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Edit: Thanks for your help! One piece of the puzzle has become clear; I was incorrectly equating the damage absorbed by a weapon/shield as also being the damage it received in certain circumstances (such as with a critical or special hit vs a normal parry). I now understand that the weapon/shield absorbs up to it's current HP in damage, and then any remaining damage applies as per the chart on page 199. I'm still not entirely clear about the wording on page 200 "Parrying a Critical Hit" vs the Parry table on 199, but I've posted an edited version of question 2 in the Core Rules thread on
Hi everyone ! An Argentinian fan over here ! I love this game (RQ3) since the moment i meet it and crushed my beloved barbarian in plate armor with ilusion sence magic (touch) because they can't pass the armor. Still miss the poor bastard. Now 3 years latter, i want to start a new game (RQG), a new campaing, but a meet some problems, the most important is... none player has ever meet with this system, they are all old players of d20s systems, d&d mostly, but i want make them fall into the no return world of Glorantha. So... a have the task of doing a relative decent job tra
Forgive me if this is somewhere in the rulebook that I missed (I'm still going through the starter set), but on the character sheet, near the Move Rate, there are two boxes with faint +1 and -1 in them. What are those for exactly?
Hi ALl, I'm a relative newcomer to Glorantha, having discovered it first via King of Dragon Pass, and then going on a HeroQuest buying binge a while back. However, I'm increasingly intrigued by RQG and its somewhat "heavier," approach to the setting. I'm wondering if there's any equivalent to the Sartar clan questionnaire in preparation for RQ? If not, maybe something fan-made could be produced? I don't quite know how RQG plans to handle clans, aside from the obvious "Sacred time," rules in Previous Adventures and so forth. Any thoug