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Found 7 results

  1. While writing Odd Soot, I spent a lot of time reading news clippings from the 1920s. Most of the material never made it into the rulebook and now I would like to share some of best pieces. They give a nice feeling for daily life in Doggerland through the small everyday things that define the era. Most of them reflect life in any European country, not only Doggerland. First out, a couple of British car models.
  2. We have three winners in the giveaway! First Prize: Steve S. Print copy of Odd Soot. Second Prize: Nathan Robertson. PDF of Odd Soot. Third Prize: Kristina Forsyth. PDF of Odd Soot. Congratulations, all three. I will send the book and download links as quickly as possible. Download Free Scenario For everyone else, as a gesture of my gratitude, here's a little gift for you. I'm offering the introductory scenario in Odd Soot as a free download. The Wayward Patient takes the PCs on a quest to stop a Soot-infected inventor gone mad. His work on multi-dimensional travel has attracted the interest of the shadowy Grey Lady and now threatens to throw the entire village of Drangelbekk into chaos. Download the scenario here: https://bit.ly/2DoRPu3 Thank you for joining. Don’t let winter get you down. Clarence Redd
  3. Long-time user Mallet is looking for players to his Play by Forum game on RPG Geek. He will run The Wayward Patient, the introductory mystery in Odd Soot. If you are curious about the 1920s sci-fi in Odd Soot, this is a good way to find out more. Be prepared for investigations into the supernatural, strange aliens and the looming threat of The Soot. Check out Mallet’s thread at: https://rpggeek.com/thread/2113284/recruiting-play-forum-introductory-scenario-waywar
  4. Designing aliens is hard. By turning to an unexpected source, I found a way to by-pass my own ingrained notions of what aliens look like. As I mentioned in an earlier thread, Odd Soot is my upcoming game set on an alternate 1920s Earth. In that universe, a plague torments humanity and starliners trudge between planets populated by aliens. They differ greatly from humans and to find the right tone, my design process took an irregular path. Read more about the design process here: My Graphic Frankenstein Method for Genuine Aliens Download a Preview of Odd Soot! I’ve created a 28-page preview PDF to give you a better feeling for the game: http://odd-soot-preview.strikingly.com/ In the preview, you will find the introduction to the game, a star map from the 1920s and sample aliens among other things. You also get a link to download the introduction scenario for free. The alien below is an l'sesenaugh, living in The Sinking City on Sisymbrium. Among other things, they act as guardians and librarians in The Dream Library.
  5. 20% off all our books on DriveThruRPG and Lulu on Black Friday! And yes, that includes the newly released Odd Soot. Follow the links below. DriveThruRPG: https://www.drivethrurpg.com/browse/pub/10544/FrostByte-Books Lulu: http://www.lulu.com/spotlight/frostbytebooks What Reviewers Say About Odd Soot: 'The most innovative SF I've seen.’ Alex Greene, RPG writer 'Equal parts alternate history, H.P. Lovecraft inspired settings, crazy characters and a serious science fiction vibe, this game is a blast,’ EN World review, David J Buck Clarence Redd
  6. Yesterday my character Krys Noim ended up in a shabby 1930s dockside bar in downtown Glimminge, playing a game of poker with the gangsters running the place. This is how I did it. Using an extended conflict (with conflict pools calculated from characteristics), similar to the rules in Revolution d100, worked very well. 1. Choose the type of game - card games, dice, chess, etcetera. (This does not affect the following rules). 2. In a high-level gaming environment, a successful Gaming skill roll may be needed to be allowed to participate. 3. Calculate the conflict pools of all PCs involved: (INT+POW) divided by 2. This will be the equivalent of hit points, with Gaming as the "attack" skill. (A typical conflict takes 3-4 rounds to resolve - use INT+POW straight for the game to last longer). 4. Determine the "gaming stats" of NPCs as follows (if you don't already know them): Low-level/casual/beginner: Gaming 30%, Conflict pool 6. Mid-level/regular/knowledgable: Gaming 50%, conflict pool 11. High-level/proffessional: Gaming 70%, conflict pool 16. 5. Place your bets. The GM and players come to an agreement about the size of the bets. 6. Start playing! Use opposed rolls, with the highest success in Gaming skill winning the round. The winner deals 1d6 damage to every other participant (only roll damage once per round - everyone takes the same amount of damage). When a PC/NPC is reduced to a conflict pool of zero, s/he is out of the game. The last PC/NPC to have a conflict pool left wins the game. Now, either the winner takes it all, or the money is divided according to how many rounds each player won. (Example: Four players bet €100 each; €400 in total. The game lasted four rounds, with player 1 winning three (and winning the entire game) and player 2 winning one round. Player one gets €300 and player 2 €100. Or player 1 wins all €400). Cheating: To be able to cheat the skill Sleight of Hand is required. For every successful Sleight of hand roll, the cheater gets a +10% bonus on his/her Gaming skill the same round. Failure gives no bonus and the other card players will detect the cheating with a successful Spot roll. For more elaborate setups prepared beforehand, a larger bonus can be used. All in all, it turned out to be a quick and exciting way to resolve a situation like this. The actual dice rolling moment raised the intensity of the session in a way not far from a real poker game. At the same time it was fast paced enough to not bog down the scenario. (Krys Noim won big : ) His high Gaming skill (80%) saved him, despite his rather ordinary pool (11). The others may hold a grudge with him though... Not the best place to make enemies).
  7. Hi all, while waiting for the publishing formalities to get sorted out for BRP Space, I have been working on a scifi setting I'm very happy with. Last week I finished the groundwork for the book and would like to show you what I've been busy with. It's an alternate history set in the 1930s where Christianity never caught hold in the western world. As a consequence, traditional shamanistic magic has partly survived and scientific progress, untethered by religious prejudice (together with some luck), allowed humans to go into space much earlier. In the 1880s several intelligent alien lifeforms, stranded without FTL for two centuries, were encountered. But a terrible disease called The Odd Soot is assailing the interstellar community, and only a few tragic heroes are standing up to the threat. Cover plus short blurb below it. And here's a link to the introductory chapter: http://ge.tt/9acymz12 Let me know what you think; all comments welcome. More to come soon. Odd Soot Eorthe, 1932. A universe separated from our own only by a thin veil. It’s been 50 years since the first humans crossed the voids between the stars and found it teeming with alien life. The Odd Soot is spreading from planet to planet, driving humans and aliens alike into madness. After 230 years the gruesome disease is on the move again. But only a few dare see the truth. The Philosophy Engine is presenting stranger and stranger predictions and the Skreeder Shamans see signs of worrying times to come. Will the insanities of the infected once more threaten to throw entire worlds into chaos? Are the desperate actions of a few ragged individuals enough to turn the tide? Comae Space need heroes more than ever. The survival of civilization is in the hands of the characters. Cover: Depiction of an Aygaan Seeker, by xeno-anthropologist Karyn Oakley. 1929.
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