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Found 10 results

  1. I want to go ahead and do an update here since most folks Interested in AB&B follow this forum. We have been silent the last two months as schedules sent team members to do other things. So the promised pdf will hit in lat July or early August. I have a couple (or 4) projects I need to finish by then anyway and we can go full tilt in the last half of the year. Where are we? These first six months were spent laying the ground work. Frankly the project is bigger and better now. It will be something worth your time and I hope folks expectations. But we know where we are headed. Delivery Date: Still hoping for December 2019, but we may end up bleeding into January. My team and I have day jobs etc.. Do you have questions? Feel free to ask them below.
  2. Version 2.3.2

    244 downloads

    A custom form-fillable adventurer sheet for Magic World. The sheet uses JavaScript to auto-calculate many fields dynamically, includes a built-in dice-roller (species-sensitive), changes base skill values based on species (the eight mentioned in the rules), automatically applies the correct category modifier for weapons skills, contains numerous tool-tips, lets you import a character sketch in JPEG, BMP or PNG format, and more! Feedback welcome.
  3. Version 1.2.0

    104 downloads

    A custom Magic World adventurer sheet inspired heavily by the official Chaosium adventurer sheet found in the back of the Magic World rule book. (There is a form-fillable version of this sheet available as well). Feedback welcome.
  4. Sunwolfe

    Entangle

    Greetings all MW loyalists and Chroniclers, The Entangle spot-rule (86-7). I find the phrase, "A successful entangle prevents movement or attacks by the target, for the rest of this round and all the next round" (86), problematic. I cannot imagine an entangled target passively awaiting his or her or its fate during their turn to act in the round. I would imagine they'd resist at every opportunity or attack with whatever means remains at their disposal. I've done my homework, researching BRP BGB, RQ3, SB/E! versions of the rule. I am leaning hard toward Durall's "...there are few entangling attacks that do not allow for some method of attack, whether a kick or a head butt"(196). Before I adapt or qualify the rule and drift away from MW RAW, however, I thought I'd query what remains of the once mighty MW cadre (sigh) and ask how you handle this spot rule? For the sake of full disclosure, the spot rule in question is for a PC who is using a kusarigama with a 3m chain. Cheers!
  5. I am setting Magic World Adventures in an old rundown world with varying levels of technology. There is magic but there are also black powder firearms. I borrowed the black powder weapons from RQ6 Firearms. I included the rules for Reload, Sneak Peak (AGLx5 or exposed), Steady weapon (+20% to hit), Take Cover, Damage weapon and Dual Firearms (-20% to hit for both to attack same rank). Also I have firearms bypass armour of the available to this setting types and make parry and dodge useless. Any thoughts. Has anyone else created rules for firearms in MW.
  6. It’s been a few months now since the “Old One’s Returned…” in early June and the only official mention of BRP or MW since has been in Ben Monroe’s tagline: “Chief Operations Officer, Magic World/BRP Guru, Earth Ro-Man”—I wonder if he’s even “Chief Operations Officer” now that the company is a web address? We forumites haven’t heard from him in sometime. Since June, I’ve been hoping for some official shout out, even a small one, from Chaosium: “We’re keeping BRP, but (understandably) it is the lowest of our priorities…don’t worry though, we remember all our loyal fans…”. Save for brief flashes concerning Epsilon, Blood Tide and After the Vampire Wars, however,—works that were finished just prior or just after the return of Stafford—nadda. Oh, I realize I’m not on the inside; I don’t know the whole story, and if knew what was planned…I’d understand,but in lieu of a leg-up from Chaosium, here’s what I understand: Gloranthaphiles, Cuthulhuites and RQ6ese got news; BRPians and MWers got nothing. Therefore, in light of that nothing: I’m gonna let this out and hopefully lance the boil, because it’s eating me alive, and, as it adds little to constructive conversation, I’m going to do it here on my blog where it can be easily identified as the negative rant of a mad man who can’t keep his angst to himself and ignored as childish petulance. Despite “saving” the company, this whole thing has ultimately been a downer. I know Gloranthaphiles or Cuthulhuites are excited and they have a right to be. I, on the other hand, look at my BRP shelf with stuff that stretches back to the 80’s and wonder: what about my loyalty? If I add the investment up, I find I probably could have bought a used car! Yes, yes, I know that the loss of active BRP support doesn’t mean I can’t enjoy the titles I have, but, honestly, since the ‘rescue’, my RPG playing enthusiasm has ebbed. Even my Here’s-Barsoom-In-Your-Eye protest has run out of steam. I know it’s because of the disappointment I feel toward the company and its seeming choice to ignore BRP and that such anger is unreasonable. I mean, it even blows my mind that I’m reacting so emotionally, but I just can’t seem to set it and the feelings of abandonment aside. God, do I need therapy?! What really gets me is that BRP loyalists, like me, are left to wonder and speculate in isolation. I mean, for God’s sake, there are some here who still actively hope for a MW Chronicler’s Companion! Chaosium, couldn’t you offer a mercy bullet…or even throw a we-will/can-no-longer-support-BRP/MW bone as a reward to those who remain(ed) loyal to the company for BRP sake? I would laugh if I wasn’t so frustrated. What the hell Chaosium?! Is the strategy to keep an oar in the water, so if financial tides turn, an announcement can be made that “The long wait is over BRP fans; we really never gave up on you!”? God, the whole driving-off-into-the-sunset spin just makes my blood boil! Far from romantic (the band is back together) or nostalgic (the end of an era), it smacks of an absentee father who suddenly returns home only to grab his things and leave again after some mumbled nonsense about how ‘I’ll always be your dad…’. Yeah, yeah, I know, completely necessary and expedient for Chaosium to survive and completely unreasonable and childish for me to crave. Well, if that’s the case, I think it’s high time for me to grow up and lay this foolishness aside. If I must have an RPG system and a company to offer my loyalty to, there are plenty of them out there ready to take my money. So…good riddins, dad…thanks for the tadpoles and don’t let the door hit you in the ass on the way out. Now, I need to go meet with my therapist.
  7. I'm curious how many people play MW exactly as written (neat), with optional rules from the BGB (straight up), or with heavy house rules (on the rocks). How do you play? If you do change it up, what changes do you make? I switch out the variable armor system with fixed armor value. Not really sure why, other than thinking it's simpler.
  8. My mind runs the dry ocher covered sea bottoms of Barsoom as I continue to read and reread Burroughs’ work collecting materials for a BRP-MW based sword-and-planet game I hope to GM someday. I say ‘hope’ and ‘someday’ because the members of my game crew can be rather fickle. Once it’s served up to them, my efforts are just as likely to result in, “meh” as they are to illicit, “cool”. Seriously, the whole endeavor could turn out to be nothing more than a mental exercise. I wonder at times why I continue with it at all. I suppose, first and foremost, I continue because John Carter and Burroughs’ Mars are cool and simply beg for RPG treatment, at testament to which can be traced in all the game designs and setting attempts made to bring the Red Planet to GMs and players. For me, however, I suspect it goes deeper than that. As I’ve ruminated over the last few weeks, I’ve concluded that John Carter, both as a character and as a movie, resonates with me as a metaphor for this whole Chaosium/Moon Design/Greg Stafford/Glorantha/RQ/BRP/MW mash up. Though to some, it might be a bit of a stretch, I cannot help but see parallels between BRP’s present limbo, and the uneven promotion and dismissal the movie John Carter received at the hands of some of Disney’s marketeers and executives*. The ultimate disposition of BRP and MW has yet to be revealed. Whether or not they are to be regulated to the back shelf or the dust bind is a matter of conjecture, but when what official news there is slows to a trickle or concerns itself almost exclusively with CoC, Glorantha, and Glorantha RuneQuest, what is left but to draw conclusions, even subconsciously, though we might resist trying to do so? It’s easy to doubt the advent of a long promised Chronicler’s Companion as the list of monograph selections narrow, and the latest BRP supplement, After the Vampire Wars, receives little fanfare and is offered for a paltry $100,000,000.00 :-T. I point this out not in an attempt to lay blame—a useless exercise and particularly so when much of that which has occurred is far beyond one person’s ability to control—but to underscore that the handling and promotion of BRP by Chaosium reminds me of that with which John Carter was treated and echoes, for me, present circumstances. I also see a parallel in the loyalty of John Carter fans to their movie and in my loyalty to BRP. Though not a perfect realization, the film was done with love and care, something even a purest can respect. The Facebook page Take Me Back to Barsoom! and The John Carter Files website attest to this regard and I can’t help but be reminded of BRP Central. Long after the official light of BRP has been extinguished or relegated to obscurity, I have a feeling the few, the proud, and the stubborn will continue to hold vigil here--working up conversions, offering the fruit of faithfulness, laboring at downloads—for as long as BRP Central exists. It really doesn’t matter what those in power decide, I will continue to play, to create, to dream and remain loyal to BRP. Finally, John Carter’s resolution inspires me. His response, “We still live!” to Dejah Thoris’s despair in the face of incredible and overwhelming odds strikes a cord in me and I cannot help but feel the stirrings of some “Virginia fighting-spirit” of my own. I want to ‘plant my flag’ and adopt a defiant no-matter-what-you-do stance despite a possible future wherein Chaosium survives but as an actively supported concern BRP and MW does not. To what end this stand…a BRP or MW not only allowed to exist but to flourish and grow? No…of course not. As I have said before, as the silence lengthens, the writing on the wall becomes clearer that things have obviously gone beyond the point of appeal to modify. But maybe, possibly, such a mental stand will help me and, like 9th-ray buoyancy tanks, elevate my spirits and change my attitude about the whole mess. Maybe from the strength of such resolution, I can learn to accept the inevitability of the situation, taking joy and happiness in what I can control and letting go of what I cannot. In reality, I have two bookshelves full of BRP goodness to draw upon…material to literally last the rest of my life…that should and will be enough. So godspeed, Greg; do what you can to preserve your legacy. I envy you the chance to get your house in order and reunite Glorantha and RuneQuest under a new Chaosium to the joy of all Gloranthaphiles and Cthulhu-ites. I wish you and them luck and years of enjoyment. Long live Chaosium! Long live Runequest! Long live Glorantha! As for myself? I will return to Barsoom and continue my exploration, for despite the life-long fulfillment of your dreams, I and BRP/MW “…still live!” and we will pursue our own. “I am done.” *Sellers, Michael D. John Carter and the Gods of Hollywood. San Bernadino: Michael Sellers, 2012.
  9. Here's what I already know: Magic World is an update of the Stormbringer rules. Advanced Sorcery is a rules supplement with more subsystems and magic systems for Magic World. Stormbringer/Elric have a bunch of magic systems. So; I've got a question: Are there any mechanical subsystems that I would need to hunt down the old Stormbringer books to use, or are there modern updates of all of them? What am I be missing out on (mechanically) if I don't go hunt them down?
  10. So, I recently finished a playthrough of the Witcher 1, and am about to start a Playthrough of the Witcher 2, and just saw the Trailers/Gameplay Presentation for the Witcher 3 https://www.youtube.com/watch?v=xx8kQ4s5hCY, which is scheduled for release in February. Needless to say, I'm pretty stoked about it. Looking forward to playing the game; probably going to pick up the novels (the ones that have been translated, at least), and planning on picking up This Book in combination with the Wiki as a setting guide, to possibly run a Witcher-Based tabletop game; either in RQ6 or MW. Does anyone else here have an interest in the Witcher? I think it would be pretty good with BRP. It might take a bit of adjusting to get the magic system/alchemy/signs to have the right feeling to it, and you might want to redo the races (plus add in a race for the Witchers, which are alchemy+magic mutated humans). And then some custom monsters as they come up. Disuss?
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