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Found 2 results

  1. FInished my 3rd session of my online murder mystery game. Here is a bulleted list of what happened: MURDER SOLVED: The PCs kept circling the mystery of 1+1, so I asked them to make some rolls for help putting pieces together. The players seemed totally ok with it, though I'm not sure that would have been the right move for all groups. Anyhow, because of this, things moved VERY quickly, and they solved the murder! Put simply, the Caravan boss was blackmailing many of the people on the caravan, including the PCs. One of the NPCs, a scholar from Saltcastle, who was being
  2. I'm a GM running Call of Cthulhu 7e. Because of the pandemic, my group started playing via Zoom. Since some of us have to use our phones and it is easier to roll dice, we do not use a public roller. I thought this would be fine, because I trust my players. Last session, almost one half of one of my players' rolls were extreme successes including all of the important ones. I'm not sure if this means he is cheating but it is certainly suspicious. Maybe he is truthful but has a biased d10. What should I do to prevent cheating in an online session?
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