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Psullie put together this really good list of Glorantha trade goods. Campaigns where merchanting is a thing - whether you're doing it with Our Heroes are paid caravan guards, or where every player, each with their own cargo, has come together and hired a captain and their ship - need goods to trade. From a rules perspective, I'd suggest using that list, with a roll against Evaluate with Homeland Lore (Source) to identify a sales opportunity, and a roll against Evaluate with Homeland Lore (Destination) to know who to sell it to on the other end. A normal success indicates a probable 2
Thoughts on GMing Gloranthan long distance trade: I previously posted links I had found showing various GMs’ work on Gloranthan long distance trade. These references include two approaches: (1) considerable work on defining regional exports and imports, and on trade routes; (2) alternatively, work on a formula for applying bargaining & evaluate skills and distance to produce profits or losses. Today I’d like to suggest approaching it from another direction, in two steps: Given what’s written in the RQG rules and supplements, what scale of reward is appropriate for suc