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Found 3 results

  1. Forgive me if this is somewhere in the rulebook that I missed (I'm still going through the starter set), but on the character sheet, near the Move Rate, there are two boxes with faint +1 and -1 in them. What are those for exactly?
  2. Hi ALl, I'm a relative newcomer to Glorantha, having discovered it first via King of Dragon Pass, and then going on a HeroQuest buying binge a while back. However, I'm increasingly intrigued by RQG and its somewhat "heavier," approach to the setting. I'm wondering if there's any equivalent to the Sartar clan questionnaire in preparation for RQ? If not, maybe something fan-made could be produced? I don't quite know how RQG plans to handle clans, aside from the obvious "Sacred time," rules in Previous Adventures and so forth. Any thoughts on this question would be appreciated
  3. Hi folks! I've played Call of Cthulhu off-and-on for many, many years (I owned the blue box), but apart from a handful of Stormbringer sessions I haven't touched anything else related to BRP. I'm trying to run a (relatively) rules-light high-fantasy game using the BGB and The Magic Book (tMB?), but the RuneQuest remnants in the latter book is making integration tricky. Has anyone written up something that helps mesh the two books together, particularly for starting characters? If not, any suggestions about how to merge the two together? tMB's "Wizardry" seems to mesh well with BGB's "Magic". By occasionally swapping INT for POW it looks like "Divine Magic" might translate over to the "Sorcery" rules. "Spirit Magic"... that I don't know about. Any help is appreciated!
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