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Has anyone else noticed how easily a game of Nephilim can be crossed into C'thulhu? There are a few hang-ups, in that the esoteric history of the Nephilim doesn't quite fit in with the broader and geological time history of the Cthulhu Mythos, but it is easily possible to create work-arounds. In essence, the Nephilim are a species of immortal spirit parasite that have followed a very similar trajectory on an evolutionary scale to that of the Great Race of Yith. The difference being that the Nephilim are of terrestrial origin, while the Yithians are aliens. As for Nephilim magic, it makes for an interesting juxtaposition to that of the Mythos. The links between the Nephilim and Atlantis are well established, but the Mythos makes only casual reference to Atlantis, making the question of Atlantis, Mu, Lemuria, and Thule, open slather as to what a Keeper wants to do with them. Of course by involving Nephilim this also serves to make the "magic of Atlantis" largely unavailable to player character human investigators. For me, the most interesting thing to develop is the Dream Lands as a Subtle Realm. The Subtle Realms are where the magic of the Nephilim comes from, and clearly dreams and the dream lands are intensely magical, so perhaps the Nephilim created the Dream Lands as a sort of virtual reality and magical laboratory ? Has anyone considered that perhaps Innsmouth is merely a colony of Tritons at an advanced stage of Nephilim transformation? I would be interested in how other people have developed these ideas, as I KNOW this is not an original idea.
So I bought the Nephilim bundle from Chaosium. (the sale is still going on) I'm thinking about running something akin to the Prophecy series using it. Would anyone care to share their thoughts or anecdotes about the game? I have a vague idea of what the game is like from reading reviews, other than that I'm Jon Snow.