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Showing results for tags 'lightbringers'.
Within Glorantha, many societies perform sacrifices as part of their worship rituals. Presently the rules on RQG p316 cover the idea of sacrifice, but they only provide a small bonus to a priest's chances of a successful worship roll. This doesn't seem sufficient imo, especially given that the priest can pre-boost their roll by 10% per 2 magic points they use. Given that magic points are replenished daily, why would anyone ever sacrifice 300L worth of animals or goods for a benefit that amounts to 4MP? Most adventuring parties would be very happy to receive 300L as their payout for an adventure, and the notion that they would spend this for a minor bonus on a worship skill roll seems like spending a small fortune for a wholly inadequate return, especially as a decently skilled priest likely doesn't need the skill boost at all. We are also not getting a sense of the role that such sacrifices perform in the life of the clans and tribes, which should be substantial. I don't know if the upcoming Game Master's Book for RQG is going to have rules that cover this in more detail, and it may be considered an unpleasant topic for some people, but these forms of worship were and still are performed by many cultures irl, and RQG is incorporating these ideas to some degree within the game, not actually harming animals. Personally I would like to talk about creating a more in-depth system that incorporates systems of sacrifice into RQG in a balanced fashion, producing larger results. I suspect that sacrifices and special worship ceremonies may be very important for the life of a clan, a tribe, and each of the individuals within them. I like the idea that the sacrifice creates powerful magical energies that might be channeled into powering a Wyter, or preparing for a hero quest, or creating generalized magical effects that the tribe can call upon on a daily basis as a result of their efforts. I also like to suppose that if an individual shows particular piety by offering a large sacrifice, that they stand to be rewarded with more than a bonus to their worship skill. On the other hand, how do we balance such things? What do people think? What systems are like-minded GMs presently using?
Normally don't post these here, but my group really liked this effort and though I should. Hope you enjoy. My character, a Vingan and Kallyr fan-girl, is walking to the Hill of Orlanth VIctorious to watch and cheer on Kallyr's great Heroquest of Sea Season 1626. She is an excellent singer, and composed this entirely original (not) song along the way. I came upon a Child of Wind He was flying along the road And I asked him, where are you going And this he told me I'm going on up to Orlanth's Hill I'm going to join in a Lightbringer's Quest follow steps of the great Harmast I'm going to try an' get my soul free She is Starbrow She is golden And we've got to get ourselves To our Queen's garden Then can I walk beside you I was searching for my lost hog And I feel to be a cog in something turning Well maybe it is just the time of year Or maybe it's the time of man I don't know who l am But you know life is for learning She is Starbrow She is golden And we've got to get ourselves To our Queen's garden By the time we reached Victorious We were half a million strong And everywhere there was song and celebration And I dreamed I saw the dragons Orlanth's Ring up in the sky And Bats were turning into butterflies Above our nation She is Starbrow Queen of Sartar and Kheldon She is golden Caught in the Spider's bargain And we've got to get ourselves To our Queen's garden
In the back of my RPG files, I have some notes from a Hero Wars game I had worked up when the box set first came out. I updated it when HeroQuest (first edition) hit the stands, and developed a lot of background material for the players. Unfortunately, the years have not been kind to my records (not enough sacrifices to Lhankor Mhy, I guess) and I've lost some of the material I'd made and some I'd collected from the Internet. Among the things I'd collected was minor things like the Heortling name for Argan Argar (as a trollish name would be unlikely to find as much use as a good Sartarite one). But one of the major ones was the Flesh Man Common Religion. I'm not sure where I found it online, but I had a lot of detail that fleshed out the little bits in the HQ1E deluxe book, along the lines of what the book has for Imarja. I'm hoping that, whatever defunct mailing list, aggregation site (Lokarnos?), or chat I'd collected it from, someone out there has a copy. If so, I'd be grateful if someone could provide the details!