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Found 3 results

  1. Hello there, my name is Skull, and below are links to a brand new campaign I'm running using the Basic Roleplaying system that is being recorded and posted on youtube. It is the first time I'm playing BRP but I have played CoC in the past, and after reading through the book, it got me hooked to run my renaissance fantasy campaign, where 4 players take the role of Watchers, people who investigate crimes and catch criminals in a fictional city called Medine. If any of this interests you, then go and watch the videos, you might find it interesting xD. System wise, here's what's going on for BRP: We are using the optional rule of Education, since this is set in a renaissance fantasy setting, education would be a thing, but only to those who can get an education or read a huge amount of books and gossiped with the locals. And since we're using education, profession skills come from Education, equal to EDU x 20. Another optional rule we are using the Skill Category Bonus rule so that attribute have an affect on the skills. Sure, it may seem much but is also makes sense to give characters a bonus based on what there attributes are like. Mages exist in the world, so for those who are non-mages they gain extra skill points from personalized skills, going from INT x 10 to INT x 15. Mages get access to the magic system rules and get access to spells no matter what they're profession is. I prefer combat to go a little quicker, so we are using the optional rule of fast initiative. For the setting, the campaign takes place in the City-State of Medine. The city is a gem on the continent of Esteria, being a major trading city to its region, Fiordel, home to many artists and scientists who practice their craft, and is run by a representative council voted by the people of Medine in specific classes as they try to keep Medine a powerful city while also solving some minor issues here and there. However, Medine had suffered from a siege of a Morgalian Warlord who swept across Esteria to try and conquer it for his people. He didn't succeed, but Medine lost many good citizens, buildings and there northern wall, to survive the siege. And due to that, crime has been on the rise in the city, and the local Watch has struggled to keep the peace in the Medine. 2 years later, Medine has not reached its former glory, and though the city is stable, new crimes have come up, that no simple watchman can handle. So, special individuals are brought in to take the matter into their own hands, to solve these crimes and catch the criminals. Announcement video of the campaign.
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  3. http://www.drivethrurpg.com/product/198941/Secrets-of-Blood-Rock--FREE-TASTER http://www.drivethrurpg.com/product/198942/Secrets-of-Blood-Rock In the northwestern reaches of The Vale rises an odd mountain of dappled red and grey stone. Maps call this place Pied Peak, but in the nearby town of Crafton it is known as Blood Rock. That name is shared by the village on the mountain, a quiet settlement with an unsettling ambience, and a dubious history. Days ago a well known peddler returned breathless and pale from that isolated hamlet, bearing a tale of mystery and woe. Villagers are disappearing without a trace. A patrol was dispatched to investigate, but no report has been received. Even the normally calm Lord Reval is concerned. Someone must act—now. Winter comes early to these parts, and who knows what might happen next? SECRETS OF BLOOD ROCK is a MYTHRAS fantasy/horror adventure set in The Realm, as are Book of Quests and Hessaret’s Treasure. Those supplements present useful background information for this setting, but are not required. This standalone investigation of the weird and terrible is designed to be integrated easily with your existing fantasy campaign. It is intended to offer at least three sessions of play and probably more, depending on your group's style and the decisions of the players. It can serve as either a long adventure, or a story arc within a larger campaign. In TV terms, it is a miniseries: more than a regular-length movie or two-part episode, but less than a full season. This scenario’s structure calls for both “linear” and “sandbox” styles of play, at different points. The beginning presents a traditional setup, with numerous hooks for seamless connections to character backstories and motivations. The main part calls for an investigation, turning the players loose with many choices about what to do next. Those decisions still occur within the framework of the larger plot, though, which funnels back into a structured climax. This is meant to promote roleplaying, creativity, and player autonomy, while maintaining a clear, resolved, and manageable storyline for the Games Master. SECRETS OF BLOOD ROCK is designed for four to eight characters run by experienced players. Running fewer than four adventurers is not recommended, and the Games Master is encouraged to use as many of the non-player characters as desired to round out the party. The numbers of allies and adversaries are strongly adjustable. Any type of character might prove useful on this adventure, and variety makes for a strong group. Rest assured, there will be violence, so physical prowess is welcome, but the central investigative aspect means that players who formulate a party without social skills do so at their peril. Still not sure about this one? Download the FREE TASTER for a bit more--but beware of spoilers! OLD BONES PUBLISHING strives to provide high-quality writing in a stylish, minimalistic presentation. Thanks for your interest! Please direct any question or feedback to old.bones.publishing@gmail.com. Please do check it out, and leave a review at DTRPG. Happy gaming!
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