Search the Community
Showing results for tags 'locations'.
I've always favored the Pendragon way of figuring damage; based upon characteristics, perhaps modified by weapon (depending upon the weapon). I also favor the ability to model things like "grazing" damage, enough for the character to feel, but not enough to seriously damage or inhibit a location; normally represented in my mind by 1pt. of damage. This is pretty hard in BRP games (of which I count Pendragon) with multiple dice figuring into damage calculations and modifiers to the damage of most weapons (ex. 1d8+1), or without something in the way to block a portion of the damage. In this vein,
Good day everyone. My group and I have recently started a campaign using Hit Locations and the question has come up as to how healing potions, spells, and etc heal those hit locations. Maybe it is somewhere in the BGB, but we couldn't find it. In lieu of finding a solution in the book, we have declared that a potion heals the overall hitpoints of the character, and also divides the regained health as evenly as possible between the damaged locations. A healing spell does the same, except that the caster can target specific locations that may need more attention. So, are rules for healing hit