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About Yelm in the core rules of Runequest Roleplaying in Glorantha. There's one thing I don't understand. Why is Yelm's runes marked as [Sky/Fire, Fertiity, Death] and why does he only have one Fire/Sky Rune en though Orlanth and Ernalda have two Storm or Earth runes respectively and Yelm is clearly shown to have the [Sun/Sky, Stasis, Mastery] runes in Guide to Glorantha? What's even wierder is that you don't need the Death or Fertility rune for any of Yelm's spells. They can all be cast with hte Sky/Fire Rune. Also, how come Yelm has significantly fewer rune spell
Discussion in the Women in Glorantha thread reminded me of something I wrote for my first RuneQuest campaign a few years ago. I honestly don't remember what it was in-game that prompted me to write it, but I recall quite well the real-world situation that inspired it. It was early autumn, and my area was caught under a mass of rainstorms with no end in sight. The weather just settled down over the region and hunkered, pouring rain straight down. Every declivity in the land flooded, rivers broke their banks, and though I honestly like a rainstorm conditions really did start to wear on me as
In the Westfaring quest we have the following on the sea journey: The Sea Journey Orlanth and his friends sought the best way to cross the wretched ocean, which was dying and breaking from the forces of Chaos. Orlanth cast about for help or guidance and was answered by Sofala, the ancient Turtle Grandmother. She owed Orlanth a favor, and agreed to bear them across the seas to the best of her ability. On the way they were attacked by a sea dragon, but Orlanth drove it off. They were attacked by a god, but he left when Chalana Arroy healed him. A school of small monsters tried to swarm