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  1. My index to all the RuneQuest scenarios, HeroQuest scenarios, Gloranthan sourcebooks, Monsters of the Month, Virtual Tabletop Tokens and indeed everything else on the Jonstown Compendium, inc. an analysis of page counts (split between scenario, stats, setting, maps, etc.), characters, settings and complexity, a best-sellers chart and a map showing where every scenario is located. Currently 28 pages long, yours for the low, low price of 50 cents. Updated regularly. Link: Jonstown Compendium Scenarios & Sourcebooks
  2. Five Weeks until Glorantha Games 2020: Glorantha at Home Glorantha Games 2020: Glorantha at Home takes place on Saturday, October 3rd. We are looking for Game Masters to run scenarios set in Glorantha using RuneQuest: Roleplaying in Glorantha, QuestWorlds (HeroQuest), 13th Age Glorantha, and RuneQuest Classic. Plenty of slots open and we definitely need more GMs and more games. Let us know if you want to be a GM and send us your scenario. https://warhorn.net/events/glorantha-games-2020
  3. Hi! I bring an Adventure seed. 🙂 This idea that came to me when I saw the image. Ritual to drive out "jack o'bears" and make them the others problem. If you are not going to develop and direct the adventure, better not continue. The PCs come to a clan or mountain village, depending on the area and culture. It seems that there are preparations for some kind of festivity and everyone is busy but happy. When see the PCs arrive, the people receive them with great joy and invite them to participate in the party. No one asks for money or barter; everything is free, food, drink, eve
  4. I thought some of the folks here on the forum might want to see the introduction page for the Jonstown Compendium book Peggy Carpenter and I are working on. We expect to release it in two or three weeks (the long Memorial Day weekend took some of the wind out of our sails). I'm really happy with the work that Dixie (our layout guru) did on the page design! I hope you like it, too. If you have any questions about the book, don't be shy!
  5. Hi, As with the post about the French covers of RQ and HQ, I've now compiled all existing RQ and HQ covers of the German edition. 👈 (Except for those which look the same as the original editions). I hope you enjoy the read (remember to use Google translate to transmute the text into your language of preference) 😁 and let me know what you think.
  6. Normally don't post these here, but my group really liked this effort and though I should. Hope you enjoy. My character, a Vingan and Kallyr fan-girl, is walking to the Hill of Orlanth VIctorious to watch and cheer on Kallyr's great Heroquest of Sea Season 1626. She is an excellent singer, and composed this entirely original (not) song along the way. I came upon a Child of Wind He was flying along the road And I asked him, where are you going And this he told me I'm going on up to Orlanth's Hill I'm going to join in a Lightbringer's Quest follow steps of the great Harma
  7. Two months to go until Glorantha Games 2020, the one-day convention dedicated to Greg Stafford’s Glorantha to be held in Birmingham on April 25th, 2020. We are looking for both players and GMs, with the day including two gaming sessions and a charity raffle with all monies going to Shelter. https://www.eventbrite.co.uk/e/glorantha-games-2020-tickets-74628996337
  8. Hi all - Picking up from my former thread... https://basicroleplaying.org/topic/11023-using-hq-in-the-lunar-empire-tips-tricks-and-homebrew/ I just reread the Lunar magic section (starting page 179 of the Heroquest: Glorantha edition) and the example of Magatheus on p55; I scanned the Seven Mothers section and the Illumination section but haven’t reread closely yet. In any case, here’s my understanding on how to create a Lunar character in HQ:G - please confirm/correct: 1. Lunar magic stems from the character’s Moon Rune a. This is one of the 3 tunes that the character
  9. Hi! I've been running Coming Storm in a HQ/RQG hybrid and I'm looking for inspiration for a specific adventure the PCs want to embark on. The setup: It's Fire 1621 and the players are an Issaries Priest, an Orlanth Thunderous god-talker and an Orlanth Adventurous initiate verging on devotee status as well. Main deviations from the Eleven Lights campaign is that they have aligned themselves with the Telmori, have struck a deal with the Sazdorf Uz and even more seriously oriented themselves towards saving the Dolutha. Alot of "side content" is stemming from the latter especially. The
  10. Hi all - I am (once again) thinking of setting a game in the Lunar Empire. I thought I’d see if people have any advice or material for how best to use HQ for this. I have to re-read the Lunar magic portion of HQ:G and may have more specific questions after that. I also have the old Hero Wars / Issaries Lunar books and will look back at that, for cult structure etc if nothing else. Similarly I’d be very interested in any home brew materials or personal setting/rules info. Thanks in advance! Hyperlexic
  11. Hello, as a newbie in Glorantha I am trying to get a grip on the awesome concept of heroquesting. What I want to know is, how is it done? On the one hand from the point of view of the hero quester and on the other hand ruleswise (RQG). Is it "just" ritualistic reenactment wholly done on the middle plane? Is it a ritualistic reenactment (or “just” a ritual without the reenactment) that transports the heroquester to the desired hero plane (in person or just the soul, like a dream journey)? Is it a conscious “planeshift” to the heroplanes by a spell (which spell?) at th
  12. The game before last, the kids got cocky. 13 and 14 yo sons helped take out a couple of ice demons at the top of Wyrms High Pass. We even saved the sheltered prince of Dykene who snuck into the caravan. So, they went into the fight with a giant mantis in the Vale of Flowers this weekend feeling a bit smug. Then our almost initiate of Found Child bet a few too many action points when he tried to climb its back and stab it and wound up near pinned to the ground. Without his dog Growler's help he would have been pinned. Our Orlanth Adventurous lay member had a plan and his going first meant
  13. Version 1.0.0

    4 downloads

    Rough outline proposed for writing up HQ Major Arcana Originally uploaded to Nephilim HeroQuest Yahoo Group by ianabsentia May 7, 2005
  14. Version 1.0.0

    3 downloads

    Rough outline proposed for creating HQ Past Lives Originally uploaded to Nephilim HeroQuest Yahoo Group by ianabsentia May 7, 2005
  15. Version 1.0.0

    4 downloads

    Rough outline proposed for creating HQ Metamorphoses Originally uploaded to Nephilim HeroQuest Yahoo Group by ianabsentia May 7, 2005
  16. Hey there, A few months ago I heard on the KARTAS podcast that Ken Hite's own custom hellenistic 13th Age campaign featured only "in character" maps, i.e. either the players draw their own maps based on the GM's description of their travels (or what NPCs tell them), or, if they want to see some cool hand-outs, they need to go find some cartographer who has maps to sell (or steal). I thought that this is pretty cool -- it's kind of a shame to hold off on maps, because frankly everybody loves maps, especially Gloranthan maps which are often super cool, but on the other hand, this also makes
  17. Just a few years ago, the focus of Chaosium/Moon Design was on HQG, and I heard from the publisher staffs at the time that if you want to play in Glorantha, HQG is the best way to go to emulate Greg’s stories. Now HQG has taken the back seat to RQG and that marketing tagline was changed. All the books that suppose to be for HQG now turned into RQG supplements. Ive heard of Whitewall book, Prax book, Big Rubble book since before the Guide Kickstarter and Gods book immediately after the Guide, if I remember correctly. That was many years ago. It’s not so bad because we can use RQG suppleme
  18. I'm working on a Chalana Arroy heroquest, and since this forum did a great job helping me work the kinks out of an Odalyan heroquest, I thought I'd see if people could help me with this one. Here's the set-up: I'm running the Red Cow campaign, and one PC is a Chalanan. They discovered a place in the Staglands that is conducive to healing magic (basically +3 to healing magic tests). So Eindred (the Chalanan) wants to establish a shrine to Chalana Arroy there. (He's working on a way to keep the shrine safe, so we don't need to deal with that problem). He's thinking about doing a heroquest to
  19. With just two days to go, there are still spaces left for Glorantha Games, the one-day gaming event in Birmingham dedicated to RuneQuest: Roleplaying in Glorantha, HeroQuest, and 13th Age Glorantha. Suitable for both dedicated Gloranthaphiles and those new to the world of Glorantha, we are running twenty games and a charity raffle with all monies going to Shelter. Now with added helmet (and some really great raffle prizes). https://www.eventbrite.co.uk/e/gloranthan-games-2019-tickets-51814039186
  20. Inspired by the thread about Simple Contest Result question. The Crit-Success-Failure-Fumble scale is little odd and confusing in times in HQ. Rules-wise it doesn't really matter what level you get as long as you get tie (and high roll) or higher level. Except that the rules state that if both Fumble they might both get some negative consequence. Do you others note the level the player rolled? Is it same thing to tie with successes than to tie with failures? Or win with Failure vs Fumble than win with Success vs Failure? Should the level names be changed in future material (ping
  21. Now, I don't want to restart the 'typos' flame wars with respect to HeroQuest, but as we prepare the SRD it would be useful to find out which sections of the HeroQuest rules you find particularly badly explained and have struggled with. The SRD is our opportunity to inject some clarity into those rules, and try to resolve ambiguities. What I would ask in this thread is you list examples of text that you find unclear and an obstacle to understanding or play. I want to rule that this is brainstorming exercise. There will be no evaluation here. If someone says 'I find rule X confusing',
  22. Before this conversation erupts in the wrong thread, let's continue the discussion here in its own thread (not sure if there was already a thread somewhere in the backlog).
  23. Bohemond

    Minotauros

    I’ve got a Uroxi PC who wants to do the Minotauros HQ. It’s mentioned in passingbin Storm Tribe, but there’s no detail whatsoever about it (other then that the quest prize is getting a pair of horns). Are there any other mentions of the quest anywhere or details about the myth?
  24. Is it possible/probable that someone who performs a Heroquest, either the 'still in the Middle world but glowing with the hero light' type, or the 'vanished from sight in the Middle world and entered the Gods' War' type, will acquire a rune (Magic perhaps?) that is a record of their growing 'Heroquest consciousness', and might also show the degree to which they could be sucked into an opponent's Herooquest? I know this is jumping the gun a little, since formal Heroquesting rules have not appeared yet. Confirmations, counter-theories, questions, denials, and dismissals are all equally welcom
  25. In my campaign the clan chieftain has been severely injured due to a heroquest he performed. One of the PCs is an Odaylan and pointed out that Odayla has the Sleep Back to Life Feat, so he proposed doing Sleep Back to Life as a heroquest with Gordanger as the beneficiary of the quest. (Obviously, this is stretching things a wee bit, but the player has been a bit disconnected from the game, so I'm gonna let him do it in hopes that it helps him engage more). The text of the Odayla cult doesn't give much detail about what Odayla's time in the Underworld looked like (S:KoH, p.283 "His soul awakene
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