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Found 13 results

  1. I don’t want to derail the Monster Creation thread. But I do want to discuss what monsters you find disturbing and why. As I mentioned earlier, some critters scare me more than others. Gollum, The Stepford Wives, and the Pod People from “Invasion of the Body Snatchers” are creepier to me than, say, the Universal Monsters or King Kong. Maybe it is because the threat is more personal than Godzilla, who will stomp anybody, or a horde of zombies, who will eat anybody. In the former case, they’re coming after YOU specifically. In the same vein (pun intended), the modern day vampire from the original “The Night Stalker” TV movie scared me more than any version of Dracula I’ve seen. He drove a car, raided a blood bank for supplies, kidnapped and kept a woman prisoner as a potential snack (after casually strangling her attack dog), and lived in a rental house that could be just across the street from yours. Yikes! Somehow, the vicious orcs from “The Two Towers” or the titular apes from the original “Planet of the” series didn’t affect me the same way. Sure, I wouldn’t want to meet them in a dark alley (or in a daylit street) but the fear factor, the eerie chill down one’s spine, wasn’t the same. Likewise, the assorted androids from the original Star Trek (or the Cylons from Battlestar Galactica, or Doctor Who’s Daleks) weren’t nearly as terrifying to me as the Borg. The others merely want to kill or enslave you. The Borg want to make you one of them. Why do you think this is so? What monsters scare you particularly and what makes them so eerie?
  2. I know a lot of folks here don’t use miniatures in their games but this project was so cool I had to share it. Although the critter is intended for D&D I can totally see it attacking Cthulhu investigators. Made of toilet paper tubes and glue.
  3. I made these statblocks while adapting the adventure "The Ancient City" from the Wheel of Time D20 campaign Prophecies of the Dragon for use in my RQG game. Figured since I spent the time writing them up, I may as well share them, in case anyone needs some quick stats apart from what's in the Bestiary. The file's also got the McGuffin artifact the adventurers are looking for, the Artifice of Brassion (written up in the Plunder format), as well as a high-powered Lunar priestess, Kryalyn, and her initiate companion Llana (both formerly of the Aes Sedai, in WoT). It should be noted that the Artifice isn't exactly intended for player use. But, if they manage to figure it out, good on 'em, I say. In the source material, it's used to "gentle" a male channeler. I.e., stop magician from being magic. broo warband.doc
  4. Hi, I am curious of the supplements for legend, specially the arcane and blood magic, does they contain spells for summoning demons, elementals? And what does equipment book contain? Rules for henchmen?
  5. Hi! So, I'm looking to start of campaign for this with some of my friends, we have all only played Dungeons and Dragons before. A couple of questions: 1. What's the easiest way of understanding difficulty of encountered creatures? Is there some equivalent of a "challenge rating" for this? I get that this game is a lot less combat focused, but I also want to avoid having my players run into an enemy that just squishes them immediately. 2. As far as I can tell, there isn't supplemental material devoted entirely to new monster stats like a "monster manual." Do any of the supplements I'm seeing for sale have a lot more monsters in them? Thanks for the help!
  6. Just stumbled across a tumblr blog, Librum Prodigiosum, which contains a most comprehensive list of monsters, creatures and beasties, just begging to be statted up. Librum Prodigiosum I have only started looking at it, and found myself thinking "Can I fit this into an adventure? How about this one?" Tumblr. THE new place to go when you're window shopping for monsters.
  7. Version 1.0.0

    68 downloads

    This project, still incomplete, is a labor of love done over the past five or so years. It contains write-ups for assorted creatures from Edgar Rice Burroughs' Barsoom novels. Here's what I've got so far ...
  8. Ben Monroe's job description at Chaosium includes the subtitle "Earth Ro-Man." I knew that mighty Voltron fought Ro-Beasts, but "Ro-Man" didn't sound like something from Alephtar Games. I had to find out what it was. Some things man was not meant to know ... https://www.youtube.com/watch?v=mI60-9DWuIQ And yes, I am working on a write-up!
  9. Still from the 1953 science fiction film Robot Monster, considered one of the world's worst movies.
  10. Version 1.2a

    665 downloads

    This is a conversion from the old-school 1st edition MM to be compatible with BRP/MM/CF. I didn't include any common races like human/elf/dwarf as those are readily available in the other books, but did include almost all the creatures in that book. Some are also featured in other compatible works and I copied most of this information (that I agreed with) to maintain consistency. As it says on the first page of this book, "This book is not, in any way, a product of my artistic or writing ability. Every bit of art and most of the descriptions were “borrowed” from many other, much more talented people from other books and around the internet." All I did was throw together a manual for easy reference, quicker adventure building, and smoother encounter generation. Created by tooley1chris. 199 pages, 32 Mb.
  11. Every Legendary game requires new Legendary Monsters for players to fight or befriend. you do not have time to come up with them all. Book of Beasts: Legendary Monsters 1 bring you 7 fully fleshed out monsters that you can torture your players with. These monsters, initially posted free on JonBrazer.com are bundled up together for easy reference for your and your players. Each includes strategies and unique abilities for you to surprise and challenge. Download Book of Beasts: Legendary Monsters 1 today and make your game Legendary.
  12. If you haven't seen, we just released the 5 cults that I published on my website for free in a single downloadable PDF: Legendary Factions: Common Factions 1. If you like this kind of "try before you buy" style of publishing, be sure to pick up these cults. If this first publication is a success, we'd like to continue the free item a week and bundle it up into a new product. We've got a number of ideas: New Monsters: I've published 2 monster books for Pathfinder and I am thinking about converting them over to Legend. NPCs: Would you like to see a book of NPCs? My thought would be start off with common NPCs like a town guard, captain of the guard, beggar, thief, black smith, nobleman, etc and then later publish a villain and his/her henchmen. How does that sound? Cults: As you've seen but with more customization. Spells: Common, divine, arcane, blood, etc. 2-3/week. Traps/Poisons/Diseases: This is more of a miscellaneous category of dangers. Magical and mundane. Other: Please share your thoughts.
  13. Foes, beasts and creatures from every corner of the world can be found in this tome, ready to use in your games of Legend! Whether you are looking to populate your world with rare and exotic fiends to foil your players, or simply provide them with some gladiatorial entertainment, this book contains just what you need for the new Legend rules. Like the Legend Core Rulebook, Monsters of Legend is released under the Open Game Licence. By Lawrence Whitaker. 118 Pages. Published by Mongoose Publishing January 2012.
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