Search the Community
Showing results for tags 'new'.
Hi! This dawning project started some months ago when I did a comment about alternative magic systems here at BRP Central. The idea was the Skill roll is made under the current value BUT over the difficulty, so no math was involved. It seemed to me a very clean mechanic, so I went and developed some other basic ideas and personal tastes. These are still in a note/ideas phase, but I wanted to share them here for feedback and whatever. ND100 stands for New D100... ND100 seeks for "player only" rolling, and adds a "success with a complication" instance. Characteristics STR 3d6 CON 3d6 DEX 3d6 INT 2d6+6 POW 3d6 CHA 3d6 I got rid of SIZ. I think it brings more trouble than solutions. Instead I use "Scale" which is a broad category. Humanoid characters have a Scale 2. My goal is to keep Characteristic values low, even for large beigns. Scale differences is what matters between different sized creatures. Think something like QuestWorlds "masteries". Derived Stats Hit Points = (STR+CON) /2 Energy Points = (CON+POW) /2 Damage Bonus = STR 2 or less (-6), 3 to 5 (-3), 6 to 8 (-1), 9 to 12 (none), 13 to 15 (+1), 16 to 18 (+3), 19 to 21 (+5), every 3 points (+2) Scale = 2 (human) Move = 8 Hit Points as usual. Energy Points are both "magic points" and "stamina", making the pool useful for both magic and non-magic user characters. Damage Bonus. One thing that usually bothers me is the quite large impact DB has on a characters damage. I made it a fixed value which is, at the same time, easier to use and less impactul. Scale. As noted above. Move. Still as usual. Characteristic Rolls Effort Roll = STR x3: An Effort Roll is needed when carrying, pushing or throwing objects. Objects of one Scale lower or less don’t require a roll. Objects of the same scale require a successful rol to be carried, with partial success meaning Move and physical skills are halved. Each Scale level above requires a higher success level. Stamina Roll = CON x3: Stamina Rolls are used when a character runs, or exerts some physical activity during a prolonged length of time. Also required when a character receives a Major Wound or goes to 0HP or below. Reaction Roll = DEX x3: Reaction Roll establishes which character reacts first in a given situation. If two characters roll the same success level, the one with higher DEX acts first, if it is the same, the one with the higher INT. Memory Roll = INT x3: A Memory Roll is used when a character wants to recall some knowledge or detail previously seen. If the setting uses vancian magic, this roll determines whether a spell is forgot or not. Perception/Will Roll = POW x3: Whenever a character may notice something a Perception Roll is needed. This is a passive action. For active perception activities, use the appropriate skill instead. If a character has to resist an intimidation, a moment of doubt or a magical intrusion, a Will Roll is needed. Charisma Roll = CHA x3: This roll is made every time a character faces another for the first time. A Critical Success means social skills require one less success level. A success means the character is received in a good way. A partial success means the character is treated as any passing by. Failure means the character is not taken into account and all social skills require one higher success level. Fumble means the character is frowned upon and taken as hostile, treacherous or any other appropriate interpretation. No social skill is allowed without a really significant action. Skills Skills never go above 99% -- One thing I don't like is skills going higher than 100%... I know it has some useful mechanics, but it feels wrong for percentile gaming. Skill bases are one Characteristic -- An easy way to give Characteristics more relevance. Tick boxes -- I like them more than XP. Skill rises 1d8. After base x5 or 90 (whichever is lowest), it raises by 1d4. -- Again, this is something to give Characteristics more relevance. Also grants some niche protection. Skill rolls Against set difficulty Difficulty is expressed as a percentage value. Roll 1d100 against difficulty, set by GM Roll same number on both dice, under your skill: Critical Success Roll under your skill BUT over the difficulty: success Roll under your skill AND under the difficulty: partial success, but with a complication or something happens. Roll above skill: failure Roll same number on both dice, over your skill: Fumble Against other character or active opposition Roll 1d100 against both player and opponent’s skill Roll same number on both dice, under your skill: Critical Success Roll under your skill BUT over the opponent’s: success Roll under your skill AND under the opponent’s: both succeed, or partial success, or something happens. Optionally, Player may choose both sides fail. Roll above skill BUT under the opponent’s: failure and opponent succeeds Roll same number on both dice, over your skill: Fumble Against other character in combat Roll 1d100 against the opponent’s skill Roll same number on both dice, under your skill: Critical Hit: full+roll damage Roll under your skill BUT over the opponent’s: Normal Hit: roll damage Roll under your skill AND under the opponent’s: Both sides hit: both roll damage. Player may choose to spend Energy Points* to win the tie. Optionally, Player may choose both sides fail. Roll above skill but under opponent's skill: failed defense: opponent rolls damage Roll over player AND opponent's full skill: both fail. Roll same number on both dice, over your skill: Fumble, opponent gets a critical hit: full+roll damage * Player can spend 1d4 energy points to exert himself and win the tie. This is the meat of the mechanics. It reduces the number of rolls and makes them player facing. It makes opposed rolls less dull. It adds the "sucess with a complication" outcome, while it may be not to your taste, it's something many GMs already do when interpreting some rolls, especially opposed rolls. ------------------------------------------------------------- I have some notes on combat as well, but let me know what you think about it so far. Thanks!
We’ve created a discord server for Call of Cthulhu called Necronomicon. We want to help unite the community who play this game not only to meet new, and awesome people but in addition to that help new players, and experienced find groups to play with. We want to help keep the game alive by making it easier for new players to find a group if they have difficulty in real life through the use of software & our custom made bot. By creating an expansive community we hope to use our custom bot to allow everyone to find a group to play with. We also have help channels which you can use if you have a quarrel with the rules of the game. As such you’ll receive live support instead of having to wait potentially hours or days for a response on the forums. We also plan to help events, say you have a live stream coming up to raise money for charity, just running an epic game or even hosting your own event in real life which is being streamed we’ll help promote it! However, to make this a success we need you, the community. By helping to spread this idea we’ll be able to develop a dedicated, mature and friendly community to entice even more people to play or even host their own sessions. Even if you only play the game at a table with your friends in real life you’ll still be a great asset to the community as well as the ability to meet like-minded people from across the globe you could even share a scenario you created with an easily accessible community. Our bot development team is creating an LFG tool to allow you to create games and then have new players join them, it’s currently still in development, at this current point in time you can create your own game and have others join it. You’ll then receive a private channel in order to play with your newly found group. As such, this is great for new players and through our combined efforts even more sessions will be running on the discord. Here’s a brief list of the current features which are accessible: A new users section with recommended platforms for online play if you’re only just thinking about hosting a game online (there are many benefits) We have a news and updates section which we will post news released by Chaosium and important updates so all you have to do is check out this section for your Cthulhu news. We also have a recommended YouTuber & twitch section for content creators that are worthy of your time if you’re looking for reviews on scenarios or just tips. Seth Skorkowsky is currently doing a series on the game system as a brief overview on the rules which I’d highly recommend if you’re thinking about picking up a copy of the rules. We have a help section which is provided by both Verified Keepers (a role which can be attained by request allowing you to access a private area of the discord so players do not have scenarios spoilt) as well as player provided assistance. As such you have a wide variety of assistance in the case you are unaware of what to do. We also reward players who help with certain roles, helping new players is greatly encouraged as remember, it’s them who will keep the game alive. A support section is accessible, this will allow you to ask help from staff as well as requesting an event. (not related to the game but rather the server, unless it’s an event) An entire discussions section for so you can talk to other players about Cthulhu, off-topic, Chaosium and more. You can also post any artwork you make in our artwork section. We will hold monthly competitions to help further the community such as a best Cthulhu related drawing, scenario creation, and more. A prize pool will be accessible for the winners. Voice channels to allow you to talk to other users A Keeper hub section for verified Keepers allowing you to discuss scenarios, leave reviews on whether you like them or not so Keepers can easily find out whether a scenario is worth purchasing, as well as help and a section to overcome a players disruption to your scenario/campaign. More features will be added as the community grows. We will welcome any ideas from our community. We hope to see you on our server shortly, help become apart of a hopefully ever-growing community so we can help attract new players to the game. Please invite your friends whom you play with so we can help build a base following which can then be built on through the attraction of new players! TLDR: We want to help further the community through the use of a group-finding bot making the game accessible to new players as well as those looking for a group to play with. We hope to make the game easier for new keepers, as well as experienced, to get help and find scenarios they may want to run with their group or find one of their own on the server. To conclude; by joining now you’ll be able to access everything Cthulhu related at the click of a button, the first 100 people to join will receive a special role to thank you for being the first members of an everlasting community. You’ll watch alongside us as this library of information continues to expand just like the universe. Hope to see you soon – Salt Join the cult today https://discord.gg/8yeAugS
What's the best way to contribute free content to the community, get feedback, and maintain authorship? I'm new to this community, but have been playing CoC for a few years now, and enjoy writing for the Lovecraft universe. I was coming up short for advice on this topic in the forums so far. I've also asked a similar question on Yog-Sothoth. To be more specific, I'd like to contribute a scenario under a free license, probably the Attribution-ShareAlike 4.0 International Creative Commons license. Secondly, I'd like to get feedback from the community on how to improve it, or even opportunities to run it a couple of more times with other members (newbies and veterans alike). I have one that is nearing completion and am aiming to write two more. Where would I share the scenario? It's currently a Google Doc of 30+ pages. Should I put up a personal website and host it there, put it in a public drop box, or just share the google doc? What about using spells or monsters from Chaosium's rulebook? Should I got to Chaosium for permission to use those or just reference the original work? What's considered fair use? That's already a lot and I have more questions, but I wanted to start somewhere. Thanks!
I just discovered BRP great family of d100 RPG's recently and I gotta say, I really like the look and feel of it so far. My only problem is that I don't have a group of friends to try it out with. You see, I'm military, and I'm stationed a few thousand miles from home, so all my role playing friends are on a time zone separate from mine. I'd use Roll20 and Skype to play with them, but they don't like the idea of playing that way. So, here I am, asking for help in finding a group of players for one of the BRP games that's willing to accept a brand new player into their ranks. Thanks for reading all the way through, hope you have a good day!