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Showing results for tags 'multi-system'.
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Enter a podcast of wonder A grizzled old man with a poorly constructed box under his arm limps into the centre of the dusty square, coughs and wipes phlegm speckled lips, scratches his butt and spits. None of the busy merchants or their eager clients spare more than a suspicious glance in his direction. He places the box in the centre of the square and steps shakily on to it and it immediately falls apart with a crash spilling him bodily into the dust, with many loud and profane curses.. A couple of urchins run out and help him to his feet, fleeing after finding his purse as empty
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- glorantha
- multi-system
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Every system needs some measure of equipment. What that equipment is depends on the setting. The needs that are filled by that equipment stay mostly the same. Because I am always making new settings, I had an idea. Make a list of equipment roles. Then, in each role, list out the types of equipment that fill this role. Then, next to each type of equipment, write out the kind of stats it needs. Do not write out the stats- just the stats that it needs. Also, if it's not obvious why tracking it may be useful for game purposes, a description on the purpose for that kind of item. Example: Unde
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- collaborative
- universal
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