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Showing results for tags 'old school'.
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So I am considering a number of options for my upcoming RQG campaign. Most of them are previously published material. But one interesting option occured to me as I was idly paging through the GtG. I could use the Seshnelan (sic) province of Fornoar and have the elements of a good old-school rubble-crawl campaign. The area has no major settlements, only a couple of ruined cities. Another ruined fortress nearby is Arkhome. It lies at the nexus of Troll, Dwarf, human, and Elf lands. The Nida river washes a bunch of Dwarf Junk downstream for adventuring types to try to find. I have already gotten some good advice from Joerg and David Scott about this place - they suggest delving into the Hunschen history to place tombs and other ruins. So on a practical level, I want to think about all the consequences of running such a campaign. I am no stranger to improvisation, But I do want: a) to write my own homeland previous history tables. (Seshnela/Safelster/Orlanthi tribes, Castle Coast Hrestoli.) b) come up with tables for searching for Dwarf junk in the river. c) map out the ruined cities using the Point-Crawl technique used in several OSR modules. d) treat Arkhome a bit like a mega-dungeon ala Castle Greyhawk. e) come up with random encounter tables for all the nearby forces that might launch raids into the territory. (Elf, Troll, Dwarf, Arkati cultists, Seshnelan knights). F) use the existing map of the territory and map out the locations of some of this stuff, a bit like Griffin Mountain. I also need to figure out what to use as homeland tables, occupations, and Malkioni 'cult' write-ups, like in the core rules for the various deities. That is the largest chunk of work, really, and I can't improvise that stuff - I have to write it. On a practical level, can anyone see what else I would have to do? I am willing to do the work, but I need to have a really good idea of waht I am getting into before i embark on such a venture. Not plot, not characters, but the stuff I need to have prepared to do this well. I would welcome virtually any advice or wisdom you could provide. Thanks!
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Due to reading, and fixing with my roleplaying collection.. And reading far to much on blogs and forums.. Has made me yearning for playing Strombringer and D&D esque games.. So during this vacations i sat down and played around with my old Spanish edition of Stormbringer.. and painting 10 deamonettes for use in Age of Sigmar/ 40 k. this made me want to stat up some demons so Here comes my first work in progress deamonettes for Stormbringer 4th.. If someone more versed in this rule set could point out errors i would be happy,, will probably do more demonic types soon.. Deamonette of Aanesh... STR 3d8 14 CON 3d8 14 SIZ 2D8 14 INT 3D8 14 POW 3D8 14 DEX 4D8 18 Cha 3D8 14 (63p characteristics) Abilities / Skills: Baffle attack 40p 3d6 pot up to 5m, shape change 40p, Garras 20p 3d10% 1d6 damage *2, Hands 30p, Eyes 10p (+1d10 search, detect), saber 20 (int*5 one topic)jump 10p (4 m high), legs 30p 60m/round 200p skills total 263p to invoke hmm, feels kind of weird.. will probably adjust size so it will be smaller, if i understood the Spanish text correctly it costs 3 point per d8 dice. I can not find any mention how to raise the combat skills of the demons... I suspect that there is inconsistencies compared with the English version.. input appreciated.
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Hey everyone. Just wanted to pop in and say hi, and ask that you check out my YouTube channel's lastest RPG review, as its an in depth look at the history, and games system of Call of Cthulhu! After the announcement last week on the latest edition going to print, it seemed appropriate to focus on one of the greatest RPGs of all time! Please, give me your thoughts! Thanks for looking! RPG Retro Review: Call of Cthulhu
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