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Found 32 results

  1. Bohemond

    Minotauros

    I’ve got a Uroxi PC who wants to do the Minotauros HQ. It’s mentioned in passingbin Storm Tribe, but there’s no detail whatsoever about it (other then that the quest prize is getting a pair of horns). Are there any other mentions of the quest anywhere or details about the myth?
  2. JavaApp

    HeroQuest Rune

    Is it possible/probable that someone who performs a Heroquest, either the 'still in the Middle world but glowing with the hero light' type, or the 'vanished from sight in the Middle world and entered the Gods' War' type, will acquire a rune (Magic perhaps?) that is a record of their growing 'Heroquest consciousness', and might also show the degree to which they could be sucked into an opponent's Herooquest? I know this is jumping the gun a little, since formal Heroquesting rules have not appeared yet. Confirmations, counter-theories, questions, denials, and dismissals are all equally welcome.
  3. Ian Cooper

    Bring Out Your Dead

    Now, I don't want to restart the 'typos' flame wars with respect to HeroQuest, but as we prepare the SRD it would be useful to find out which sections of the HeroQuest rules you find particularly badly explained and have struggled with. The SRD is our opportunity to inject some clarity into those rules, and try to resolve ambiguities. What I would ask in this thread is you list examples of text that you find unclear and an obstacle to understanding or play. I want to rule that this is brainstorming exercise. There will be no evaluation here. If someone says 'I find rule X confusing', they do. This thread is not for debating that or providing an explanation to them. Please start a separate thread for that if you must. Evaluation, the step that comes after brainstorming, is what Chaosium will do. We can't promise that we will get to everything, but let's see what we can do. So, don't evaluate here. Once the SRD comes out we will make it possible to submit changes for clarity or confusion etc. But let's get the worse of the issues nailed, if we can.
  4. Bohemond

    Chalanan Heroquest

    I'm working on a Chalana Arroy heroquest, and since this forum did a great job helping me work the kinks out of an Odalyan heroquest, I thought I'd see if people could help me with this one. Here's the set-up: I'm running the Red Cow campaign, and one PC is a Chalanan. They discovered a place in the Staglands that is conducive to healing magic (basically +3 to healing magic tests). So Eindred (the Chalanan) wants to establish a shrine to Chalana Arroy there. (He's working on a way to keep the shrine safe, so we don't need to deal with that problem). He's thinking about doing a heroquest to prove that this spot is the place where Chalana Arroy performed one of her feats, the Hundred Healing, which I think is a nice use of a heroquest to strength the connection between a place and a specific myth. One of the problems that I think Chalanan quests run into is finding a way to make healing and peacemaking interesting in game terms. Healing is largely abstracted as a roll on the Harmony rune, so we need to add things to the framework or else the healing roll seems boring and mechanical. So that's one of the things I'm trying to accomplish here. Here's what I've got so far in terms of a myth: The Hundred Healing During the Lesser Darkness, when the Sun was dead but Chaos had not yet entered the world, Chalana the Peacemaker traveled the world, seeking to bring healing and peace to a world rocked with violence and feuding. Once, she came upon a dying man. With her soothing hands, she tended his wounds and saved him from death. While he was still weak, he told her that his people, the Red Wolves, had a mortal enemy, the Green Bears, who hated them because they were jealous that the Red Wolves hunted in packs while the Green Bears had to hunt alone. The Green Bears agreed that they would work together just once to kill the Red Wolves, and they had found him and forced him to tell them where they could find the Red Wolf tula, so that they could slaughter all the Red Wolves. He was too weak to warn his people, and so he begged her to find them and warn them. Chalana agreed that it was good to protect people from unexpected violence, and so she said that she would. She followed his directions, although the way was not easy, and eventually she came to the Red Wolf tula. It was too late to warn them, because the Green Bears had already begun their attack. There were many who were dying. Chalana the Healer could not stand by and allow the injured to die. So she healed the wounded that she found. The Green Bears saw what she was doing and told her “You must stop healing the Red Wolves, because we want them to die. They have been our enemies for generations. If you do not stop healing them, we will kill you.” But Chalana the Calmer was unafraid and refused to stop her work. She said, “I do not heal them because your claim has no merit. I heal them because all life is precious and I cannot bear to see it end. Death roams the world and it will devour Life until there is none left if we do not do all we can to keep Life in the world. If you kill me, there will be no one left to stop Death when it comes from you.” And the Green Bear chieftain was ashamed of what he had said and lost his will to kill her. Soon the Red Wolves were strong enough to fight back, and they attacked the Green Bears. Because the Green Bears were unaccustomed to fighting as a pack, the Red Wolves began to turn the tide, and soon there were many Green Bears dying and the Red Wolves were mocking their enemies. But Chalana the Healer could not stand by and allow the injured to die. So she healed the wounded Green Bears that she found. The Red Wolf chieftain saw what she was doing and told her, “You must stop healing the Green Bears, because we want them to die. They have attacked us when we have done nothing against them. It is wrong to heal those who attacked us without provocation. If you do not stop healing them, we will kill you.” But Chalana the Calmer was unafraid and refused to stop her work. “I have come to heal all who need it, and I did not heal you because I wished for you to win this fight. I healed you because every death makes the Darkness around us deeper and stronger, and I have pledged to bring light into the Darkness. If you kill me, there will be no one left to heal you when you need it.” And the Red Wolf chieftain was ashamed of what he had said and lost his will to kill her. And so as the Green Bears and the Red Wolves fought, Chalana the Healer healed the wounded on both sides, until she had healed one hundred warriors and none had died. Finally the Green Bear chieftain said to her, “Every time we defeat one of the Red Wolves, you heal him so that he may continue fighting us. They outnumber us and we cannot win this fight.” And the Red Wolf chieftain said, “The Green Bears are much stronger than us. One of their warriors can fight three of ours. Every time we defeat one, you heal him so that he may continue fighting us. We cannot win this fight.” Chalana the Peacemaker said, “Then if neither of you can win this fight, why are you still fighting? If you cannot win and cannot lose, you waste your efforts. The wise leader should find a way to resolve this.” The two chieftains saw that there was no point in continuing the struggle, and so they asked her “How can we make peace? There has been enmity between us for generations?” And Chalana the Peacemaker showed them that there was no need to fight each other at all. So my myth tries to provide a framework of stations that aren't all just 'heal the person'. A couple of the stations are (heal the first guy, heal the Red Wolves, heal the Green Bears) but she also needs to resist two efforts to intimidate her. I think the last healing is more of an endurance test, to find the energy to continue amidst the violence. And then she has to make peace by showing them that they don't need to fight. What I'm struggling with is two-fold. 1) the myth feels more like a folk-tale than a Gloranthan myth. It doesn't have any of the strange myth-logic that we find in the myths in KoDP (other than wolves and bears fighting and having to peace-make, which I stole from Issaries the Conciliator--when I run it, they will be literal animals). I'd like to make sure that it has a distinctly Gloranthan feel to it, but I'm not coming up with very much. Any thoughts about how to make it a bit more Gloranthan in its flavor? A second thing I'm wrestling with is that it's very linear. It has a very Do Thing 1, then Do Thing 2 feeling to it. Obviously myths are linear narratives as told, but I'd like to work in the HQ principle that heroquests don't always follow linear order, sometimes have metaphorical rather than literal stations, and so on. But once the quester gets to the fight, I don't see any way to vary the sequence of events or make them metaphorical without things getting really bizarre and abstract. For example, one suggested curveball for heroquests is to have the stations out of order or have a station missing, and I can't see a way to do that. Since this group of players is a bit novice (the Chalanan is totally new to Glorantha), I don't want things to get totally bizarre, but I would like have a decent curveball to offer them. Any ideas?
  5. Bohemond

    Odayla in the Underworld

    In my campaign the clan chieftain has been severely injured due to a heroquest he performed. One of the PCs is an Odaylan and pointed out that Odayla has the Sleep Back to Life Feat, so he proposed doing Sleep Back to Life as a heroquest with Gordanger as the beneficiary of the quest. (Obviously, this is stretching things a wee bit, but the player has been a bit disconnected from the game, so I'm gonna let him do it in hopes that it helps him engage more). The text of the Odayla cult doesn't give much detail about what Odayla's time in the Underworld looked like (S:KoH, p.283 "His soul awakened in the Underworld and made itself to the Hall of the Dead where Odayla proved that he was not dead, but merely sleeping. The king of the dead returned him to the world of the living and his soul rejoined his body, now fully healed." That gives me a lot of freedom about the myth, but that's a double-edged sword. To complicate things, the campaign is headed toward an Underworld HQ later, so I don't want to just copy exactly what's in the Underworld quest portions of the Orlmarth campaign, the Eleven Lights, and quest from HQG, although I'm looking at those for a framework. But I don't want to steal thunder from later in the game (although I think the Odaylan will get some benefit from having gone to the Underworld before). So I've got two questions. 1) Any ideas about what Odayla might have run into in the Underworld? 2) How did Odayla prove he was not dead but only sleeping?
  6. For those of you interested in Heroquest across the world, there's an interview with Robin Mitra on the German language edition of Heroquest, which is supported by an additional book of 18 settings/ adventures and superb covers by French artist Eric Vanel. Original German interview at: https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.teilzeithelden.de%2F2018%2F02%2F22%2Finterview-robin-mitra-und-das-deutsche-heroquest%2F&edit-text=&act=url ; rough and ready Google translate into English at: https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.teilzeithelden.de%2F2018%2F02%2F22%2Finterview-robin-mitra-und-das-deutsche-heroquest%2F&edit-text=&act=url
  7. The Uk's largest gaming convention (and 3rd or 4th largest worldwide) UK Expo is being held on 1st-3rd June in Birmingham. Currently there are 3 Heroquest and 2 Runequest games scheduled, which have now all sold out. Which is good news. Are any more GMs interested in running Glorantha games? (From a selfish perspective I have no games scheduled for Sunday...). There is still time to submit games to Expo and you'll get free entry to Expo for that day and Cult of Chaos credit. Anybody interested in running a 13th Age Glorantha game? It'll be good to raise the profile of Gloranthan gaming at this large event.
  8. I will be running "Temple Heist" at the UK's biggest gaming convention UK Games Expo in Birmingham on Saturday 2 June in the afternoon. Description: You have been hired by a member of the Tarsh Exiles to rob the new Lunar Temple the night before before it opens. What could possibly go wrong?Newcomers to Glorantha or Heroquest (or both) are very welcome.System: Heroquest GloranthaFor 4 players max Book online at: http://www.ukgamesexpo.co.uk/game.php?id=RPG3908 Heroquest line editor Ian Cooper is also running a Heroquest session, "the Night Watch" Once the Jonstown Night Watch was a noble institution--the good burghers of the town mustering to do their military service; the Night Watch protected their kith and kin against fire, theft, brigandry, and mayhem. To be called 'constable' was an honor, and watchmen took their office seriously.No longer.Since the Empire came, the Watch does little more than put on parades. The disinterested burghers of the town mostly pay a proxy to take their place; the proxies, a notorious bunch of drunks, fornicators and gamblers use their constabulary powers to shake down the local merchants, that is when they are not carousing the taverns.You are members of the Night Watch, the gods forbid your city ever actually needs you... http://www.ukgamesexpo.co.uk/game.php?id=RPG3793 There is one space available for that game More Gloranthan games are possible for UK Games Expo but have not been announced yet. Andrew
  9. In the back of my RPG files, I have some notes from a Hero Wars game I had worked up when the box set first came out. I updated it when HeroQuest (first edition) hit the stands, and developed a lot of background material for the players. Unfortunately, the years have not been kind to my records (not enough sacrifices to Lhankor Mhy, I guess) and I've lost some of the material I'd made and some I'd collected from the Internet. Among the things I'd collected was minor things like the Heortling name for Argan Argar (as a trollish name would be unlikely to find as much use as a good Sartarite one). But one of the major ones was the Flesh Man Common Religion. I'm not sure where I found it online, but I had a lot of detail that fleshed out the little bits in the HQ1E deluxe book, along the lines of what the book has for Imarja. I'm hoping that, whatever defunct mailing list, aggregation site (Lokarnos?), or chat I'd collected it from, someone out there has a copy. If so, I'd be grateful if someone could provide the details!
  10. AlHazred

    Isometric Valley Map

    I'm contemplating a Glorantha game, starting with the typical clan of Sartarites. I'd like to have a map of the clan's homeland, and use it for storytelling purposes. But a cursory search of Google has been disappointing so far. Does anyone know of a good source of isometric maps of large outdoor areas, maybe a valley or a range of hills? I was thinking something like the attached , but black-and-white, and without a lot of the minor detail -- something people could just draw on to add depth to a homestead.
  11. Wolfhead

    Looking for players

    Having sadly lost a few players along the way, I hope it's okay to ask here if anyone would be interested in a play-by-mail Fading Suns campaign. There are a few npc's that could be taken over - or new pc's can be introduced. We're using HeroQuest 2 rules with the odd tweak here and there. Gallery of PC's and NPC's here; https://fadingsunshq.obsidianportal.com/characters Description of the Fading Suns universe; https://en.wikipedia.org/wiki/Fading_SunsThe story so far.docx Here is a summary of what happened so far; https://drive.google.com/open?id=1MzZCv329e1ZxRKIR8jEIF2cHhDLKc4Cm
  12. A trio of new HeroQuest Glorantha titles are now available on DriveThruRPG—the core HQG rules, and the linked supplements The Coming Storm and The Eleven Lights. Everything you need to run an epic clan-based campaign at the advent of the Hero Wars!
  13. Cut yourself a deal - Chaosium's Black Friday sale has begun! Runs through Squamous Saturday and ends on Spectral Sunday at 11.59pm PST. Use Code 'Black15' to get 15% off over 400 selected Chaosium titles— including everything for HeroQuest/HeroQuest Glorantha, including recent releases The Coming Storm and The Eleven Lights PDF. More details here: https://www.chaosium.com/blog/cut-yourself-a-deal-on-black-friday-and-cyber-monday-at-chaosiumcom
  14. Version 6.0.0

    27 downloads

    This is my first attempt to design a new character sheet for HeroQuest Glorantha. It is designed to serve as both a worksheet for the as-you-go character creation method and a final character sheet. My goal was to create a sheet for conventions or other settings where I am introducing newcomers to the game. After giving them their culture, community, occupation, and runes, I could allow them to customize the sheet as the game progressed, creating their own additional abilities and boosting their abilities as they wish. I was inspired in part by the great fun I had playing Fate at a convention back in June. That experience showed me how it could be fun to modify a character as the adventure progressed. My next goal is to add a second page with space for notes on magic, companions, or other abilities that need explanation. I welcome any comments.
  15. "The main point of HeroQuest is that characters have traits that they use to solve problems in the game... the trait does not indicate how good you are at doing whatever it is that is covered by the trait. Rather, the number represents how well you can use it to succeed in your goals. It can be a subtle difference at times, but it’s an important one." Some interesting insights about the HeroQuest RPG in this article: https://andrewjluther.com/2017/09/17/heroquest-rpg-not-just-for-glorantha/
  16. Every character gets five additional abilities that can be defined also after character creation. If you have unspent additional abilities and there comes a situation in game that would give you a new ability (for example a relationship with totally new NPC). Do you use a Hero Point to cement the relationship or can you spend one of your additional abilities? In a sense the additional abilities describe the characters past just like in prose method. The things from the characters past are just brought to daylight. But new NPC contact is not like that. So, what is your take on this?
  17. I have been reading The Eleven Lights for a week now (it is great, btw). More than once there is hints about using multiple opponents penalty as a combat tactique against single harder opponent. My understanding about the MOP was that it was only applicable to the PCs. The HeroQuest Glorantha (p. 81) is not 100% clear, but I think it is more into that idea. So that if Harmast and Cormac were fighting a Telmori with resistance 3W they would both throw against 3W. What if the enemy is an abstract resistance. If Harmast and Cormac are trying to rush through a crowd? Does the crowd suffer the MOP? Can the crowd (GM) then decide which competition it gets the -3 against, like the PCs can? How have you used this rule in your games? Does the enemy also suffer from MOP? I think the MOP shouldn't be applied to the resistance (was it abstract or not). The PCs have other tactics when contesting with single resistance like starting multiple contests or assisting.
  18. p.16 – Law rune listed as a Power rune. Power runes are organized in antagonistic pairs – so what would be the antagonist to Law? And the Guide to Glorantha lists Law as a Condition rune (on p.149). p.53 – The Ambitious Noble: “She spends [nine] of her ability points to raise various abilities; she keeps [three] in reserve “just in case.”” p.53 – Character Sheet: “Ability Points: [3]” To summarize: Earth +3, Life +1, Noble +4, Ambitious +1 = 9 p.53 – Character Sheet: “Air 11W Devotee of Orlanth (passionate, proud, unpredictable, violent) Lightning Spear +1 Feat Thunderer +1 [Proud +1] (He already gets Proud at 11W through the Air Rune even if he doesn’t take it as a breakout ability, thus it doesn’t make a lot of sense to take it as a breakout ability from the Mastery Rune at a lower rating of 18, doesn’t it?!? Thus, Air 11W Proud +1) p.54 – The Proud Thane: “He adds his distinguishing characteristic, proud, as a breakout ability of his [Air] Rune.” p.54 – The Proud Thane: “As additional abilities, Neil takes an allied spirit as a companion; a magical lightning spear (a breakout ability of the Air Rune); and a [relationship (Lunars killed my wife)].” (According to the feat rules on p. 146, as a newly-minted devotee Vargast got his Thunderer feat for free. Besides, his “Lunars killed my wife” ability also has to be accounted for.) p.63, point 6 – can you spend more than one Hero Point on one dice roll or just one? p.60 says that one per dice roll is the maximum but p.63 appears to contradict this by saying “any number”. Addendum: in point 4 on p.63 Hero Points are also mentioned as a means to create bumps for successful die rolls. This remark is not in the (quite similar) list description of Simple Contests in the HeroQuest Core Rules. HQ:CR allows using multiple Hero Points for bumping Simple Contest results (HQ:CR, p.23), whereas HeroQuest Glorantha does not (p. HQ:G, p. 60). So this leaves the impression, that this is a copy/paste/not modified error, i.e. point 6 should be deleted from the list on p. 63 completely ... p.68 – Samastina’s Saga: Meeting with the Queen: “”The base difficulty is 14 plus […] W2 (for being Nearly Impossible), bringing the difficulty to [14]W2. Claudia declares, “You have a difficulty of [14]W2.” Everyone gasps. “It is well known that Samastina’s clan and Hendira’s political faction are at odds with each other, and Hendira deeply distrusts this ambitious girl. You need to overcome the difficulty of [14]W2 with your 6W, your mastery cancels out one of mine, giving me an [14]W against your rating of only 6.”” p.68 – “Meeting with the Queen”, I don’t understand why the difficulty modifier for Samastina’s Nearly Impossible task is 2W2. p113 shows the modifier for Nearly Impossible as Base+W2. Am I missing something? The base difficulty is 14 plus W2 (for being Nearly Impossible), bringing the difficulty to 14W2. Difficulty should be +W2 for Nearly Impossible (instead of +2W2). p.128 - Another rules question, this time about the example tables on p128, particularly the second one for the resources of Nochet after the siege.
  19. Gregory M

    Heroquesting in Kothar and Jolar

    If we define a heroquest as a procedure to bring back a part of the God Time into our world, what can be (form, goals...) a heroquest in Jolar and Kothar? In these lands, the Gods' War seems to have had a weaker impact on the world: it is a world of plenty and peace and Pamalt is "alive" (although blocked in the "other world", like all the Gods) while Genertela is a land profoundly different from its God Time version, with wars and a dead "spirit", so that people need more to bring back the might and magic from the God Time. In comparison, in Kothar and Jolar, the frontier / difference between God Time and mundane world seems to be soft. So, why do the Dorradi perform heroquests? Neither for crops / cattle nor for war, at least not so urgently than genertelan people... Some answers that come to my mind: fight Chaos by re-enacting the magic of the Firefall or other anti-chaotic deeds re-enact events / deeds / magic from the Artmali period contact Agitorani who died during the God Time (the other ones are alive and can be found in the south of Pamaltela) contact powerful spirits / ancestors Comments / other ideas anybody?
  20. g33k

    Trollpak =v= Trollpack ?

    So I recall a prior thread touched upon the HQ "Trollpack" product (under development) ... I wondered how much (if any) it would supersede / overrule / contradict / invalidate the old RQ2 (upcoming RQC) Trollpak product? How much of it will be more-or-less-the-same, just ... from a different perspective, a somewhat deeper dive into this facet, or a somewhat broader gloss upon those ones, etc? How much will be assembling existing fragments from old/obscure/unavailable sources, fleshing them out, editing into a consistent whole, and polishing them to a modern standard? How much will be new Uz revelations, un-touched by old info? Last but not least ... is there any ETA, or a newer status (such as "ms. 1st draft in editorial review" or what-have-you) available? Obviously, I'm not asking for exact word-counts, or %-content (specially since it's a HQ book, not a %ile-system!), nor violation of NDA! I'm just hoping for some additional info ... Thanks for anything available!
  21. Version 1.0.0

    27 downloads

    A table that lists all the days of a Gloranthan week, along with their effects on Lunar magic. Combines material from HeroQuest Glorantha, pages 184 and 233.
  22. Version 1.0.0

    16 downloads

    A unified table that provides numerical values for obstacles' difficulty, based on the number of sessions run to date and the pass/fail cycle. This combines tables from pages 113 and 115 of HeroQuest Glorantha
  23. Greetings all, Now that Chaosium is going to be more actively involved in this forum and directing users here from the Chaosium.com website (in the near future) we are interested in reading your suggestions on how to fine tune these forums, their features, and their contents. We welcome your feedback. Our only request is that you be constructive and suggest fixes along with any issues you raise. Identifying problems is silver. Identifying a problem and suggesting how to fix it is gold. We appreciate your help.
  24. Martin

    Heroquests

    Is it possible to Heroquest within the era of time? or can heroes only heroquest to the God's Age? Or is this a violation of the Comprimise of Time? More specifically, can you go to Orlanth's Hall in the God Plane then leave a door to the Hero Plane of the Dawn Age?
  25. I've been working on updating my collector's checklist for RuneQuest/Hero Wars/HeroQuest/Glorantha. The list has grown to over 1600 entries. Any comments and/or corrections would be appreciated. Thanks to those that have helped so far. Major additions include French, Japanese, and Finnish language items and Sara Evans Art and Greydog Designs items. Also included (in red) are the reprints from the RuneQuest 2nd edition reprint Kickstarter. These items should appear throughout the year. This is the only case where I have added items to be released in the future. Arcana Glorantha 0.9.1 (A RuneQuest, Hero Wars, HeroQuest Collector Checklist).pdf
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