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Found 2 results

  1. Have a question on the shield parry rules on page 52 of 7e Cthulhu Invictus, under Defending with a Shield. It says the Shield user gains the Shield's armor rating even if they lose the bout of combat, and the shield can possibly take damage. Then on page 53 under Life of a Shield, it says when a Shield successfully blocks an attack, the shield itself takes damage. So my question is, what's the difference? It sounds like whether i successfully parry or not, my shield armor counts and my shield may take damage.
  2. I'm running a campaign in Stormbringer 1e. So far we've had 2 sessions but one thing everyone seems to really dislike is the fact that every successful attack seems to be thwarted by a parry (I have had a lot of lucky rolls). It has made combat drag out way too long. I realize that the idea is to use multiple PCs on an opponent so that their parry percentage is decreased with each attack but when you have say 5 players and 5 or 6 opponents, that doesn't really work. I looked all the way through Stormbringer 4e so far and it doesn't look like they had changed the attack/parry rules any. I'm not sure if they changed them after this. One thing we have thought about doing is bringing in Action Points from RuneQuest. I'm not sure this really helps when a PC or opponent has 2+ APs and the number of attackers and opponents is equal. It seems like combat can still screech to a halt in this case. Any ideas? Anything you've used in your own game to make this better or is there a later rule I don't know about?
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