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Showing results for tags 'hitpointless'.
For quite some time some of the ideas behind Ray Turney's Fire and Sword have been circulating in my head. One of those is hitpoint-less combat. Here's a stab at that system for BRP or its variants, which can be slotted in without completely wrecking everything. Why hitpointless? This is not going to be an exciting idea for the ultra simulationists or people who love hit locations. Hitpoints are an abstraction, and I'm suggesting replacing them with another abstraction. Here's what Ray had to say about it in his excellent design notes for his game: I would add that tracking hitpoint