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IMPORTANT WARNING: The following reference documents use trademarks and/or copyrights owned by Chaosium Inc/Moon Design Publications LLC, which are used under Chaosium Inc’s Fan Material Policy. We are expressly prohibited from charging anyone to use or access this content. These reference documents are not published, endorsed, or specifically approved by Chaosium Inc. For more information about Chaosium Inc’s products, please visit www.chaosium.com. The [House Rules] Yes, but... thread taught me a lesson. I put some work in my gaming aids and I should share them because they could be us
Hello together, being a fellow player of @Chiarina, who already posted some questions here, I am very new to the HeroQuest system. So I better apologize in advance, in case my question seems rather silly to you. Reading HeroQuest: Glorantha I am still trying (without success) to get my head around the "Group Simple Contest". I thought I understood the game mechanics quite well, until I read the Example "Samstina's Sage: Leaving Nochet (part2)" on page 72. QUESTION: Is it possible that there are two mistakes in the example? What 's the problem The example arrives at
Hi all - Picking up from my former thread... https://basicroleplaying.org/topic/11023-using-hq-in-the-lunar-empire-tips-tricks-and-homebrew/ I just reread the Lunar magic section (starting page 179 of the Heroquest: Glorantha edition) and the example of Magatheus on p55; I scanned the Seven Mothers section and the Illumination section but haven’t reread closely yet. In any case, here’s my understanding on how to create a Lunar character in HQ:G - please confirm/correct: 1. Lunar magic stems from the character’s Moon Rune a. This is one of the 3 tunes that the character
I'm just curious what kind of stories other Heroquest aficionados will be telling during the celebration of Greg Stafford's life and works. I'll be running two HQ:G games that week, one for my wife and kids which will involve their Balazaring characters accompanying Joh Mith on his trade route through Dragon Pass in 1615 and one for my online game which sees their Anmangarn clansfolk on a dangerous mission to bring their stricken chief's heir back from Whitewall. I'm looking forward to both of them and sending warm thoughts out to Greg in thanks for all the fun and inspiration he's gifted me w