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Found 11 results

  1. Hi everybody, firt post here. When an orlanthi clan raids its neighbours, does it take kids as hostages/thralls? If so, in the former case, how is their ransom calculated? In the latter, who is responsible for their initiation rites (if they are ever initiated at all)?
  2. Well, reading throught the last Runequest core rulebook I came across an interesting fact about the cult of Maran Gor: Every male child born to the God Talker must be sacrificed. That small line reminded me that (and correct me if I am wrong) human sacrifice is still present in Orlanthi society to a certain extent, even if it seems rather reduced. My questions are: How are Orlanthi human sacrifices carried out? Which Orlanthi gods accept human sacrifices? Is it something universal or only present in some clans? As a side note, i really, really like the presence of this kind of stuff,
  3. So, after the roaring success of my Earth People thread (the responses to which I'm still very thankful for), I've decided to look into another one of the wider areas I've been thinking about: the descendants of Umath and their respective followers. For simplicity's sake, I've lumped them together as "Para-Orlanthi", but just "Storm peoples" work as well. To start off, Umath, the Primal Storm was begat by a union between Sky and Earth, and claimed a realm for himself, the Middle Air, with violence. He was later killed or maimed and chained, essentially leaving him out of the rest of Glorant
  4. I'm going to be running a game set in Sartar/Dragon Pass soon. The PCs are going to be the young adult children of members of the clan ring/prominent thanes who get tasked by the ring to be kind of problem solvers in an attempt to make a name for themselves and make them worthy of inheriting their parents prominence.The way I'm currently thinking about doing prep is taking the Dragon Pass board game map (available via google image search), noting where the PCs clan tula is, figuring out where the other clans/tribes are, stocking some hexes they are likely to go through using the Ruins & Re
  5. Martin

    Heroquests

    Is it possible to Heroquest within the era of time? or can heroes only heroquest to the God's Age? Or is this a violation of the Comprimise of Time? More specifically, can you go to Orlanth's Hall in the God Plane then leave a door to the Hero Plane of the Dawn Age?
  6. What do Orlanthi tribes do in lands where the earth isn't Ernalda? For instance, in Peloria or Ralios.
  7. In Orlanthi culture is cannibalism seen as a capital crime? If not what is the punishment? What is the exact nature of what is considered to be criminal...is unwitting cannilbalism the same as intended? If we accept the definition of: Cannibalism is the act or practice of humans eating the flesh or internal organs of other human beings. Then is it cannibalism for one sentient race to eat one of their own ? What about if a human knowingly or accidentally eats the flesh of a sentient being...is that cannibalism?
  8. Not sure if this is of interest, but over at D-infinity.net, I have been writing an ongoing story of my player characters' adventures exploring my interpretation of the Clanking Ruin: To Teak the Nose of the Red Goddess. It is up to Chapter Five at present. Here is a link to the first Chapter: http://d-infinity.net/fiction/runequest-thursday-94-fiction-tweak-nose-red-goddess
  9. Some folks have picked up The Coming Storm, some have not. I wanted to create a thread where folks could ask questions, either about what they are reading or about whether they should buy. First of all, let me capture the answer to a few common questions: Why is this in two books? There are a number of pragmatic reasons: it would be cheaper to ship and the first volume would be completed faster, and could be interleaved more easily with other priorities as a result. In addition there is a natural divide between the two volumes. The Coming Storm (Red Cow Book I) is the setti
  10. So I am soon to begin a new campaign of RuneQuest, reffing for my two best friends and girlfriend. They are all fairly green players so I am very much looking forward to introducing them to the wonders of Glorantha. I'm planning to set them in Sartar, near Starfire Ridge just after the initial, but not complete domination, of Sartar by the Lunars as Orlanthi that get embroiled in rebellion. It's looking like I'm getting two Babeestor Ghor initiates (played by the two most brutal women in my life, fittingly) and un-confirmed on the other friend but probably an Orlanthi warrior. My ini
  11. So, I came to Glorantha about a year ago after playing King of Dragon Pass (now easily one of my favorite computer games, and I've played a lot of them,) and purchased the Guide to Glorantha in July. I'm overall happy with it, though I have plenty of hang ups, one of them being the relative homogeneity of Orlanthi religious views, despite the lack of a centralized authority to enforce an orthodoxy. There are essentially three variations on Orlanthi religion as presented in the Guide; Heortling, Esrolian, and Malkioni/Orlanthi fusion. This just doesn't make a lot of sense to me. How can a peopl
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