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Showing results for tags 'openquest 2'.
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So, I've ran RQ5/MRQII/Legend and played some RQ6; and I picked up Elric! a while back when it was on DTRPG, and I'm contemplating OpenQuest. Presently, I'm looking for some compare and contrast between them. What do each of the three titles bring to the table? I know some folks prefer OpenQuest, and some Prefer RQ6, and some prefer Magic World; and I know that subsystems from one can largely be lifted into the others; If I'm looking for a baseline system to use, which one would you suggest for which reasons; and what do the others offer that I might want to bolt on? RQ6 has its cultural packages, which are quite nice, but IIRC, lacks an option of balanced playable races; and while I wouldn't want to use BRP to run Pathfinder/D&D (I would just use Pathfinder/D&D for that); I can still see myself sometimes wanting to run settings where many of the players are not human (Elves, Dwarves, or other weirder things). Do the others offer multiple races as part of their assumption? From what I understand Magic is very different across all of these systems. Can someone enlighten me on the merits of each?