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Showing results for tags 'parpuzio'.
So, Paolo, I know it's early days yet, but what more can you tell us about your plans for the system itself? Is Revolution D100 going to be similar to the Parpuzio system, downloadable below, just updated, fleshed out, and adapted to various settings? It looks like Parpuzio is a universal system, but the default setting is historical fantasy, and there don't seem to be rules for psychic powers, superpowers, etc. Are you going to include rules for superpowers, psychic powers, and mutations? How many different systems of magic will there be? Will a different set of the rules be included in each Alephtar publication? Or are you going to do one big book with all the possible rules? I realize you may not have decided all of this yet, and your plans may change, and you might just not be ready to reveal all yet. If you really want this to be a universal system, I would suggest making it as simplified and integrated as possible (i.e., mutated post-apocalyptic survivors gain starting abilities and learn or develop new ones using the same mechanics that wizards learn spells, superheros develop powers, cyberpunks gain body modifications, etc.). This might just be a matter of adding different traits onto skills, i.e., a charioteer and a superhero both have the skill Ranged Combat, but the charioteer has the trait Javelin while the superhero has the trait Energy Blast. You may have already figured this out--or decided to do something else--so please forgive my presumption.