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A trio of new HeroQuest Glorantha titles are now available on DriveThruRPG—the core HQG rules, and the linked supplements The Coming Storm and The Eleven Lights. Everything you need to run an epic clan-based campaign at the advent of the Hero Wars!
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While preparing a new HeroQuest Glorantha character for a new player, who wants to use Flamal as his patron deity I've run into the issue, that the runes given for this god differ depending on the source book you're using: Sartar: Kingdom of Heroes, p. 106 - a rune, which could be read as Aldrya but probably should be Plant, Life Guide to Glorantha, Vol. I, p. 150 - Plant, Infinity, Plant HeroQuest Glorantha, p. 141 - Plant, Harmony, Plant Which rune combination is the correct one to use (in a HeroQuest context)? Although the Guide of Glorantha should be the definite sour
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I just wanted to check-in and see if the errata thread, that was started back over @ Glorantha.com, was ever compiled into an official errata. If not, no worries -- just checking in due to the forum switch over. I'm really starting to dig into HQ:G and am watching Yohann Delalande's awesome HQG game on YouTube and wanted to nail down the rules as I read through them for a second time. Thanks, Jonathan
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Currently I'm trying to translate some descriptions about Glorantha into German (which is my native language). One of the thinks, I like with Glorantha, are the 'speaking' names, i.e. names, which tell you something about the place or the person immediately. As I'm running my fresh HeroQuest campaign in German, I would like to translate this kind of names to German too, for transferring this 'speaking name' effect. For this I have to understand the meaning of the name, so that I can find a appropriate translation. In most cases these meanings are quite obvious: Boldhome = the h
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In HeroQuest Glorantha, page 124 at the end of the 'Drawing on Resources' section you can read the following: Maybe it's just that my English isn't good enough (I'm from Germany, so I'm not a native English speaker), but this sentence is not really clear to me. Given that one of my heroes tries to convince his community to use the wealth of the community for paying a ransom, which will free another hero from being a captive, and he fails with a Marginal Defeat, then he gets a Depletion Penalty of -6 for the rest of the time interval used for resource calculations, e.g. the rest of the season.