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Found 3 results

  1. So, my apologies if there's a thread for this already. I looked for one and searched all the key terms I could think of, but didn't see anything. Are there any timelines for official materials related to other cults from previous editions / character creation for non-human characters? I know there's an awesome spreadsheet with lots of these options, but I'm not sure where the stat blocks come from. Any answers would be welcome, and awesome. Thanks!
  2. Hi, I have a Southern Reaches campaign (currently in lockdown, sadly) where I have allowed the players a great deal of freedom with their characters. Of the five players, only one had extensive RPG experience, the rest were first timers. Most of the team are experienced wargamers. One character, for instance, found a polar bear cub, raised to adulthood and now rides it instead of a warhorse. Another has become Dean of the Lashingport school of magic (bizarre story), while a third has started his own cult. The fourth player is looking for one of the enchanted items in the rulebook, and the final player is gravitating towards an elite military unit. As a group, they have broken a slavery ring, a criminal conspiracy and a Fey-influenced cult. Their actions have taken me by surprise on several occasions and I've had to rewrite or ignore parts of the campaign and even write new stuff from scratch. Now the game is paused, I've had time to reflect a bit. I worry that I've given the players too much leeway and am wondering how to steer things back on track. Or even if I should "let the dice decide" and see where we end up. So, please, fellow GMs (not just in Magic World but other settings, too), share your stories of "railroading" (hate that term) versus ultimate freedom for the characters. I'd love to hear your ideas and solutions. Stay safe and well. Colin
  3. Yet another nephew (12yo) wants to play as the group's Rhino. To work this in with my very urban Pavis game I'm running a YGWV scenario in which he's the much reduced remnant of the clan wyter which can transfer between the rhino and a rhino horn knobkerrie (an idea which delights him). Has anyone got tips and tricks they've used for this sort of thing?
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