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Found 62 results

  1. Betrayal at Shadewood Keep, a 68-page adventure for the Mythras roleplaying game with the Classic Fantasy supplement, is now available at and RPGNow.Raiding parties have been emerging from the dark Shadewood Forest to attack local villages. The paladin responsible for protecting the area is unable to stem the tide of destruction. Can you protect the helpless villages while uncovering the mastermind behind the attacks? Or will you fall prey to Betrayal at Shadewood Keep?This 68-page adventure is designed for Classic Fantasy characters of Rank 3 and can be dropped into practically any existing campaign. This primarily wilderness-based adventure will give your druids and rangers a chance to shine, while still providing plenty of adventure for all character classes.Betrayal at Shadewood Keep includes detailed descriptions of Kewin Town and Shadewood Keep, and all maps needed for play. Full monster and NPC statistics are provided, as well as two new gods—one good, one evil—that you can use to supplement your existing campaign pantheon.For more information, see the official announcement.
  2. SAVAGE SWORDS AGAINST THE NECROMANCER is here!http://www.drivethrurpg.com/product/225 ... ecromancerhttp://www.drivethrurpg.com/product/225 ... REE-TASTERGet it now, while it's on sale for Halloween! One hot night in the City of a Thousand Vices, the fates of three strangers become intertwined, as two chases, a kidnapping, and a hunt for fabled treasure fuse and transform into a mission to save...everyone. For as wicked as the denizens of Tozer may be, they pale in comparison to the sorcerer Oto Xar and the disciples of Gish. Come, weave a tale of blood-spattered heroes who pit rippling muscles and keen blades against otherworldly vengeance an eon in the making! SAVAGE SWORDS AGAINST THE NECROMANCER is a reverent homage, meant to recreate the wonder and excitement of the weird tales that became popular in the pulp magazines of the 1930s. These stories of brawny warriors, black magic, and terrible monsters established the genre that later was dubbed Sword and Sorcery. Definitive examples of this literary style are the tales of Conan the Barbarian by Robert E. Howard. Considering the zeitgeist and Howard’s relationship with H. P. Lovecraft, it is not surprising that elements of Cosmic Horror sometimes appear in Sword and Sorcery fiction, and likewise in this adventure. SAVAGE SWORDS AGAINST THE NECROMANCER has been designed as a one-shot adventure full of danger and mayhem, for a long weekend or perhaps tournament play, but also should be easy to integrate into an existing campaign. It is intended for three or four player characters; three sample adventurers are included, for an instant start. Mechanical details have been constructed using the MYTHRAS game system from The Design Mechanism, and the write-up should translate well to other d100-style rules. This adventure should be suitable for players of any experience level, including those trying MYTHRAS for the first time. OLD BONES PUBLISHING strives to provide high-quality writing in a stylish, minimalistic presentation. Thanks for your interest!
  3. This coming Saturday- 30th November, the Newport Centre is hosting Dragondaze, a convention celebrating gaming, comics and other bits of geek culture for local charities. My friend John, a fine GM, is running the "Caves of Circind" Mythic Britain scenario. The convention runs from 10-5 and the session will run from 1 to 5 . So, if you're in the area, feel free to join the game. Andrew
  4. Needing some help with a career build

    so i am wanting to build a couple of modern day careers. one would be a average college student, and the second would be your day to day convenience store clerk. would the scholat fit for a college student? and the closest thing i can find for the clerk would be a servant? any ideas?
  5. Size Comparison chart

    I have been going through the mythras core book and mythras imperative and was wondering if anyone had put together a size comparison chart. something like size 1 = a fly, size 2 equals a large beetle, size 3 equals a field mouse etc etc. is there any around and if so where would i find it. thanks in advance for any help.
  6. Makeshift Weapons

    a question came up last night during our M-space game and i didnt know the answer even after a quick search through m-space, mythras core, and mythras imperative. are there any rules for using things for weapons that wasnt intended to be used for weapons. for example using a trash can lid as a shield against a baseball bat? or a lamp as a blunt weapon etc. thanks in advance for any ideas.
  7. Mythras Monthly Scenario: The Arakuline Tribute

    The Arakuline Tribute is a Mythras fantasy scenario for Thennla (but easily usable in any fantasy world) involving the characters in the hunt for the fabled tribute of the Arakuline tribe, stolen by outlaws many years before. The tribute included the prized King Boar Shield, war totem of the Arakuline, and still sought after by many. The Boromog tribe believe the shield and tribute have been found in the Tumbrian Forest, and a party is sent to investigate. But the Tumbrian Forest belongs to three powerful supernatural entities and the robber god Landano. Can the characters negotiate these hazards and recover the shield and rest of the treasure?$4.99 PDF only, $9.99 POD. http://thedesignmechanism.com/store.php#!/The-Arakuline-Tribute-PDF-only/p/90579401/category=24197110 http://www.lulu.com/shop/bruce-turner/the-arakuline-tribute/paperback/product-23309431.html
  8. Pretty sneaky, guys

    Popped in to the TDM site to check something and it's all shiny and new looking. Then I noticed the lower right corner of this page: http://thedesignmechanism.com/Mythic-Earth.php Of course, now I can't get They Might Be Giants out of my head.
  9. 16th century Europe campaign

    I am running a Mythras game set in early 16th century Central Europe, and have made some modifications and additions to suit the setting and my tastes. I've already posted some of these on the Design Mechanism forum, but I thought I'd share them here too. House Rules - Alternate Download Link Here I redefine SIZ to be a direct measure of mass, correlate SIZ to STR, define how MP are regained, make some changes to the Damage Modifier rules, and introduce a different way of using XP rolls to increase characteristics. Currency - Alternate Download Link A quick summary currency for the setting, rules agnostic. Equipment Costs - Alternate Download Link A list of setting appropriate equipment, priced in pounds, shillings and pence, with ENC values. Equipment Descriptions - Alternate Download Link Descriptions of select aforementioned equipment, with necessary stats. Armor - Alternate Download Link Charts of armor appropriate to the setting, what they protect, and their ENC values. Weapons - Alternate Download Link Charts of weapons appropriate to the settings, and all their stats.
  10. With an exciting year of Classic Fantasy adventures underway, its time to start taking submissions for 2018 to keep the momentum moving. Therefore, we’re putting out another call for writers familiar with both Mythras, Classic Fantasy, and Old School dungeon adventure. Prior writing experience isn’t necessary, if you have some awesome ideas and know how to put them on paper. We’re looking for adventure modules similar to (but not copies of) the classics of old, both in tone and feel, starting and mid-rank adventures are still the most desirable. So, think in terms of Ranks 1 to 2 being low rank, and 3 to 4 being mid. All our Classic Fantasy adventures take place in the World of Greymoor, however, no prior experience with the setting is necessary. You only have to worry about writing an adventure that can be slotted into any high fantasy setting, and I’ll work with you making it fit. The submission should center on a dungeon, tomb, or other ruins, but can feature a significant overland journey if desired. Feel free to include one or two new monsters, magic items, or spells if needed; however, most should be pulled from Classic Fantasy. New monsters, spells, etc., should be fitting of the genre. Finished modules should preferably be 16 or 32 pages. Writers will be paid for their work for submissions that are accepted and published. If any of this sounds interesting to you, feel free to send your proposals to rod.leary -at- thedesignmechanism -dot- com. We’ll send out writer’s guidelines to those proposals that interest us, including a primer for the World of Greymoor. However, we’ll freely answer any comments and general questions in this thread. Rodney Leary
  11. July's scenario is for Classic Fantasy - this month, N1: Tomb of the Mad Wizard, by Ian Fletcher Even to this day, the bards sing of the rise and fall of the wizard Darksong. Said to have fallen in love with a dark elf in youth, he scoured the world for the secrets of immortality, refusing to leave her side. His quest led him into darkness, and his spirit withered while his power grew. He became a tyrant, and his tower became a den of evil and hedonism. Far and wide was Darksong feared, and his armies ravaged the land in their hunt for his artefacts of power. Trapped in a mountain vale as the winter snows bite deep, Intuosa the Elven scholar talks of Guenever, her bloodline, and how he intends to trace her lineage through the village of Rovsgood. And he whispers the name Darksong, a wizard in search of immortality who became a tyrant and paid a dreadful price. Will the adventurers aid Intuosa? What of the legends of the Mad Wizard? The bitter snows are, perhaps, the least of their worries. Tomb of the Mad Wizard is for Ranks 2-3 and provides a complete environment for adventure, offering many hours of exploration in the Mad Wizard’s Vale and beyond. $4.99 PDF, $9.99 Lulu POD, and available from the following fine sites: http://www.drivethrurpg.com/product/217172/N1-Tomb-of-the-Mad-Wizard?src=newest http://www.lulu.com/shop/ian-fletcher/classic-fantasy-n1-tomb-of-the-mad-wizard/paperback/product-23267797.html http://thedesignmechanism.com/products.php#!/N1-Tomb-of-the-Mad-Wizard/p/88446235/category=23403107 http://www.aeongamespublishing.co.uk/product/tomb-of-the-mad-wizard-classic-fantasy-adventure-module-n1/40825/
  12. Christmas in July at Old Bones

    We are participating in DriveThruRPG's annual sale, so stock up now and save 25%. Hey, only two products are behind a paywall anyhow, but now's your chance. http://www.drivethrurpg.com/browse/pub/10499/Old-Bones-Publishing I regret that the timing was not better for the release of Savage Swords Against the Necromancer. We are still on track for the end of the month, though. It won't be too much, I promise.
  13. Hey Guys, So, I've decided to resurrect my childhood German, and I thought, what better way to do this than to find things I know deeply and think about more than perhaps is sensible, but to do those things in another language! yay. I know there's a body of RuneQuest material out there in German, and Call of Cthulhu as well. How many forum members are German speakers? Are there German forums? I'd appreciate a gatekeeper to point me in some useful directions. CP
  14. Classic Fantasy Excel Worksheet

    I was holding on to this as I don't like releasing something that isn't finished. But seeing as it will be a while until I can get back to it again, and there are people that can benefit from it now. Here is a Worksheet that will do all the calculations for you when creating a Classic Fantasy character. I want to greatly expand upon it in the future, but for now, here are some functions and omissions... All cells are locked so you don't have to worry about deleting key data. Fill in the light blue cells and the sheet will do the rest. I do not use Random Gen, so the sheet is set up for Point Buy. However, feel free to roll the dice and enter the data in the Point Buy cells so the final scores equal the rolled results if you wish. When a race is chosen, the worksheet will provide a list of allowed classes. When class and race are chosen, the worksheet will provide a list of general and professional skills for both to reduce having to refer to the book. All Attributes are calculated for you, modified for race and class; age, hit points per location, luck points, etc. However take into account that random numbers such as age will recalculate whenever the sheet is refreshed, so I just use the last value generated when I finish. Height and weight are not yet included. Characteristics and Attributes are on the first Tab, Skills are on the second Tab As far as I know, all of the little modifiers, such as fighters, barbarians, monks, etc. getting a +5 bonus to Combat Style are included as well. At this time, the sheet isn't set up for multi-class characters. But you may still be able to use it for such by simply ignoring the running totals for Skill Points and using the info provided in Classic Fantasy. I have been using the sheet for about eight months or so, and with it I can create a Classic Fantasy character in about 5 minutes. If any errors are found, please double check them, and if they are legitimate errors, let me know and I'll update the sheet. I do not have time to expand on the sheet at this time beyond 'simple' corrections. It can be found in the Downloads section here... Enjoy, Rod
  15. Adventure module G1: These Violent Delights is available now from our products page (thedesignmechanism.com/products), Aeon Games Publishing (aeongamepublishing.co.uk), Drivethru (http://www.drivethrurpg.com/product/213 ... t-Delights) and from Lulu (http://www.lulu.com/spotlight/DesignMechanism). The son of an elven noblewoman has gone missing and it's the characters' job to find him and bring him safely home to Gramby. But is everything what it seems? Does the young man even want to be found? And who else is looking for him? Indeed, who might have caught him already? Written by Darvin Martin, this is a scenario for 3-6 rank 1 and 2 characters, set in the world of Greymoor. $4.99 PDF $9.99 POD
  16. I just don't want to type the word furry, but it is maybe the best descriptor. So this happened....after talking to the manager of the flgs a few times he asked me to run a game, so I dragged a ton of rpgs into the local comic/game store, hinting at Mythras as a generic core to build on for fantasy as I have already started with Symbaroum by bringing in elements from that setting. What did he seize on and show to others? Simon Washbourne's Woodland Warriors 2e and James V. West's Rabbits & Rangers. So he is totally sold on an anthropomorphic game. Totally. And I'm fine with that. But I want to run Mythras. Has anyone run a game like this or am I going to write it out? Any advice? I totally think it is a fun idea, a lot of tropes and other things are dropped in a world of talking badgers and mice. I'm steering away from Mouse Guard and adding more intelligent animals and of course magic. Any help or suggestions are greatly appreciated.
  17. skirmishing rules

    I see that having a Skirmishing combat style allows a character to launch a ranged attack whilst running what about reloading? I would have thought it was OK to reload an arrow or slingshot whilst moving - how do people play this? And how far can a character move in one combat round ? I believe the rules say at the GM's discretion, but it seems a fairly key issue to me, especially if one character might wish to close , and another wishes not to, and keep firing a ranged weapon.
  18. The first Classic Fantasy adventure; The Terror of Ettin Marsh, has had its first review on the 'Red de Rol' blog. http://redderol.blogspot.com/2017/05/th ... marsh.html However, unless you can pass a Read Spanish skill check*, you'll need to use Google Translate. tldr: A positive review. Good job Che 'Peter' Webster! Rod * I cannot.
  19. Six pre-generated characters are now available for download on the FrostByte webpage! Easy to use with REFLUX, if you want to get started quickly. Download here (in the Download section): www.frostbytebooks.com - Power Level: Beginners - Stats for Simplified Combat, to suit new players - Two Passions are provided for each character, with a third to be added by the player - All characters share a common background in the Keren System, not far from Anobe, the starting point in the REFLUX scenario. - Gender-neutral names - 10 portrait images (5 male, 5 female). Mix and match freely with the character sheets
  20. Is there a website that connects wannabe Mythras players and GMs ? If not , how do people scout for local groups ?
  21. balancing the difficulty level

    As GM, how do you provide balance in a game?- by which I mean giving the players a good level of challenge ? is it just down to experience? or are there rough guidelines? I can see that you could roughly equate the numbers and skill levels of opposition to those of the players, but this would soon get tiresome. What about a larger group of lower level denizens or just one very strong monster? How can players assess the strength of opposition - when to fight and when to run/parley/surrender or do GM's just cheese the challenge level to make every encounter winnable? And how does magic fare against muscle in the game?
  22. rules clarification

    question 1 , is it OK to ask for rules clarification on this forum-? if so, question 2 I swing at my opponent and get a critical success - he parries and gets success - I get to choose one offensive special effect, say, disarm opponent now gets to make an opposed roll of his combat style against my ORIGINAL roll- (the critical success) and he would need a critical success of his own that was higher than my original roll but within his critical success bracket ? this appears to be almost impossible to pull off - if this is a correct interpretation , then it appears that rolling a critical success not only gets you yummy special effects but makes it almost impossible for the opponent to counter them- is this correct? question 3 I have read that some GM's only allow "choose location" as a special effect on an offensive critical roll, rather than just for achieving one level of success better on a differential roll Is this unusual? What do people think from experience works better?
  23. cults'n'stuff

    I'm new to Mythras having last been into RPG in the form of Runequest 1 (a few years ago...) I'm excited to get back in as gamesmaster but I feel I need a little more inspiration and guidance re cults and brotherhoods- the examples given in the core rulebook are few - I've found the wonderful random Mythras encounter generator to help with denizens and NPC but can anyone point me to a web-page or publication which can flesh out the wonderful weird world of cults? And what happened re Runes? Are they out now once the Runequest licence expired? many thanks
  24. [Classic Fantasy] Ubiquitousrat's Blog

    One of the best blogs out there supporting Classic Fantasy, is a blog written by Peter Webster. I discovered Peter's blog almost immediately after Classic Fantasy released, and for about a year now, he has been coming up with great stuff in support of the game. This includes a history of d100 gaming, detailed examples of Classic Fantasy character creation and adventuring, new creatures and player races, etc. His writings are so good and insightful, that I asked him to write Classic Fantasy's first official adventure; M1: Terror of Ettin Marsh, which is due to release very soon. The best part is that Peter is so humble that he didn't answer the first call for adventure submissions because he didn't feel he would be 'good enough'. Blogs can sometimes be hard to navigate, but a short while ago, Peter made an 'index' page for his Classic Fantasy stuff, which I'm linking to here... http://ubiquitousrat.net/?page_id=3827 If you have any interest in Classic Fantasy, or are curious about it in any way, I suggest you start there. But don't be afraid to jump around, Peter is a gamer, and his interests are varied and many. Rod
  25. Classic Fantasy SideQuests Vol. 1 SideQuests feature short filler adventures for Classic Fantasy taking no more than an evening or two to play out. Typically, these will be locales stumbled upon while travelling from one place to another, or short interludes in areas of civilization. Maybe a child’s puppy goes missing and the characters decide to help her find it out of the goodness of their heart, leading to a kobold encampment a few miles out of town. Or the characters discover an overgrown entrance to a forgotten tomb while setting up camp for the night, leading to an encounter with several animated dead protecting the resting place of a forgotten warlord. · Each SideQuest should be no more than 6 to 8 pages in length, not counting maps and stat blocks, and each should feature an encounter, dungeon, or lair, that can be explored in one or two sittings. · Detailed setups of how the characters get there are not important, just a map of the area and some background. This will more easily allow the Games Master to select a SideQuest and drop it into his or her adventure with little prep. · Area maps should be kept small, detailing only the area around the key encounter locale, to more easily fit into any setting. · Each SideQuest should be centered around a single Classic Fantasy creature type and maybe their subordinates, if any. However, dungeons and tombs may have several ‘typical’ dungeon creatures as well. · Each SideQuest should be balanced for a party of four to six Rank 1 adventurers. However, a couple paragraphs should be included detailing how to scale the adventure for more powerful characters. Those interested in participating in this project should submit one or more 500-word proposals detailing your chosen SideQuest to... Rod.leary@thedesignmechanism.com
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