Jump to content

Search the Community

Showing results for tags 'house rule'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • The Chaosium Forums
    • Basic Roleplaying
    • Glorantha
    • RuneQuest
    • Call of Cthulhu
    • Pendragon & Prince Valiant
    • HeroQuest
    • Mythic Worlds
    • Cult of Chaos
  • The D100 Family
    • Mythras
    • D101 Games
    • Renaissance
    • Revolution D100
    • Legend
    • Quest21
    • Delta Green
  • Other Stuff
    • Alastor's Skull Inn
    • Inactive forums


  • Blog Trifletraxor
  • Notes from Underground
  • Blog Chaot
  • Blog soltakss
  • Blog RosenMcStern
  • Blog threedeesix
  • Blog Triff
  • Blog Aycorn
  • Blog tzunder
  • Blog PZiviani
  • Blog Conrad
  • Mos Eisley Cantina
  • Blog alexraccoon
  • Blog raymond_turney
  • Blog Merak Gren
  • Blog rleduc
  • Dark moon Chronicles- setting and info
  • Blog threshold
  • Blog skull
  • Blog rpgstarwizard
  • Blog Vorax Transtellaris
  • Blog travellingbeetle
  • Blog Bleddyn
  • Blog kevinhun
  • Blog jagerfury
  • Blog coyote
  • Blog Dryhad
  • Blog Peter K.
  • Blog Robar
  • Blog Tester
  • Blog ptingler
  • Blog nerdvana
  • Blog Old Timer
  • Blog smjn
  • Blog Stoatbringer
  • Blog Target
  • Blog Moonowol67
  • Sunwolfe's Blog of Holding
  • The Reign of Dragons
  • Sparrowhawk's Roost
  • RPG Imaginings
  • The Bardori Saga
  • Amusing Musings
  • Red Cows in the Borderlands
  • Dethstrok9 YouTube Channel
  • Three go mad in Santos
  • Þáttr
  • An Anglo Saxon Chronicle
  • Things Go Off The Rails
  • "Genetic Defects" Short Science Fiction Story
  • Runequest Campaign Log
  • How one man became a king
  • Atalan: Before the Fall


  • RuneQuest in Glorantha
  • Generic
    • GORE
    • Alternate rules
    • GM Resources
    • Character sheets
  • Fantasy/Historic
    • Magic World
    • Mongoose RuneQuest
    • Middle Earth
    • Vhraeden
    • Warlords of Alexander
    • Classic RuneQuest
    • Ancient Rome
    • Fire and Sword
    • The Green
    • Other
  • Modern
    • Old West
    • Call of Cthulhu
    • Other
  • Science Fiction
    • Star Wars
    • Terminator
    • Halo
    • Other
  • Super Hero
    • City of Heroes
    • Superhero Characters
    • Other
  • Mythras
    • Classic Fantasy
  • Revolution D100

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



RPG Biography

Current games



Website URL

Found 6 results

  1. I was a young enlisted man serving in the US Army in Germany when the Twilight: 2000 game came out way back when rocks were still soft and fire was this new hippie thing that would never catch on. The game became instantly popular in the barracks for several reasons, but the main one was that we had all the toys immediately to hand or knew somebody we could ask about them. I mean, our wall lockers had our helmets, web gear, and 'go' bags on top of them. The motor pool was full of M1 tanks, a Bradley IFV or two, and other bit of military mayhem machines. But this was also the age Ramb
  2. Simply stated: I am considering allowing characters to take a penalty to their attack in order to resolve that attack sooner. I was considering -20% per SR. Since the attack roll represents a series of maneuvers, not a single swing/stab, this rule would represent the character rushing their blow, rather than waiting to create or exploit the best opportunity. (by character, I mean PC or NPC) Does -20% seem appropriate? How frequently would you, as a player, use that rule?
  3. Al.


    I LOVE OpenQuest I love the whole ethos of it, I think many of the design decisions are brilliant But I really dislike the (inspired by MRQ) skill names I did a bit of a bodge swapping in skills from Elric! and it kind of worked. However I'm now thinking of swapping skills out and using careers (as per RuneQuest Slayers or Barbarians of Lemuria). I have what I think is a workable method of gluing to two sets of rules together. Has anyone tried this? How did you get on? Any cautions or warnings to share?
  4. Greetings, OQ2 explorers I thought you all might find a House Rule mod my players and I cooked up concerning shields interesting. Trying to be mindful of OQ2's simplicity, we still felt our game needed some shield tweaks. Weapons including shields are designated light, medium, heavy, and huge in the Close Combat Weapons table on page 45. The term “huge,” however, is only used in relation to shields and can be problematic as it is truly a size designation, in contrast to the light, medium, and heavy designations which seem to describe weight. This dichotomy is further exacerbated by u
  5. Greetings fellow BRPers!When I first began gaming with Basic Roleplaying, I used the optional rule of "Step Six (Personality)" on pg. 21 to give player characters some extra oomph. As time went on, I tweaked the rule to allow greater player input and variation:Background A profession that fits your character's "pre-career" training, a secondary or former job, schooling, or other such description adhering to the character concept is considered your character's Background. Choose a fitting profession and add 20% to each skill.For Example: One character was a 'Maverick' type Military Officer. Ra
  6. Hi fellow dabblers in the arcane craft of rule design, after reading through the download section I felt brave and will post a new rule my group will be using in the next campaign. RESOLVE What How determined is a character to accomplish his goal? Resolve(points) are a measure for that. See a friend get killed or multiple plans go south, your resolve decreases. A pat on the back or a rallying speech and up it goes again. Why Something that bothered me for a long time is "hero willpower". A pc hero just couldn't be broken or indimidated. Players could restri
  • Create New...