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  1. I was a young enlisted man serving in the US Army in Germany when the Twilight: 2000 game came out way back when rocks were still soft and fire was this new hippie thing that would never catch on. The game became instantly popular in the barracks for several reasons, but the main one was that we had all the toys immediately to hand or knew somebody we could ask about them. I mean, our wall lockers had our helmets, web gear, and 'go' bags on top of them. The motor pool was full of M1 tanks, a Bradley IFV or two, and other bit of military mayhem machines. But this was also the age Ramb
  2. In many games with modern-ish settings a great many players choose to generate characters with military backgrounds, especially ground military backgrounds that give access to high-end weaponry skills. This can sometimes be a problem when there's a veteran or 'gun nut' at the table [and depending on personalities it can orders of magnitudes worse those are combined in the same person]. The constant litany of "Grunts don't think /act /do that way!" gets pretty annoying after the 731st rendering and derailing the game for the sake of gun or military minutiae is boring as all get out for everybod
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  5. Good Evening, I thought that it would be fun to post a brief recap of two recent game play sessions of a slightly modified "The Haunting" scenario that I've been running with some friends and family over Discord. I would love feedback on anything you though could use improvement! SPOILERS AHEAD - if you have not played "The Haunting" and don't want to learn any of the details, please do not read on. Scenario Modified version of "The Haunting" for the modern setting Players All new to Call of Cthulhu Dexter Silverfish - Drug Dealer Ursula Rex - Constr
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  16. Chances are that if you have ever run Call of Cthulhu games set in the modern-day era, you will have bought a copy of Chaosium's excellent scenario anthology "The Stars Are Right!" First published in 1992, then again in a second edition in 2004, the book is Chaosium's only collection of contemporary scenarios published to date. It's writing team boasts some of the best names from 1990s era Call of Cthulhu (including Richard Watts, Kevin Ross, John Scott Tynes, and Gary Sumpter -- just to name a few). While the scenarios in "The Stars Are Right!" are generally well-written and tackle a bun
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