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Showing results for tags 'optional rules'.
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Version 1.0.0
84 downloads
Ok this is my set of hazards rules: hazards. Lava, toxic waste, radioactive waste, steam, earthquakes, electrical, laser fence, force fields, electric fences, kv power lines. This most likely will be updated some, I most likely will add more hazards, if you have a suggestion for a hazard let me know. If you find a mistake let me know! Nothing here is written in stone, so use what parts you like, ignore the rest. If you think my values are to high or to low then change them till it feels right to you! I forgot to mention this is in .odt format so you will need microso -
58 downloads
Actions/Round and new movement system This is some more optional rules i am working on, I am interested in what others think, especial on the movement rules. Hopefully my calculations are correct on the movement rules Let me know what you think, i am sure they need refining. Course if the new COC 7e movement rules are good we may not need mine, but i have not see the new COC 7e rules for movement . Thanks in advance. -
Yes i am back and yes they optional rules are back First i apologize that this took so long, i been dealing with modem and computer issues also, been redesigning of the rules to be more BRP compatible. Optional rules for campfires, dehydration, jumping, object armor,water requirements, wind effects .rtf, PDF Optional rules for campfires, dehydration, jumping, object armor,water requirements, wind effects. This is a modified version of the original document i have open office rtf , and pdf format. The most visible difference is the wind effects table witch has been modified to be mor
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- campfires
- dehydration
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- hit location
- critical effects
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