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Found 3 results

  1. Please tell me if I understood well: Improving means augmenting the power attributes except duration, even if the attributes are not manipulate Extending means augmenting the effect duration If I want to only improve a power, I need to win a Conflict vs. value If I want to only extend a power, I just need to pre-activate it and multiply the cost (Life Points or whatever the system requires) by the Time Scale. When extending + improving, only a conflict (improvement with possible consequences) is required with the value multiplied by the time scale. No pre-activation is required, leaving the channeling free. Question about Extending Blessings, p. 199 : "With Narrator approval, you can use Ritual casting to extend and improve a Blessing". Even if only extending it ? This would contradict the side note on page 176, where pre-activation should be used when only extending a power.
  2. I wonder if someone tried to make a Super Power option for OpenQuest, maybe something close to Elder Godlike or SuperWorld?
  3. I'm preparing an historical Japanese horror campaign set in the Heian Period, and I'm trying to decide which Power system to use for the Shinto priests. I've already decided to use the Psychic Abilities system for the Buddhist priests/monks, but I envision the Shinto priests a little differently. While Buddhism entails a great deal of mental discipline and meditation, which seems to lend itself naturally to Psychic powers, Shinto is more about the channeling or invoking of Kami (nature spirits/gods). Moreover, I want to run a very low-magic setting. I want my Shinto priests to be able to perform rituals such as exorcisms, and I want them to be able to invoke their guardian Kami in desperate situations as a last ditch effort, but that's about it. At first, I had considered the sorcerer power, but sorcerers don't have anything akin to exorcism. Does anyone have any suggestions?