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Since the early 1980s, Basic Roleplaying has dominated the Swedish RPG scene. For me and most other 80s and 90s teens here, it was the first system we ever learned. Dungeons & Dragons never stood a chance. To find out more about that Golden Age, I talk to Anders Blixt, the elder statesman of Swedish BRP, in a new interview. He authored many of the most beloved books of the early years, but also wrote for Traveller and, much later, Mutant: Year Zero. We also talk about his Swedish adaption of Call of Cthulhu - and discuss his first BRP game for many years, Expert Nova, now in English. Read the interview here: http://www.frostbytebooks.com/blog/interview-with-anders-blixt Clarence Redd
For those of you interested in Heroquest across the world, there's an interview with Robin Mitra on the German language edition of Heroquest, which is supported by an additional book of 18 settings/ adventures and superb covers by French artist Eric Vanel. Original German interview at: https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.teilzeithelden.de%2F2018%2F02%2F22%2Finterview-robin-mitra-und-das-deutsche-heroquest%2F&edit-text=&act=url ; rough and ready Google translate into English at: https://translate.google.com/translate?sl=auto&tl=en&js=y&prev=_t&hl=en&ie=UTF-8&u=https%3A%2F%2Fwww.teilzeithelden.de%2F2018%2F02%2F22%2Finterview-robin-mitra-und-das-deutsche-heroquest%2F&edit-text=&act=url
2015 saw the release of the Swedish roleplaying game Järn (Iron), written by Krister Sundelin. The game takes Basic Roleplaying as its starting point, but goes off in an entirely new trajectory for BRP. When an English version was planned, I contacted Krister to ask him about the game. The interview will be published here on the forum, one question at a time. Krister may also drop by at the end of the interview, to answer any additional questions from you. Krister is a well-known RPG writer in Sweden. He's got many games, scenarios and sourcebooks on his CV, and a reputation for writing high-quality products. Järn is his latest offering and the Swedish version has been very well received, both in media and by the RPG community. Warning: This thread contains some explicit criticism of BRP. It does not mean Clarence Redd or Krister Sundelin dislikes BRP - on the contrary. Keep in mind that this is a creative discussion about how RPGs can develop and change over time, depending on the needs of writers, GMs and players. If you find some tidbits that inspire you in your gaming I will be very happy. If not, that's ok too.
Hey gang - you might be interested in reading the interview Aethercon did with MOB, Mike, and myself concerning Chaosium, Cthulhu, RuneQuest and other sundries: http://storytellersjem.blogspot.com.au/2015/10/aethercon-interview-2015-interview-2.html?view=classic