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Found 4 results

  1. Hello, I recently bought a copy of the "RuneQuest: Roleplaying in Glorantha" slipcase set and I started reading through the main book. As usual I tried to create a character to see, if I understand the process, and I came up with a couple of questions. I rolled that my favorite grandparent was a priest and decided to keep to the advice to have occupation be hereditary. The "Priest" occupation on page 70 mentions requirements for acceptance, but also has the line "However, adventurers whose parents were priests...". Do I read this correctly as: if you decide to choose priest despite your family history being different, you should try to make the requirements happen during character creation, but if you have the occupation in your family you are not bound by them? (it would make sense thematically, showing that you have to be worthy of being a priest if you don't have a family history). Or should one try to get the requirements no matter what the family occupation is? (I decided that my character wants to be seen as a "proper" priest, so he strived to meet all the requirements mentioned on page 276 - "Requirements for rune priests"). Or a 3rd option: the requirements mention "assistant priest" - is the intention for newly created characters to be assistants, so they can strive to become full priests later? Or am I overthinking this? Then things got a bit more complicated. I started to make an character from "old tarsh" and decided to lean very heavily into the earth rune. Checking the cults that are appropriate "Maran Gor (The earthshaker)" caught my interest (and a warrior priest going into battle while causing earthquakes sounded amazing, so I was pretty happy with how my character shapes out). Reading about the cult on page 299 I saw that only a woman can become a priestress, but a man could still be a god-talker. This is OK with me - taking the character into a direction I didn't anticipate - but then I read up on what a God-talker actually is (page 278 and the bit on page 70 under the description of the occupation). So given that they are only part time priests - should I reduce the amount of things gotten from the occupation (less coin and jewelry, maybe a bit cheaper armor)? I guess this is up to the game master, but I would like to know what other people think. And page 278 mentions that god-talkers typically maintain another occupation... So how to handle that detail? Ignore it? Or just choose a different skill for the annual income? (I would be leaning towards the latter, trying to get immersed into the world by making sure such a character would feel that they aren't a full priest and they have to earn their money in a different way). Thank you in advance for any help/suggestion and/or corrections if I misunderstood anything in the process 🙂
  2. How to Found a Minor Temple? Let me quote some background first before I pose my two questions, if only to show that I have indeed read the rules: Campaign background of the question: Note that for Issaries, temples are markets, so the ambition to found one’s own minor temple seems a logical long term goal for any developed Issaries character who has a fixed base away from an existing temple. Rules background: p.282 of the rules [Roleplaying in Glorantha] says somewhat casually that a Priest can become a Chief Priest by qualifying to Found Own Temple of the cult. The qualifications as printed are not impossibly demanding for a highly developed player character qualified as a priest: 15 rune Points and 90% ability in three cult knowledge skills. And “often” the permission of the High Priest “which is easy to get if the Priest goes somewhere else to set up the temple, and has sufficient funds to do so. “ I have found one additional item, essentially a change not included in Rune Fixes, in the Well of Daliath Q&A from Jason Durall: “Qualify to Found Own Temple of the Cult: To do this, a Rune Priest or Rune Lord must have the support of at least 150 lay members and initiates that will follow them to the new temple. This often requires the permission of the High Priest, which is easy to get if the Priest goes somewhere else to set up the temple, and has sufficient funds to do so. “ https://wellofdaliath.chaosium.com/home/catalogue/publishers/chaosium/runequest-roleplaying-in-glorantha-players-book-print/cha4028-runequest-roleplaying-in-glorantha-qa-by-chapter/cha4028-runequest-roleplaying-in-glorantha-chapter-13-rune-cults/ Question 1: It seems to me that the requirements as written in the book are too easy, though the Q&A change primes the GM to set a barrier and avoid the issue. A PC may object that the temple is to be founded in a place where 150 lay members and initiates already live, at least within half a day’s journey. But what does founding a minor temple mean in practical game terms? A temple gives bonuses for worship rolls, and it seems inconsistent with other parts of the same book for it to only be a cabin with a carved image in one corner or a plot of land with a “Temple” sign tacked up. Why inconsistent? A. If you want to replenish rune points in any unofficial plot of ground, you have to use the Sanctify rune spell (p.338) and presumably if you want to use more than 15 minutes of Ceremony to improve your odds of success that Sanctify will have to be combined with Extension (p.328 ). Using this method we are already up to a cost of 5 rune points just to accommodate one Holy Season. B. Given the explanation in Rune Fixes 2, that long-term Extensions tie up both the caster’s rune points and the character’s other activities, it doesn’t seem practical to say that the priest just casts Sanctify and Extension frequently to make a minor temple. Why? Because while that Extension is in effect the priest won’t be able to perform other useful rune spells to benefit the community, won’t be able to teach spirit spells, and also won’t be able to regain his own rune points. Also, if you do that spell combination on one Holy Day or in Sacred Time, you’re very low on rune points until you can visit another temple. When you make that trip to the other temple, your store is no longer a temple. The local initiates may thank you for leading worship. But you can’t support yourself as a priest this way and I question whether you have a temple as indicated in the rules. C. Therefore a temple founded on those terms (just casting Sanctify and Extension) can’t possibly operate in the long term and can’t benefit its community with only one priest or god talker, as the two examples in Apple Lane operate. My conclusion: To have a Minor Temple as a permanently or at least long-term sanctified area must require more, something really special, much more than just a single priest hanging out his or her shingle. So Question #1: what should the ambitious priest expect and what should the gamesmaster require for actually setting up a minor temple that can satisfy the standard and basic worship bonus functions indicated on pp. 315-316? Question 2: While I ask that about founding a temple, the same question applies to setting up a shrine, which gives no worship bonuses but evidently does allow rune point replenishment and even in some places possibly sacrificing POW and gaining one rune spell. Here we do have an example, for a shrine to a spirit rather than a god, p. 378. That example requires a “focus of power” (a relic?), a shaman, and at least ten initiates who will guarantee sacrifice of 1 magic point each every week. But what would a god require to set up and maintain a shrine? I only count three Issaries initiates in and around Apple Lane, but there is an Issaries shrine there. It must not take the same maintenance as a spirit shrine . Presumably a god’s shrine is more durable and not so high-maintenance. And in discussion I see talk about nomad shrines in Prax, which would not have a population every week but only seasonally.
  3. Hi, Not sure if this belongs here or in the Magic World forum. If inappropriate, can an Admin please move it? Has anyone used, run or house-ruled bits from the Classic Fantasy Monograph (#0383 by Rodney V Leary) for the clerical ability to turn undead? Page 30 says to compare half the cleric's allegiance score in Good against the POW of the undead being. This is OK when facing intelligent undead (like vampires and liches) but allows any reasonably Good cleric to destroy instantly the lower ranked undead like skeletons and zombies. I house-ruled that the maximum number of Undead that can be turned (or controlled) defaults to 2D6 (as per AD&D). Alternatively, (experimental, untested) use half the cleric's Light or Shadow points as the total amount of undead POW or MP that can be turned. I'll be using this rule in a Magic World campaign where the priest will match 1/2 Light points against the POW of undead. Any suggestions would be gratefully received. Regards, Colin
  4. Hi. In RQ Roleplaying in Glorantha, shamans of certain cults (Daka Fal, Waha) acts as priests of the cult. Does it means they have the benefits and obligations of a priest, like easy chance to increase Pow, more oportunitties to increease it and to recover rune magic.? Or is it only a social role in the community? Since is easier to became a shaman than to became a priest I think the correct answer is the second but I want to ask another people. Thanks for your answers.
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