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Found 7 results

  1. I'm trying to figure out the role of the Great Sister in the Hero Wars. Not much is documented in the sources I read (mainly GtG and the Glorantha Sourcebook) except for the fact that she sacrifices the current mask of the Red Emperor Argentus in a ritual ceremony. Since her dedication is to the people before empire what role or actions will she takes when the empire starts to differ from the Lunar Way itself. Her relations with her brother the emperor is quite different since his goal is first to the empire and then the people. Pelorians will suffer greatly in the later hero wars (Sheng
  2. This popped into my head so I thought I would ask it here. Why don't the Lunar Empire just send a group of soldiers to each clan during the high holy days of Orlanth and Ernalda? They then could prevent the worship of these gods. This is probably easier said than done. I'm sure I'm missing something.
  3. I have a number of questions about the composition of the Lunar Army in Tarsh after the DragonRise. First off, who were the Native Furthest Corps - were there a bunch of different regiments Like the Heartlands Corps, or was this the provincial army and as such did not have regimental differentiation? I assume the highest level of differentiation of Lunar units is the Native Furthest Corps and the Heartlands Corp? What were the composition of the Lunar armies during the Battle of Dangerford and The Battle of the Queens? Were they entirely Tarshite, or did they also h
  4. Hi all - Picking up from my former thread... https://basicroleplaying.org/topic/11023-using-hq-in-the-lunar-empire-tips-tricks-and-homebrew/ I just reread the Lunar magic section (starting page 179 of the Heroquest: Glorantha edition) and the example of Magatheus on p55; I scanned the Seven Mothers section and the Illumination section but haven’t reread closely yet. In any case, here’s my understanding on how to create a Lunar character in HQ:G - please confirm/correct: 1. Lunar magic stems from the character’s Moon Rune a. This is one of the 3 tunes that the character
  5. Hi all - I am (once again) thinking of setting a game in the Lunar Empire. I thought I’d see if people have any advice or material for how best to use HQ for this. I have to re-read the Lunar magic portion of HQ:G and may have more specific questions after that. I also have the old Hero Wars / Issaries Lunar books and will look back at that, for cult structure etc if nothing else. Similarly I’d be very interested in any home brew materials or personal setting/rules info. Thanks in advance! Hyperlexic
  6. I'm writing up a scenario for my RQG game where the adventurers are infiltrating a temple of the Seven Mothers in order to stop a magic ritual. The context is Fire Season 1625, during the campaign in which Argrath's horde of Praxians try to liberate Sartar, shortly before the Dragonrise. My current plan is that the adventurers are being led by a high-ranking (maybe Hero) Orlanthi Wind Lord (I've invited a friend who can't come regularly to sit in on a few sessions playing his old OP RQ3 character) while other forces battle a majority of the followers of the White Bull outside, using gifted San
  7. Spoiler warning: In the incredibly unlikely event that you are going to be playing in one of my games at u-con in November, please don't read this thread. First time poster here. I'm running a Gloranthan murder mystery using the Cortex + system at a convention in November and I have a question. The setup is that during the time of the Imperial occupation a Heortling stick-picker has found the bones of a murdered Imperial citizen lodged amongst the mud in the banks of the Stream near Duck Point. The PCs are going to be a motley association of Lunar-penumbra characters who get pulled
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