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While browsing my RPG collecion of books, I stumbled about the 'Deluxe Tunnels & Trolls' rule book. Distant memories came back to my mind and I thought I will have an other read. So I tried out some of the easily available Solo Adventures T&T sells on RPGnow.com, and was amazed how similar the game feels to RD100. It is lacking a bit in terms of character variety, but the rule system itself feels interestingly 'modern'. Then I thought: it is actually possible to use RD100 to play these games. Since Monsters in T&T have (mostly) just a Monster Rating to calculate Damage and their Ht Points, this is easy to translate. The rest of the system is relying on so called Saving Rolls, which is nothing more than an Attribute+Skill check. So, here we go, converting the Monster Rating (MR) to RD100: divide the MR by 2 to get the Resource Point Pool for Rd100. A Monsters Damage dice in T&T are multiplied by 10 to get the Monsters Skill rating (in %) for RD100. The actual Damage a Monster is doing in RD100 is a bit more complex: every odd die adds 1Might and every even Die adds 1d6 damage. This is just a fast rule, use it as a start. It might also even be better to have a look at a similar creature in RD100 to get better stats, but so far it was fun and I got the results I wanted/expected (read: lots of dead characters, died by the hands of creepy things in the dungeons). Here's an example: a Bandit with a MR of 28. In RD100 translation rules he will have a RPP of 14 (MR /2), with a skill of 30% (MR28 does 3d6 damage in T&T, so 3*10=30), dealing 1d6+2Might Damage (3d6 = 2odd dice (#1 & #3) and one even die (#2)). Although you might say the Skill rating is a bit low, the Bandit is still a considerable foe due to the high RPP and the decent amount of Damage he'll inflict (once he hits). In regards of Saving Rolls: simply use a Skill+Trait combination that works for the situation and if it has to be made against a different 'Level' in T&T, simply add a Penalty to your roll (e.g. a Lvl 2 SR will add one Penalty in RD100, a Lvl 3 SR will add two Penalties, etc.). This might seem tough, but T&T is a deadly game (yes, tunnel delvers die regularly from a failed Saving Roll. It's called a Saving Roll in that game for a reason). I hope this little guide enables you to play some really good choose-your-own Solo Adventure games , brings back some fond memories and most important: gives you something fun to do when your RPG party does not have the time but you still want to delve into amazing old-school adventures. Cheers, Rob.
80 downloadsA real OSR type scenario this time. This was one of the adventures that Oliver Johnson and I wrote for Game Workshop's Questworld pack in the early '80s. The idea was for a non-Gloranthan world for RuneQuest that would be parcelled out among various publishers, each getting their own continent to play with. Oliver and I were given a detailed map that came with some fragmentary history already in place, which we quickly wrangled into a form that suited us better. I remember being nonplussed as to why all the traditional RQ gods were transplanted to Questworld. What's the point of a new setting if it has much the same flavour as the old? Still, it was a job. (Well, in principle it was - we were never actually paid.) cc'd from https://fabledlands.blogspot.co.uk/2017/06/sweet-is-revenge-questworld-scenario.html?m=1 with permission thanks to simonh for mentioning. uploaded as both unified pdf and docx from original web page formats.
Hi All I have published a Podcast today that you may find interesting. http://wp.me/p4DjgL-83 OR https://itunes.apple.com/gb/podcast/the-grognard-files/id1028591522?mt=2 It features a potted history of Stormbringer, my personal experience of playing, how White Dwarf in the UK covered the game and an analysis of some of the rules. Hope you enjoy it and listen to some of the other episodes. Thanks Dirk