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Found 9 results

  1. I'm trying to figure out the role of the Great Sister in the Hero Wars. Not much is documented in the sources I read (mainly GtG and the Glorantha Sourcebook) except for the fact that she sacrifices the current mask of the Red Emperor Argentus in a ritual ceremony. Since her dedication is to the people before empire what role or actions will she takes when the empire starts to differ from the Lunar Way itself. Her relations with her brother the emperor is quite different since his goal is first to the empire and then the people. Pelorians will suffer greatly in the later hero wars (Sheng Seleris, great flood, Monster Empire) and the Great Sister must take actions during these trials to help her people. Any insights and theories would be greatly appreciated. (canon or personal opinions)
  2. This popped into my head so I thought I would ask it here. Why don't the Lunar Empire just send a group of soldiers to each clan during the high holy days of Orlanth and Ernalda? They then could prevent the worship of these gods. This is probably easier said than done. I'm sure I'm missing something.
  3. I have a number of questions about the composition of the Lunar Army in Tarsh after the DragonRise. First off, who were the Native Furthest Corps - were there a bunch of different regiments Like the Heartlands Corps, or was this the provincial army and as such did not have regimental differentiation? I assume the highest level of differentiation of Lunar units is the Native Furthest Corps and the Heartlands Corp? What were the composition of the Lunar armies during the Battle of Dangerford and The Battle of the Queens? Were they entirely Tarshite, or did they also have Heartlands Corps elements? Forgive me if there is a single post somewhere dealing with all this.
  4. Hi all - Picking up from my former thread... https://basicroleplaying.org/topic/11023-using-hq-in-the-lunar-empire-tips-tricks-and-homebrew/ I just reread the Lunar magic section (starting page 179 of the Heroquest: Glorantha edition) and the example of Magatheus on p55; I scanned the Seven Mothers section and the Illumination section but haven’t reread closely yet. In any case, here’s my understanding on how to create a Lunar character in HQ:G - please confirm/correct: 1. Lunar magic stems from the character’s Moon Rune a. This is one of the 3 tunes that the character gets during character creation b. Lunar characters select a specific phase of the Moon c. The All Phase rune is only accessible to Illuminates ie not starting characters 2. Lunars can choose to initiate to one of the gods of their phase (those listed in the Seven Mothers or New Gods listings). a. When doing so they have access to the runes of that god, as sub-abilities of their Moon Phase Rune b. The character has to have a rating of at least 1W in the moon phase rune. c. The individual Seven Mothers qualify as New Gods for this purpose (p185) despite being listed as separate in the Moon Phase list (p180 and following). 3. Lunars can use their Moon Phase Rune to “create glamours mimicking the runes that Phase can replace”. a. I think I understand that this means the runes the phase “Embodies”? Eg Darkness and Death for Empty Half Moon? b. As an aside a little definition of the various characteristics of the Phases would the helpful, eg, what Embodies means. c. In any case these “mimicking Glamours” can be used at the Phase Rune rating for augments. d. “The direct use of the Lunar Phase incurs a Stretch penalty of -6 (see page 103) – unless: (1) the Lunar is an initiate of a Lunar New God cult and is creating glamours in accordance with the teachings of that New God; or (2) is using a Lunar Grimoire.” 4. Lunar characters can buy access to Grimoires a. These seem to function just like Sorcery Grimoires? Except for the lunar cycle in play. b. Each Grimoire inherits the rating of the relevant Rune, which might be the Moon Phase or might be a different one (eg Magatheus has one off his moon phase and one off his law rune). c. Characters can assign a bonus to this rating. (E.g. Magatheus has assigned +1 to each Grimoire). This applies to all spells in the Grimoire. 5. Characters can replace their Moon Phase Runes with a Chaos rune. a. Game mechanically this seems to allow the character to use the Rune for active / direct actions without the Stretch penalty? And use it more widely?
  5. Hi all - I am (once again) thinking of setting a game in the Lunar Empire. I thought I’d see if people have any advice or material for how best to use HQ for this. I have to re-read the Lunar magic portion of HQ:G and may have more specific questions after that. I also have the old Hero Wars / Issaries Lunar books and will look back at that, for cult structure etc if nothing else. Similarly I’d be very interested in any home brew materials or personal setting/rules info. Thanks in advance! Hyperlexic
  6. I'm writing up a scenario for my RQG game where the adventurers are infiltrating a temple of the Seven Mothers in order to stop a magic ritual. The context is Fire Season 1625, during the campaign in which Argrath's horde of Praxians try to liberate Sartar, shortly before the Dragonrise. My current plan is that the adventurers are being led by a high-ranking (maybe Hero) Orlanthi Wind Lord (I've invited a friend who can't come regularly to sit in on a few sessions playing his old OP RQ3 character) while other forces battle a majority of the followers of the White Bull outside, using gifted Sandals of Darkness (boots with a Dark Walk + Extension 1 matrix) to sneak inside during the commotion. I really like the section in the core from p.283ff on temples and wyters, which gives advice on temple sizes, defenses, and some sample temple layouts in Glorantha. Is similar information out there for temples of the Seven Mothers? Do they basically have the layout of the Moon Rune? (Going off the sample images of Ernalda and Lhankor Mhy as Earth and Truth, respectively.) I'm planning for this to be a minor temple, with about 400 worshipers, so 4 points special Rune magic dedicated to defense. While I figure 2 castings of Mindblast on non-Lunar cycle worshipers who enter the sanctum makes sense, I'd love other suggestions for temple defenses. I figure the priests and sorcerers will still be inside the temple, or at least some of them, and maybe a token bodyguard? So far, ideas I have for the temple's enchantment defenses include Warding (of course), Red Moon rocks embedded in the walls at strategic points, and at least one binding enchantment holding a demon (with either a matrix nearby holding a Control Demon spirit magic spell, or with several priests/initiates having the spell learned). Finally, I anticipate that the adventurers will have to tackle the wyter while trying to stop the ritual. I'd love both some more suggestions for types of defenses, as well as ways to make these sorts of things feel especially "Lunar." I'm also not sure how physically large the temple should be, in addition to its basic layout. With 400 worshipers, does that mean such a temple is usually big enough to actually house that many people in one worship ceremony? I feel like that's not the case, but I'm unsure. Plot-wise, I expect the players to be smart enough to attack on Waterday or Clayday (they believe the ceremony will end on the following Wildday as the moon becomes full), but I'm currently thinking that I'll use the Crimson Bat to rout Argrath's army, and that its Glowspot and great winds will come into play during the scenario. (No, I don't expect my adventurers to actually fight the Bat; I'm mostly using it because it's the only big mythic monster from the setting they know well enough to recognize from implication.) So the twist is that Lunar magic jumps to full power and they can complete the ritual while the adventurers are present. I don't know if that would affect defenses in addition to "powering up" the guarding priests/initiates, etc. Other twists I'm thinking about are including a subcult of Irripi Ontor or Jakaleel, or maybe a Lunar College of Sorcery--my initial thought for the ritual is basically a group-cast Moonfire using ritual preparations and the Bat's Glowspot. If y'all have suggestions these ways, I'd love to hear them too. Thanks so much for the help!
  7. Spoiler warning: In the incredibly unlikely event that you are going to be playing in one of my games at u-con in November, please don't read this thread. First time poster here. I'm running a Gloranthan murder mystery using the Cortex + system at a convention in November and I have a question. The setup is that during the time of the Imperial occupation a Heortling stick-picker has found the bones of a murdered Imperial citizen lodged amongst the mud in the banks of the Stream near Duck Point. The PCs are going to be a motley association of Lunar-penumbra characters who get pulled in by the provincial overseer of Duck Point to help investigate with the threat of heavy-handed action from the Imperial Army hanging over them if they don't move quickly. Ideally, I want to be able to reveal that the victim was involved in some extremely unsavory practices -- something that would be shocking, even for cynical, world-weary Lunars. The obvious Gloranthan taboo is consorting with Chaos, but given the Empire's permissive attitude towards Chaos I'm not sure that makes sense...? Any thoughts on what would make for a good reveal? I'd like to stay away from the standard icky-boos like rape and child abuse because 1) they're hackneyed and 2) I want to keep it PG-13 as I don't know what kind of audience I'll get at the con.
  8. The GM has asked us to come up with a patron to justify our tomb robbing party of lunar scum. Anyone got anything to help add color to this guy... all comments welcome even if it is to point out grammatical failure :-0 NABUZEL NINEQUILLS Outcast Irrippi Ontor Sage- Seeker of the treasures , Keeper of the Red Book secrets Seventh son of a powerful merchant prince Nabuzel rose to power in the libraries of Glamour but fell from grace (due to sneaking into forbidden areas of the great library stacks) and was sent across the empire. In his travels he used his knowledge gained from the Great Glamour library to track down and unearth the Red Book, an ancient God Learner text. With this knowledge he returned to Glamour and sought audience with the Emperor himself. They spoke for only 1 turn of the Moondial but in that time Nabuzel convinced the Emperor to give him money and resources to track down the items mentioned in the book…for what end…no one but Nabuzel and Emperor know. Nabuzel runs a rag tag band of mercenaries and lunar scum who ransack temples and forgotten places in search of the items mentioned in the Red Book. When items are uncovered he often comes in person (despite his large network of spies and well paid ears) to take the items back for safekeeping. Nabuzel is driven and uncompromising in his quest believing that he is acting as the Emperors own right hand…much to the displeasure of the Emperors right hand man!!! - Likeness John Hannah (Batiatus- Spartacus)
  9. Martin

    The Seven Stars

    Are the Seven Stars featured on the lunar coin in the GtG related to the seven stars of the Broken Ring and the Seven Star Birds that fly over Orlanth's head in his hall ?
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