magic from the Artmali period contact Agitorani who died during the God Time (the other ones are alive and can be found in the south of Pamaltela) contact powerful spirits / ancestors Comments / other ideas anybody?
  15. g33k

    Trollpak =v= Trollpack ?

    So I recall a prior thread touched upon the HQ "Trollpack" product (under development) ... I wondered how much (if any) it would supersede / overrule / contradict / invalidate the old RQ2 (upcoming RQC) Trollpak product? How much of it will be more-or-less-the-same, just ... from a different perspective, a somewhat deeper dive into this facet, or a somewhat broader gloss upon those ones, etc? How much will be assembling existing fragments from old/obscure/unavailable sources, fleshing them out, editing into a consistent whole, and polishing them to a modern standard? How much will be new Uz revelations, un-touched by old info? Last but not least ... is there any ETA, or a newer status (such as "ms. 1st draft in editorial review" or what-have-you) available? Obviously, I'm not asking for exact word-counts, or %-content (specially since it's a HQ book, not a %ile-system!), nor violation of NDA! I'm just hoping for some additional info ... Thanks for anything available!
  16. Version 1.0.0

    25 downloads

    A table that lists all the days of a Gloranthan week, along with their effects on Lunar magic. Combines material from HeroQuest Glorantha, pages 184 and 233.
  17. Version 1.0.0

    14 downloads

    A unified table that provides numerical values for obstacles' difficulty, based on the number of sessions run to date and the pass/fail cycle. This combines tables from pages 113 and 115 of HeroQuest Glorantha
  18. Greetings all, Now that Chaosium is going to be more actively involved in this forum and directing users here from the Chaosium.com website (in the near future) we are interested in reading your suggestions on how to fine tune these forums, their features, and their contents. We welcome your feedback. Our only request is that you be constructive and suggest fixes along with any issues you raise. Identifying problems is silver. Identifying a problem and suggesting how to fix it is gold. We appreciate your help.
  19. Martin

    Heroquests

    Is it possible to Heroquest within the era of time? or can heroes only heroquest to the God's Age? Or is this a violation of the Comprimise of Time? More specifically, can you go to Orlanth's Hall in the God Plane then leave a door to the Hero Plane of the Dawn Age?
  20. I've been working on updating my collector's checklist for RuneQuest/Hero Wars/HeroQuest/Glorantha. The list has grown to over 1600 entries. Any comments and/or corrections would be appreciated. Thanks to those that have helped so far. Major additions include French, Japanese, and Finnish language items and Sara Evans Art and Greydog Designs items. Also included (in red) are the reprints from the RuneQuest 2nd edition reprint Kickstarter. These items should appear throughout the year. This is the only case where I have added items to be released in the future. Arcana Glorantha 0.9.1 (A RuneQuest, Hero Wars, HeroQuest Collector Checklist).pdf
  21. Darius West

    Missile Combat Example

    I am a bit flummoxed by how to manage HQ missile combat. Could someone maybe talk me through a fight between a party of Yelmalio Phalangites (20 with pikes, 10 with bows) versus a similar number of Sable riders (10 with lances, 20 with bows), assuming everyone's primary skills and their augmenting skills being at about 1W, it being a fine day in Prax, and with the fight being conducted initially with the Sable riders coming up a dry "serpent" bed out of sight of the Yelmalios ?
  22. Ebaninth

    Heroquest - Fallout

    Lets say your Sartarite characters undertake a Heroquest with Sun Worshipers as the antagonists. In the quest they(Orlanth & some Thunder brothers) travel to Yelms palace to steal an item, and during the process they have to fight 4 palace guards or a Yelmic guard deity (one does not spring to mind). Assuming they succeed, they start in Sartar and pop into the gods world to undertake an "Otherworld Heroquest". Who do they end up fighting/defeating/killing, and what happens in the "This World". Is it the case that the 4 guards in the four corners of the Sartar Sun Dome are found dead at their posts the next morning? Do they remember have bad dreams on guard the night before? As the "Otherworld" is before time, someone was pulled into the Otherworld Heroquest and they will eventually die from it? Some Sundomers (as representatives of the guards in the HQ) somewhere in the past or future die? If there is a heroquest "Orlanth goes raiding" why don't (when they hear that the Lunars are invading in 1602) all warthanes throughout Sartar and Heortland start undertaking the heroquest to whittle down the attacking army as they move towards the Sartarite muster. I understand the "This World" heroquest (a good example being the Biturian[Cults of Prax] account with the Sundomers) is just a matter of being in the wrong place at the wrong time, but the "Other World" confuses me. Can you pop into an "Other World" HQ to get away from someone. Then go nowhere waiting and pop back out once time passes and the threat has passed. Always the Godlearner...
  23. Roko Joko

    1 man in 100 equals 10

    Here are two ideas for Glorantha: 1. "One man in a hundred achieves mastery" 2. "One master equals ten men" They can be taken abstractly, but I'll use concepts from HQ1 to describe them, and the second idea can be applied to game rules.
  24. Version 1.0.3

    45 downloads

    Created a one page cheat sheet for the commonly used charts so far for my game in Heroquest: Glorantha -- hopefully you find it useful as well. Cheers, Jonathan
  25. I've played a bit of both systems recently - trying to decide on what system to use. While there is much I love about Heroquest i am still very much attached to the old-school system of combat simulation and gearing up *to things HQ does not do that well). I'm considering introducing some of the elements of the Heroquest system into Runequest to see how it goes. Has anyone had a go at this before? Or even had thoughts about it? My thoughts: Utilise HQ 1-20 + masteries instead of RQ %ile. Should make for more seamless, higher level campaigns. Experience gain would be faster (1 point HQ gain is equivelent to 5% RQ) but not by a lot when you consider an optional suggestion was to use 1d6+1 for % gains in RQ. This would not be too dissimilar to Pendragon or PendragonPass. Use of Augments when appropriate. An expansion on the Passions set of abilities. Replacing RQ experience rolls + luck points with HQ Hero Points in some way. Unfortunately integrating HQ smooth "you name it - it goes" ability system isn't really practical in RQ as RQ has a similar framework to so many RPGs; Two system tacked together. One for resolving success or failures of abilities. Another for dealing and measuring damage. The two don't automatically co-relate. Whereas HQ has only the one system. Does anyone have anything they can add to this? Ideas or experience in trying something similar?
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