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Showing results for tags 'pavis'.
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I was quite suprised to find this a few days ago while wandering on Lulu.com ... Sartar: Kingdom of Heroes (2009) Sartar Companion (2010) That's great, but of course it is also quite puzzling. Why isn't it mentioned on the Chaosium page for the PDF of each of these products? Why aren't these also available in hardcover? Why Lulu & why not (also?) DTRPG? Will Pavis: Gateway to Adventure (2012) also be available as it is also out-of-print? What about HeroQuest: Core Rules (2009) later on?
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I was quite suprised to find this a few days ago while wandering on Lulu.com ... Sartar: Kingdom of Heroes (2009) Sartar Companion (2010) That's great, but of course it is also quite puzzling. Why isn't it mentioned on the Chaosium page for the PDF of each of these products? Why aren't these also available in hardcover? Why Lulu & why not (also?) DTRPG? Will Pavis: Gateway to Adventure (2012) also be available as it is also out-of-print? What about HeroQuest: Core Rules (2009) later on?
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Hmm I know this is not my usual stomping grounds, the HQ forums and all. But based on info gleaned here I now own both red cow modules and am very happy integrating all that Glorantha Goodness into my campaign. Now, I was wondering, I already own RQ2's wonderful Pavis as well as Big Rubblein box set and the classic pdf from Moon Design to supplement it and make if searchable and to assist in creating player aids. Now the question; is would there be real advantages in having Pavis GTA to fill in the gaps of mythology, and add the HQ encounters (love the sartar companion's one page or more
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Hey all. I'm setting up a campaign set in New Pavis for RQG in the next few weeks. My premise is that Argrath has just conquered the city, and has put out a call for adventurers for an expedition into the Big Rubble (amidst all the chaos of conquest and the loss of stability enforced by the Lunars). I could use some suggestions, advice, and brainstorming on a few topics: Good McGuffins to go ruin-delving for in the Rubble What sort of personality to play for Argrath & Co. Argrath's powers and skills (because I just know that at some point he'll need to be the 'bigger &
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I thought that @mikkling's post would form the basis for an interesting discussion...
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Is Pavis the same type of entity as a Wyter and is his actual magic working the same way for the communauty of Pavis? I assumed that City Gods and Wyters are the same thing (also assumed that communauty spirits of animists are similar and that Malkioni simply use Chains of Veneration for all their communal magic instead) but I'm not sure given that the description of the communal worship of Pavis imply that they are just worshipping him and then he uses his own magic to magically maintain and protect the city. My own guess is that he is not even really a City God and that people sac
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So what is it like in the Big Rubble and New Pavis at the time setting of RQG? What has changed? Who is in charge of New Pavis? What is the situation in the Real City? Where do the Praxians currently stand with regard to P&BR? What's the new Jaldon's relationship with the city? How have the trolls, elves and dwarves reacted to the changes? Who are the power brokers now that the Lunars are gone? With the Patromas gone, who has filled that void? What is happening to the Eiskolli? Have they already fallen or is there a power struggle going on there? What, if anything, has changed i
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Here is a table of 1d20 random events that I created for my Brightwater game set in the River of Cradles. They owe a fair bit to King of Dragon Pass! Every one of the 20 is a hook for further action of a number of sorts. Depending on how it is presented, the 'hook' can act as quest, or reward, or opportunity - kicking off different kinds of adventure depending on how the characters respond to it. For example, entry #1 could be a dire portent of a raid delivered by a wandering shaman, a warning that a great spirit has awakened an attempt by the shaman to extort money or treasure, even a w
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I mentioned in the Half-elf thread that I was going to look at the sources for the origin of Pavis. @Joerg said Having gone through Drago Pass, Nomad Gods and RQ2 with no results. The first real piece of info on Pavis occurs in Cults of Prax, Invader Deities page: So he was born a mortal human with special parentage, not changed as I had suggested. This along with the KoS reference - a human mother and an aldryami father means he took his mother's form.