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Found 6 results

  1. I uploaded a setting in ancient 3rd Millenium Mesopotamia I made a while ago : "URUK". It was not anymore available for download, so instead of leaving it on my hard disk or on a lost server, I'm proposing it now in the download section for everybody who may be interested. It is perfectible and unfortunately in French, but can be a good help to whoever likes to start playing ancient Sumerians or Akkadians. There are 2 scenarios.
  2. Zit

    URUK

    Version 4.0

    101 downloads

    This is a 100 pages amateur BRP-setting I wrote about ancient Mesopotamia (3rd Millenium). It used to be available for download on another BRP-webside, which has now been stopped, so I moved it here. It is far from being perfect, but you can find ideas, material and inspiration -or use it as it is if you like. It is unfortunately written in French.   Upon request, I can upload a printer-friendly version on a white background.
  3. Well first off... Hi, I am new here, and this is my first post. Been a long time RPG player, and occassional GM. Been off RPGs more than on for the last 15-ish years, but I'm finding I have missed it, and am very excited to get back into it. On the whole, one of the reasons I have been gaming less is my primary hobby hasn't left me much time for it, and that would be historical reenacting. I mostly do 17th and 18th century reenacting, and as such, those tend to be my favourite eras in history. I found the "Renaissance" rules by looking for rules I though would suit this, and I think I may have found the "The Depth's of Winter" adventure first which lead me to the rules.... Either way, I loved that adventure, and would like to see more in that vein. I have read on the Cakebread and Walton web site, a sequel is in the coming, but I would want more. Does anyone else know of other easily portible adventures along those lines? Or have ideas or suggestions for adventures like that? I'm a lazy GM, and would sooner buy something like that than write my own (although writing does intrigue me, but finding time to play is a challenge enough without adding the added challenge to find time to prepare and write in order to play). Cheers.
  4. The year is 1092 in the Age of Itania. King Girart of Mirensa, villified as the killer of children, schemes to bring the Nine Kingdoms under his crown while Safiro of Tivonna engages magi and spies to thwart Girart's ambition. Mad King Bertrant of Ossirenza bears the burden to defend the lands of Men against marauding Krek even as his galleys war on Tivonnan ships to satisfy his raging temperament. In the wild North the rangers, always outnumbered, battle the depredations of ruthless Kyaksa tribesmen who strike from mountain strongholds. In the steppes to the east the Solok tribes battle each other to satisfy the blood-lust of their gods and raid the West for its riches. The Vashaniin, an ancient and prideful people, spurn involvement in the affairs of Men while they prepare for the coming of a threat more dire than any of the petty squabbles of the West - an enemy that even now may be probing the defenses of the gray walls of the mountains of the Eastern Divide. By James Brian King. 136 pages. Published November 2010 by Chaosium. TarsaPreview.pdf
  5. Veni, Vidi, Vici is a supplement for Rome. The adventures in this scenario pack can either be run as one-shot scenarios or inserted into an existing campaign that is set in the first century BC. If the gamemaster wishes to tie all the scenarios together to form the backbone of a campaign, the element that connects all adventures together could be the best known leader of ancient Rome, Gaius Julius Caesar. He can be the adventurers' patron throughout all these scenarios, providing them with motivations for adventure and enriching the background with his inspiring figure. These four scenarios offer exciting and deadly experiences - including riots, battles and the inevitable skulduggery of Republican Rome! • The Ransom: The party's patron has been kidnapping by pirates, and they must travel to Rome and raise his ransom in a rush against time and their patron's rival's underlings. • The Promise: The party's patron is now free, but he wants revenge against the pirates who held him prisoner. Can the heroes be the key factor in the pursuit and defeat of these seagoing scum? • The Sacrilege: The party members discover that their patron's wife is involved in a torrid affair with a well known patrician, and their loyalty is about to be tested in a plot full of treachery. But is everything really as it appears? • The Invasion: Rome is planning to invade the British Isles, but strategy suggests gathering intelligence beforehand. The party is sent to Britannia as scouts and spies: are there Briton chieftains envious enough of Cassivellaunus to side with the Roman invaders? By Ken Spencer, Pete Nash and Conall Kavanagh. 36 pages. Published by Alephtar Games December 2009.
  6. Val-du-Loup is a setting for medieval adventures using the BRP roleplaying system. It details a backwards, danger-fraught region of the dense, primal Ardennes forests, and is intended to serve for either an Early or a High Middle Ages setting. The Church wields little influence among the counties and baronies along the river Loup. Christian fervor clash with Frankish and Celtish traditions. Barons feud for land, while greedy princes grab the last tidbits left of the Empire. The monograph contains the following sections: • The Player Section: A primer on life in the Middle Ages - medieval society, knighthood, castles, military orders, medieval cities, universities and religion. Detailed information about the setting itself, i.e. the region of Val-du-Loup: the ruling families, assorted personalities (nobles, clergy and commoners) and a lengthy gazetteer of important and interesting locations. Character Creation with suggestions on how to involve player characters in adventures set in Val-du-Loup; and a character sheet designed for a medieval setting. • The Gamemaster Section: The Bestiary with random encounter tables, The Mythos Bestiary, secrets and background for the main personalities and villains in the campaign including game statistics for all major characters and some stock characters. • Adventures: This section includes two complete adventures: A Black Heart and Prelude to War; two adventure synopses; and finally a list of story seeds. By Guy Dondlinger. 160 pages. Published by Chaosium July 2009.
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