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Found 5 results

  1. This was the final session of my murder mystery. At the end of last session, two key things happened: The party discovered the murderer of the caravan boss - a scholar who the boss was blackmailing into translating some ancient texts. The scholar poisoned the boss, demanding his freedom in exchange for the antidote. The Caravan Boss died rather than admit defeat, which shocked the scholar. The party discovered there is ogre trouble on the caravan! Well.... it's actually more complicated than that: A rich noblewoman was trying to join a cacodemon cult to save her family's fortune. An ogre, masquerading as a hunter hired by the caravan, has made contact with her The noblewoman's assistant witnessed the murder, and was killed by the murderer scholar. The ogre and desperate noble had nothing to do with the murder, but they also were aware things were going bad for them, so they fled into the woods. The party, deciding ogres MUST BE INVOLVED IN THE MURDER, grabbed the NPC Pralori warrior who is the head of caravan security, and they went to hunt the ogre down. The hunter NPC was tougher than any of the PCs. She's an ogre, afterall, and the big bad. But I didn't really expect things to go the way they did. So, 3 non combat PCs and a warrior NPC marched into the woods to find an ogre and human collaborator. I rolled this as a simple contested group challenge - the image I had in my mind is they're walking through the woods and a stream of arrows terrifies them and sends them scattering. ... However, they all rolled amazingly, and my poor ogre rolled horribly, resulting in a major victory for the PCs. Now, since they all took defensive moves, I didn't rule this as physical injury for the ogre. Rather, the ogre was now stuck up a tree in plain sight, and any attempts at moving or getting out of the tree would result in her having massive penalties. If she tried to get out of the tree, she was toast. And she knew it. The PCs, on the other hand, were aware she still had plenty of arrows. So... they decided to parlay. The ogre made an offer: She had nothing to do with the murder, but she'd happily give them the human noblewoman collaborator, in exchange for letting her go. At this point, the players, who are all new to Glorantha, stopped and asked me about Ogres, and then asked me about Chaos. After my explanation, which was very much an Orlanthi perspective (2 PCs are Wenelians, and 1 is a Trader Princess), they agreed to agree to the ogres deal, and then double cross her, cuz "Screw Chaos." 😵😅 Long story short, they set the tree on fire while throwing javelins at her. She rolled badly, and the NPC warrior rolled well, and she was squashed. They then bound the ogre, collected the human collaborator, and marched back to camp. And this is where things got rather special: the PCs gave all humans second chances: they acknowledged the caravan boss was a total bastard, so they let him go in exchange for the texts he was translating (they were treatises about water magic of all sorts). They also exacted many promises from the noblewoman to help them move into the trade networks around her city of Selgos, and she agreed. As for the ogre, well, they decided to have the caravan execute her as a public execution of sorts.
  2. What the title says: due to current circumstances, I've volunteered to run a game online for some friends. I'm a little nervous because I haven't run anything real time in forever (like 16 years or so). Anyhow, here's a short summary on how things are going to go down: I'musing Heroquest rules because I know them better and I feel they will go smoother in online play with some less experienced players The game is set in Maniria, the hook is that a caravan has a murder, and the PCs need to solve it. The structure of the game is loosely based on the movie version of Clue. So... I'm making pre-gen characters that are Manirian equivalents of Mrs Peacock, Colonel Mustard, etc. The nice thing about this is that the characters are all relatively different. The "helpful" NPC is the main assistant to the trader prince master of the caravan (Tim Curry's character) The caravan head is Mr. Body. Mr Body was found dead, floating in a pond, with bite marks on him. If a PC rolls well enough, they will see they were an attempt to fake bite marks. A poor roll will make them think it was an ogre attack Mr Body was an elf friend, and he has a charm that tells elf allies that his death must be avenged. Thus, we have a motivation for the PCs: they need to figure out who killed Mr Body, where, and how before the Elves show up. If they don't have the killer caught, the Elves are likely to just turn the entire caravan into mulch. I will decide who the murderer is after the players choose their characters. But generally, Mr Body was blackmailing everyone, and had a spy / information network throughout Maniria. He was killed either to be free of the network, or to take it over. As for ogres, to butcher a line from the Clue movie, chaos was always a red herring. I'm unsure if actual play treads should go here, the Heroquest forum, or nowhere. I'm using Roll20 and Disord. I'm excited and nervous and I hope I don't suck as a GM (it's happened before) So, yeah, wish me luck!
  3. Tomorrow night is my second session of my online HQG game, Caravan Calamity. Last session, the PCs discovered the body of their Caravan boss, started collecting evidence at the scene, and also became worried about the social-political consequences of the boss dying. As all three players are new to Glorantha and Heroquest, I am slowly bringing them up to speed. Setting-wise, they are aware they are on a caravan, and they know Elves are humanoid trees. This session they'll be introduced to Chaos, or at least the threat of Chaos, as someone will be starting a panic that there is an Ogre on the caravan! The ACTUAL Ogre on the caravan is rather upset at this rumour, as he's far too smart to kill the head of the caravan in the middle of nowhere.... that's just stupid. In terms of rules, I'm introducing extended contests and using Hero Points. Core things I know: I know who actually killed the caravan boss: a Trader Princess on the caravan, who is trying to taker over his freelance spy network. I know this was witnessed by a scholar from Solung who is on the caravan. The murderer is currently unaware of this, but if the players are sloppy they may inform her. I know which NPCs care, don't care, and are happy the caravan boss (who had a penchant for blackmail) is dead. I'm planning on re-reading the rules on long-term benefits to make sure I know how that works, so there is a mechanic to help them put the pieces together if they don't themselves. So... yeah. Wish me luck. I'll be back over the weekend to let yo uknow how it went.
  4. So, Wednesday night I had my first session of my new mini-campaign. Caravan Calamity is set in Maniria. A trading caravan of wagons and horses is travelling between Jaraz and Yolanda, when one morning the head of the caravan, Road Baron Abbanes, is found dead in a pond. The PCs The PCs all work on the caravan: Kullen is a Ditali Wenelian who is the cook and healer of the caravan. He has been with teh caravan, and with Abbanes, for years. Arlette Scalecoin is a textile merchant from Jubal. She is very likeable, likes creature comforts, and this is her second season with this caravan. Dara is an entertainer with a rough past that has left her suspicious of others. Key NPCs Abbanes, aka "Honest Benny" is a roguish figure who has made and lost several fortunes over the course of his life. He has schemes within schemes, and half the caravan is currently blackmailed into working for him. Lyobun is benny's extremely high strung assistant who knows exactly how much money is invested where. Neurotic and loyal, he is the mirror image of Benny. Bui Six Point is the head of the caravan guard. He is a Pralori, he is tough, and he is mean. I described him as "Jayne from Firefly, on an elk." Mosscalm is a female hunter hired recently as a scout. Very private, and not good at social interactions. She's much better at staying motionless in a tree until game wanders by. Lady Featherjoy is an aristocrat from Selgos travelling with the caravan and constantly complaining about the lack of luxuries. Toff Redscroll is a scholar from Solung who may or may not be a fire mage. The players all started the game knowing this was going to be a murder mystery, that it was going to be "PG-13", and that none of teh PCs were going to be the murderer.
  5. Just figured I'd throw this out here, since it seemed like the most likely place to find people interested in playing in a Magic World game. I've been running a small group (two players and myself) in campaign for the past several months and there's definitely room for another couple of people. The game typically happens every other Sunday at 5:00 PM Pacific Time (GMT -8) and goes for about 3 hours using a virtual tabletop and google hangouts for audio. Campaign Details: A sword & sorcery game of weird fantasy set in an alternate Earth during an antediluvian period. Key influences are R.E. Howard's Hyborian Age and Clark Ashton Smith's Hyperborea cycle. I borrow liberally from Morten Braten's Xoth adventures and I try to mix in a healthy dose of my own ideas and adventures. My style of refereeing is very much about laying out a liberal number of hooks and then sitting back and letting the players drive the action and letting the dice roll where they may - Not quite a pure sandbox, but closer to that end of the spectrum than a railroad. In-character roleplaying is preferred, but I'm not too worried about out-of-character chatter or digressions, so long as they aren't too distracting. Requirements: A demo version of fantasy grounds (I own the ultimate license), a pdf copy of Magic World, a microphone and a pair of headphones (no webcam required). Other than that you don't have to be an expert role-player, all you need is a willingness to learn and be willing to show up on a fairly regular basis. Full disclosure; I'm still pretty green at running BRP games after having been a D&D/d20 gamer for most of my gaming life the past 25+ years, but Magic World really captured my imagination about a year ago. So after shaking off some long-accumulated GM rust after a long hiatus from gaming, I'm finally comfortable enough with the rules that I don't feel too badly inflicting myself on you fine folk. Send me a message or reply below if interested and I'll give you the connection details. Or if you're merely curious feel free to ask questions below and I'll do the best i can to answer them.
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