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Showing results for tags 'movement'.
Came across an interesting article by the Royal Society into the effects on movement of wearing Medieval filed armour. Of particular interest are two snippets: Weight distributed across the body (i.e. armour) actually has a greater effect on the wearer than the same weight carried in a backpack. Leg armour in particular seems to be a culprit. This is counter to what many RPGs assume.Restricted breathing has an impact - carrying a lot of padding and plate around your thorax, as well as wearing a helmet, is going to wear you out a lot faster.This has interesting implications if you want to model
Hi Guys, I wish to pick peoples brains over the movement rules & use of miniatures in OpenQuest. Given there is version 2 working its way out it might be an odd time to query the old rules, but I am currently using OpenQuest to run a game in the Cthulhu Rising setting and in the process of writing a conversion for a Western setting. I have a preference for using miniatures and floor-plans in encounters and found the core movement rules a little excessive in the amount of movement (15m) that was allowed in a 5 second combat round with no penalty to actions. I have also felt that having